I thought it was about time I did some work for once, so I've managed to dig up and repackage Mortis' old race mod, This is one aimed at evil protagonists who fancy a change of pace...literally.
First I'll include the links thus far and then I'll post the readme: -
http://www.final-exo..._Mortis_V23.zip
http://www.3ddownloa...studios/Seifer/
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Pack Name:Mortis Mini Mod V2.31
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Creator Name: Mortis
Weidu Repackage: Seifer
Creator Email: The_corrupt@hotmail.com
Creator Web URL: Here
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Compatible Games:
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[?] Baldur's Gate II: Shadows of Amn
[?] Baldur's Gate II: Throne of Bhaal
[x] Baldur's Gate II: The Darkest Day ToB Version
Compatible Mods:
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All Weidu mods. It should be compatible with non-weidu mods subject to them being installed BEFORE this mod is.
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Pack Contents/Description:
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1- A brand new shop located in area AR1400 (the shadow woods), this shop sells all manner of evil items including a set of potions that can turn you into a member of the undead. Lich, Vampire, Skeleton Warrior & Wraith are fully playable complete with all standard undead powers & weaknesses (such as inability to use healing potions) These undead potions have a high level (often stat also) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.
2- Another semi-shop located in the first level (Irenicus' Dungeon), this shop sells potions that will alter your race to one of the following; Beholder, Gibberling, Gnoll, Goblin, Hobgoblin, Kobold, Lizardman, Minotaur, Ogre and Orc.
All the changes are in-line with the rules given in the AD&D complete book of humanoids (apart from beholder) They are (in my opinion) a true conversion of the Ad&d races into TDD.
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SPECIAL INSTRUCTIONS:
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To play as any of the new races you MUST start a NEW game as a HUMAN. This is because humans have no racial bonuses for me to need to delete before changing your race.
The undead potions have a high level (& often stat) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.
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HOW TO INSTALL:
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Install (ie, copy)the directory, exe and tp2 files to your native Baldur's Gate II directory and run the exe. You'll see a DOS pop up box presenting you with some install options. Following these should be child's play.
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COMMON PROBLEMS:
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Q-I can't find your race npc...
A-He is in the room above Jaheria's Cell
Q-I can't find you ~evil~ npc
A-He is in the mid-north of AR1400, and wont appear untill you are in his sight.
Q-I tried the above but its not helped
A-Delete AR0602 and AR1400 files from the Cashe Folder
Q-I did the above and now BG2 wont work
A-I SAID BACK UP FIRST..... lol
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Visit the following sites to make your games more fun:
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Forgotten Wars Modding Community
Gibberlings 3
Pocket Plane
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Credits to others who have helped with this mini-mod
First off, thanks to the nameless artists who's pictures are being used.
Thanks to Ken & Max for great advice and also for help understanding their tools
Thanks to Mary_Magus for extensive advice and playtesting.![]()
Thanks to Theo for making IAP-SFX (life is so easy now)
Thanks also to Deano for not killing me when I left some of his items in an early version)
Thanks to the many ppl on the teambg mIRC chat for ideas & feedback
And lastly Thanks to WoRm for his spell Bam's![]()
Final final thanks to ME (Mortis) for churning this out and staying sane (ish)![]()
Seifer additionally thanks Hlidskialf for his patience and help.
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Version History
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Version 2.31
Converted to weidu from IAP/TBG self extract
Proof read and spell checked.
Version 2.3
-Tweaked Script for Mortis (so appears faster)
-Split the darkmarket into 3 shops (standard, spells and unique's)
-Begain area work and the concepts of the other 3 children.
-Did the intro.
Version 2.2
-More items are added to the Mortis Shop (AKA Darkmarket)
-Potion added to race pack so all races can move at base speed
-Ppl now say my pack is a Mini-mod Yeh![]()
Version 2.1
-Scripting added to produce a "summon" like effect with npc.
-Race packs are changed so they do "Animation Change" thus nolonger need CRE files
Version 2.0
-Race pack is out (adds 10 new races)
-Undead are balanced with stat and level requirements
-Undead NPC is moved to AR1400 (to make travel easier)
Version 1.4
-Begain 1st work on the extra race pack (as a bonus)
-Undead NPC now sells other evil items.
Version 1.3
-Now a shop/npc is added to sell undead potions (DD3501)
-Undead are now immune to healing potions
-All touch attacks are fixed and can repair problems with animations.
-Whole pack is put into IAP-SFX format
Version 1.2- (First public release)
-Undead touch attacks now replace fist, not weapons
-All items and spells have descriptions if needed
-Wraith is added to undead allowed
Version 1.1 -
-Undead packs are now able to change titles and portraits
-Basic touch attacks are implemented
-First class restrictions are in place
-Vampire is added to allowed types
Version 1.0 -
-First attempt at undead work, (Lich, Skeleton Warrior)
-need clau codes to summon the potions.
-anyone can use.
.-no touch attacks