Negative. All I need is to tell WeiDU to modify it to look like your included versions.
Are the efforts equal?
Posted 18 April 2005 - 12:07 AM
Negative. All I need is to tell WeiDU to modify it to look like your included versions.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 18 April 2005 - 07:58 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 18 April 2005 - 04:07 PM
Absolutely.Negative. All I need is to tell WeiDU to modify it to look like your included versions.
Are the efforts equal?
Now with the dialogue importation, I already took care of that one.CATTACK.DLG
It should be Shout(1) instead of Shout(79). Otherwise his mates won't "hear" him when it's time to attack.
Edited by Ascension64, 18 April 2005 - 04:09 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 18 April 2005 - 05:42 PM
Edited by Ascension64, 18 April 2005 - 05:44 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 19 April 2005 - 12:17 AM
OK, has anyone playing BGT-WeiDU had a weapon or piece of armour disintegrate on them that is not a two-handed sword? The coding looks to be wrong, but I figured I should check this in game to make sure that it is incorrect.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 19 April 2005 - 01:03 AM
OK, the armours look fine, but I have tweaked them to shatter upon any AttackType. The weapons incorrectly set a local variable when they should said SuccHit to 1, but I've changed the way that weapon shattering checks. Now to test it...OK, has anyone playing BGT-WeiDU had a weapon or piece of armour disintegrate on them that is not a two-handed sword? The coding looks to be wrong, but I figured I should check this in game to make sure that it is incorrect.
I had an armor broken but only once....
Edited by Ascension64, 19 April 2005 - 01:05 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 19 April 2005 - 02:22 AM
I have gone through the Nashkel Mines, explored some wilderness areas and I am about to make my way up to Beregost and to BoneHill. So far not a single weapon or armor has disintegrated. IIRC in the very first versions of BGT the weapons and armors would disintegrate on each hit. Bardez made changes to this and I didn't have any weapons or armor disintegrate either in the old BGT.OK, has anyone playing BGT-WeiDU had a weapon or piece of armour disintegrate on them that is not a two-handed sword? The coding looks to be wrong, but I figured I should check this in game to make sure that it is incorrect.
Posted 19 April 2005 - 04:10 AM
Posted 19 April 2005 - 05:28 PM
Hmm...that's interesting. The Dispel Magic used in BGT should be exactly the same one as in BG2. However, can you tell me who exactly cast the Dispel Magic? The spell memorization assignment might be incorrect for that particular creature...unless it was your protagonist.Not sure if this is a bug, but the behaviour of dispel magic is different in BGT to BG2. It dispels effects such as stoneskin and firewall, which weren't affected by dispel in BG2. Is this intended or a bug - or simply a port of the BG1 spell effect?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 20 April 2005 - 02:01 AM
Do you have any other mods installed besides BGT-WeiDU? Another mod might have changed the dispel magic spell.Not sure if this is a bug, but the behaviour of dispel magic is different in BGT to BG2. It dispels effects such as stoneskin and firewall, which weren't affected by dispel in BG2. Is this intended or a bug - or simply a port of the BG1 spell effect?
Posted 20 April 2005 - 02:34 AM
Hmm...that's interesting. The Dispel Magic used in BGT should be exactly the same one as in BG2. However, can you tell me who exactly cast the Dispel Magic? The spell memorization assignment might be incorrect for that particular creature...unless it was your protagonist.
Posted 20 April 2005 - 04:24 AM
The spells are definitely from BG2. Can you register and post your savegame BALDUR.GAM. I'll take a look at exactly which spell is being used.Hmm...that's interesting. The Dispel Magic used in BGT should be exactly the same one as in BG2. However, can you tell me who exactly cast the Dispel Magic? The spell memorization assignment might be incorrect for that particular creature...unless it was your protagonist.
Anybody that casts the spell, I tried earlier by casting stoneskin with my protagonist and then dispel with edwin - stoneskin was promptly dispelled.
