I thought it was about time I did some work for once, so I've managed to dig up and repackage Mortis' old race mod, This is one aimed at evil protagonists who fancy a change of pace...literally.
First I'll include the links thus far and then I'll post the readme: -
http://www.final-exo..._Mortis_V23.zip
http://www.3ddownloa...studios/Seifer/
==================================================================================
Pack Name:Mortis Mini Mod V2.31
==================================================================================
Creator Name: Mortis
Weidu Repackage: Seifer
Creator Email: The_corrupt@hotmail.com
Creator Web URL: Here
==================================================================================
Compatible Games:
-----------------
[?] Baldur's Gate II: Shadows of Amn
[?] Baldur's Gate II: Throne of Bhaal
[x] Baldur's Gate II: The Darkest Day ToB Version
Compatible Mods:
-----------------
All Weidu mods. It should be compatible with non-weidu mods subject to them being installed BEFORE this mod is.
==================================================================================
Pack Contents/Description:
--------------------------
1- A brand new shop located in area AR1400 (the shadow woods), this shop sells all manner of evil items including a set of potions that can turn you into a member of the undead. Lich, Vampire, Skeleton Warrior & Wraith are fully playable complete with all standard undead powers & weaknesses (such as inability to use healing potions) These undead potions have a high level (often stat also) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.
2- Another semi-shop located in the first level (Irenicus' Dungeon), this shop sells potions that will alter your race to one of the following; Beholder, Gibberling, Gnoll, Goblin, Hobgoblin, Kobold, Lizardman, Minotaur, Ogre and Orc.
All the changes are in-line with the rules given in the AD&D complete book of humanoids (apart from beholder) They are (in my opinion) a true conversion of the Ad&d races into TDD.
==================================================================================
SPECIAL INSTRUCTIONS:
---------------------.
To play as any of the new races you MUST start a NEW game as a HUMAN. This is because humans have no racial bonuses for me to need to delete before changing your race.
The undead potions have a high level (& often stat) requirement I will not tell you those limits. find the shop and enjoy working it out for yourself.
==================================================================================
HOW TO INSTALL:
---------------
Install (ie, copy)the directory, exe and tp2 files to your native Baldur's Gate II directory and run the exe. You'll see a DOS pop up box presenting you with some install options. Following these should be child's play.
==================================================================================
COMMON PROBLEMS:
---------------
Q-I can't find your race npc...
A-He is in the room above Jaheria's Cell
Q-I can't find you ~evil~ npc
A-He is in the mid-north of AR1400, and wont appear untill you are in his sight.
Q-I tried the above but its not helped
A-Delete AR0602 and AR1400 files from the Cashe Folder
Q-I did the above and now BG2 wont work
A-I SAID BACK UP FIRST..... lol
==================================================================================
Visit the following sites to make your games more fun:
------------------------------------------------------
Forgotten Wars Modding Community
Gibberlings 3
Pocket Plane
==================================================================================
Credits to others who have helped with this mini-mod
First off, thanks to the nameless artists who's pictures are being used.
Thanks to Ken & Max for great advice and also for help understanding their tools
Thanks to Mary_Magus for extensive advice and playtesting.
Thanks to Theo for making IAP-SFX (life is so easy now)
Thanks also to Deano for not killing me when I left some of his items in an early version)
Thanks to the many ppl on the teambg mIRC chat for ideas & feedback
And lastly Thanks to WoRm for his spell Bam's
Final final thanks to ME (Mortis) for churning this out and staying sane (ish)
Seifer additionally thanks Hlidskialf for his patience and help.
==================================================================================
Version History
---------------
Version 2.31
Converted to weidu from IAP/TBG self extract
Proof read and spell checked.
Version 2.3
-Tweaked Script for Mortis (so appears faster)
-Split the darkmarket into 3 shops (standard, spells and unique's)
-Begain area work and the concepts of the other 3 children.
-Did the intro.
Version 2.2
-More items are added to the Mortis Shop (AKA Darkmarket)
-Potion added to race pack so all races can move at base speed
-Ppl now say my pack is a Mini-mod Yeh
Version 2.1
-Scripting added to produce a "summon" like effect with npc.
-Race packs are changed so they do "Animation Change" thus nolonger need CRE files
Version 2.0
-Race pack is out (adds 10 new races)
-Undead are balanced with stat and level requirements
-Undead NPC is moved to AR1400 (to make travel easier)
Version 1.4
-Begain 1st work on the extra race pack (as a bonus)
-Undead NPC now sells other evil items.
Version 1.3
-Now a shop/npc is added to sell undead potions (DD3501)
-Undead are now immune to healing potions
-All touch attacks are fixed and can repair problems with animations.
-Whole pack is put into IAP-SFX format
Version 1.2- (First public release)
-Undead touch attacks now replace fist, not weapons
-All items and spells have descriptions if needed
-Wraith is added to undead allowed
Version 1.1 -
-Undead packs are now able to change titles and portraits
-Basic touch attacks are implemented
-First class restrictions are in place
-Vampire is added to allowed types
Version 1.0 -
-First attempt at undead work, (Lich, Skeleton Warrior)
-need clau codes to summon the potions.
-anyone can use.
.-no touch attacks