Meeting with dukes scene fixed. Doppelgangers are not capable to flee through the doors anymore (that was confusing sometimes - Belt didn't start a dialogue); Sarevok stays still until teleported (EscapeArea() removed); Angelo is forced to EscapeArea properly after the capture cutscene (he stood there sometimes making possible to kill him at that game stage when storming FF compound).
One more for SAREVO. He refers to Angelo twice during the meeting. But there's no Angelo. It could be a dead branch of some original developer's plot. So I changed it just to a neutral calling addressed to "Guards!"
2) 3 areas song fix added
3) Another fix for GHORAK.D. Now he responds correctly when healed.
Angelo_Benjy.rar
[ADDED]
4) AR7246.ARE, AR7223.ARE
Pre-setup bat:
ren BG1CRE\SKELWA.CRE BGSKELWA.CRE ren BG1CRE\SKELWA02.CRE BGSKEL02.CRE ren BG1CRE\SKELWA03.CRE BGSKEL03.CRE move BG1CRE\BGSKELWA.CRE BGMODCRE move BG1CRE\BGSKEL02.CRE BGMODCRE move BG1CRE\BGSKEL03.CRE BGMODCRETP2:
COPY ~BGMODCRE/BGSKELWA.CRE~ ~override~ WRITE_ASCII 0x40c ~HELM09~ COPY ~BGMODCRE/BGSKEL02.CRE~ ~override~ WRITE_ASCII 0x40c ~HELM09~ COPY ~BGMODCRE/BGSKEL03.CRE~ ~override~ WRITE_ASCII 0x448 ~HELM09~
These are the original ceatures for that maze area. I think that they much more suit to the maze than BG2 huge and very slow spicies that even don't have a bow animation.
Patching of the BG2 SKELWA, SKELWA02 & SKELWA03 should be removed from tp2.
[ADDED2]
I would drop from AR7225.BCS 1st action:
IF OnCreation() Global("SarevokBehavior","GLOBAL",1) THEN RESPONSE #100 SaveGame(0) ENDGame will be saved during area transition, so the code above just duplicates that.
3rd action should look like this:
IF Global("SarevokBoutToDie","GLOBAL",2) Global("EndOfBG1","GLOBAL",0) THEN RESPONSE #100 AddexperienceParty(10000) SetGlobal("EndOfBG1","GLOBAL",1) TriggerActivation("Door7223",TRUE) Wait(3) StartMovie("ENDMOVIE") ActionOverride("Sarevok",DestroySelf()) Wait(7) DisplayString(Player1,~As the murderous frenzy subsides, you realize that victory is yours. Sarevok is no more, and he will never be able to bother you or the Realms again. With war averted and its drive destroyed, you realize that it would be best to report back to the Duchal Palace and properly relate to all in power exaclty what has transpired, how, and why.~) Continue() END- 3 Dead() checks removed. They do not work!
Edited by King Diamond, 07 May 2005 - 07:46 AM.