I've only got BGT installed atm. I wanted to play through that before trying any of the other addin mods.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 20 April 2005 - 04:30 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 20 April 2005 - 04:43 AM
The spells are definitely from BG2. Can you register and post your savegame BALDUR.GAM. I'll take a look at exactly which spell is being used.Hmm...that's interesting. The Dispel Magic used in BGT should be exactly the same one as in BG2. However, can you tell me who exactly cast the Dispel Magic? The spell memorization assignment might be incorrect for that particular creature...unless it was your protagonist.
Anybody that casts the spell, I tried earlier by casting stoneskin with my protagonist and then dispel with edwin - stoneskin was promptly dispelled.
I've only got BGT installed atm. I wanted to play through that before trying any of the other addin mods.
Also, D&D 3.5 doesn't mention anything about Stoneskin not being dispellable. Tell me if I'm wrong here. What about D&D 2?
Posted 20 April 2005 - 06:13 AM
File: ARKUSH.CRE Name: Arkushule Attribute: Small portrait=EDWINS.BMP File: BAYARD.CRE Name: Bayard Attribute: Small portrait=EDWINS.BMP File: BORDA.CRE Name: Borda Attribute: Small portrait=EDWINS.BMP File: DEGROD.CRE Name: Degrodel Attribute: Small portrait=EDWINS.BMP File: DENAK.CRE Name: Denak Attribute: Small portrait=EDWINS.BMP File: DRELIK.CRE Name: Drelik Attribute: Small portrait=EDWINS.BMP File: FAIZAH.CRE Name: Statue Attribute: Small portrait=EDWINS.BMP File: GAZIB.CRE Name: The Great Gazib Attribute: Small portrait=EDWINS.BMP File: KAHRK.CRE Name: Kahrk Attribute: Small portrait=EDWINS.BMP File: MUTAMI.CRE Name: Mutamin Attribute: Small portrait=EDWINS.BMP File: SUNIN.CRE Name: Sunin Attribute: Small portrait=EDWINS.BMP File: WIVEN.CRE Name: Wiven Attribute: Small portrait=EDWINS.BMP File: ZORDRA.CRE Name: Zordral Attribute: Small portrait=EDWINS.BMP File: BERRUN.CRE Name: Berrun Ghastkill Attribute: Small portrait=KIVANS.BMP File: NESTOR.CRE Name: Nestor Attribute: Small portrait=KIVANS.BMP File: NIEMAI.CRE Name: Nestor Attribute: Small portrait=XZARS.BMP File: FORTHE.CRE Name: Nestor Attribute: Small portrait=GARRICKS.BMP File: SEWERF5.CRE Name: Nestor Attribute: Small portrait=ALORAS.BMP
COPY_EXISTING ~ARKUSH.CRE~ ~override~ WRITE_ASCII 0x34 "None" WRITE_BYTE 0x34+4 0 WRITE_ASCII 0x3c "None" WRITE_BYTE 0x3c+4 0
Edited by King Diamond, 20 April 2005 - 06:28 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 20 April 2005 - 06:44 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 April 2005 - 05:18 AM
Edited by King Diamond, 21 April 2005 - 05:21 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 April 2005 - 07:06 AM
COPY_EXISTING ~TAZOK.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~HPPercentLT(Myself,50)~ ~HPPercentGT(Myself,50)~ COMPILE_BAF_TO_BCSis INVALID. It should be HPPercentLT() as it is already in BG2 BIF.
Edited by King Diamond, 21 April 2005 - 07:38 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 21 April 2005 - 08:59 AM
COPY_EXISTING ~AR8701.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE ~15838~ @714 COMPILE_BAF_TO_BCS
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 22 April 2005 - 08:21 AM
COPY_EXISTING ~OGRE.BCS~ ~override~ EXTEND_TOP ~OGRE.BCS~ ~BGT/Modify/BAF/xOGRE.BAF~This is INVALID and should be removed. That script is in use by all ogres in game so killing one of them at any location marks that quest as complete that is wrong of course.
Edited by King Diamond, 22 April 2005 - 08:22 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme