Jump to content


Photo

Bug Report - BGT-WeiDU v0.94


  • Please log in to reply
230 replies to this topic

#121 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 07 May 2005 - 04:05 AM

1) ANGELO, SAREVO and BENJY.D
Meeting with dukes scene fixed. Doppelgangers are not capable to flee through the doors anymore (that was confusing sometimes - Belt didn't start a dialogue); Sarevok stays still until teleported (EscapeArea() removed); Angelo is forced to EscapeArea properly after the capture cutscene (he stood there sometimes making possible to kill him at that game stage when storming FF compound).

One more for SAREVO. He refers to Angelo twice during the meeting. But there's no Angelo. It could be a dead branch of some original developer's plot. So I changed it just to a neutral calling addressed to "Guards!" :)

2) 3 areas song fix added

3) Another fix for GHORAK.D. Now he responds correctly when healed.

Angelo_Benjy.rar

[ADDED]

4) AR7246.ARE, AR7223.ARE
Pre-setup bat:
ren BG1CRE\SKELWA.CRE BGSKELWA.CRE
ren BG1CRE\SKELWA02.CRE BGSKEL02.CRE
ren BG1CRE\SKELWA03.CRE BGSKEL03.CRE
move BG1CRE\BGSKELWA.CRE BGMODCRE
move BG1CRE\BGSKEL02.CRE BGMODCRE
move BG1CRE\BGSKEL03.CRE BGMODCRE
TP2:
COPY ~BGMODCRE/BGSKELWA.CRE~ ~override~
  WRITE_ASCII 0x40c ~HELM09~

COPY ~BGMODCRE/BGSKEL02.CRE~ ~override~
  WRITE_ASCII 0x40c ~HELM09~

COPY ~BGMODCRE/BGSKEL03.CRE~ ~override~
  WRITE_ASCII 0x448 ~HELM09~

These are the original ceatures for that maze area. I think that they much more suit to the maze than BG2 huge and very slow spicies that even don't have a bow animation.

Patching of the BG2 SKELWA, SKELWA02 & SKELWA03 should be removed from tp2.

[ADDED2]
I would drop from AR7225.BCS 1st action:
IF
    OnCreation()
    Global("SarevokBehavior","GLOBAL",1)
THEN
    RESPONSE #100
        SaveGame(0)
END
Game will be saved during area transition, so the code above just duplicates that.

3rd action should look like this:
IF
    Global("SarevokBoutToDie","GLOBAL",2)
    Global("EndOfBG1","GLOBAL",0)
THEN
    RESPONSE #100
        AddexperienceParty(10000)
        SetGlobal("EndOfBG1","GLOBAL",1)
        TriggerActivation("Door7223",TRUE)
        Wait(3)
        StartMovie("ENDMOVIE")
        ActionOverride("Sarevok",DestroySelf())
        Wait(7)
        DisplayString(Player1,~As the murderous frenzy subsides, you realize that victory is yours.  Sarevok is no more, and he will never be able to bother you or the Realms again.  With war averted and its drive destroyed, you realize that it would be best to report back to the Duchal Palace and properly relate to all in power exaclty what has transpired, how, and why.~)
        Continue()
END
- 3 Dead() checks removed. They do not work!

Edited by King Diamond, 07 May 2005 - 07:46 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#122 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 07 May 2005 - 07:44 AM

1) Sarevok CRE patch (tp2): give him a helm and a sword

COPY_EXISTING ~SAREVO.CRE~    ~override~
  WRITE_ASCII 0x248 "BGSARVOK"
  WRITE_ASCII 0x3e4 "SW2H16"
  WRITE_SHORT 0x472 0
  WRITE_ASCII 0x420 "HELMSAR"

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#123 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 07 May 2005 - 08:24 AM

BELTBRD.D

I would add a teleportation to the inn after 1st meeting wit "new" Belt
IF ~~ THEN BEGIN 12 // from: 11.0
  SAY ~To think we praised him only hours ago...  *ahem*  You deserve a rest most assuredly.  I shall make arrangements for you at the Three Old Kegs.  And <CHARNAME>.  Thank you.~ /* #109488 */
  IF ~~ THEN DO ~TakePartyItemAll("SCRL3F")
TakePartyItemAll("SCRL2R")
TakePartyItemAll("SCRL2K")
TakePartyItemAll("SCRL2M")
TakePartyItemAll("SCRL2L")
TakePartyItemAll("SCRL2X")
TakePartyItemAll("SCRL2V")
TakePartyItemAll("SCRL2Z")
TakePartyItemAll("SCRL3B")
TakePartyItemAll("SCRL3C")
TakePartyItemAll("SCRL3A")
TakePartyItemAll("SCRLZHA")
TakePartyItemAll("SCRL2N")
TakePartyItemAll("SCRL2U")
TakePartyItemAll("SCRL2S")
TakePartyItemAll("SCRL2Y")
TakePartyItemAll("SCRL2T")
SetGlobal("PartyGoByeByeNow","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUAPanic("AR7221","",[456.196],6))
ActionOverride(Player1,LeaveAreaLUA("AR7221","",[456.196],6))
ActionOverride(Player2,LeaveAreaLUA("AR7221","",[248.402],7))
ActionOverride(Player3,LeaveAreaLUA("AR7221","",[222.482],13))
ActionOverride(Player4,LeaveAreaLUA("AR7221","",[952.426],2))
ActionOverride(Player5,LeaveAreaLUA("AR7221","",[811.718],9))
ActionOverride(Player6,LeaveAreaLUA("AR7221","",[699.602],5))
~ EXIT
END
That is making impossible next step missing....

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#124 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 07 May 2005 - 08:43 AM

So, finally, I've reached Ulgoth's Beard :)

Here is a fix for UB areas songs.

Ulgoth_areas.rar

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#125 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 07 May 2005 - 08:51 AM

There's a typo in TP2: double entry for SCARCUT.BCS. The 2nd one is obviously for SHIP.BCS
COPY_EXISTING ~SHIP.BCS~ ~override~  //was SCARCUT.BCS
  DECOMPILE_BCS_TO_BAF
  REPLACE_TEXTUALLY ~"AR1000"~ ~"ARU000"~
  REPLACE ~24016~ @1100
  COMPILE_BAF_TO_BCS

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#126 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 10 May 2005 - 05:49 AM

TotSC miscellaneous items fixes.

1) TP2 typo. Should be like this:
COPY ~BGT/Modify/ITM/MISC2M.ITM~ ~override~
  SAY NAME2 @240
  SAY IDENTIFIED_DESC @241

2)Should be added to tp2:
COPY_EXISTING ~MISC1B.ITM~ ~override~
  WRITE_ASCII 0x58 ~CMISC1B~
  WRITE_BYTE  0x58+7 0

3) BGT-Complete.bat:
weidu --game "%BG1PATH%" --out BG1MISC --biff-get-rest MTASG1.BAM MTASG1E.BAM MTASG2.BAM MTASG2E.BAM
weidu --game "%BG1PATH%" --out BG1MISC --biff-get-rest CMISC1B.BAM CMISC1G.BAM CMISC1I.BAM
weidu --game "%BG1PATH%" --out BG1MISC --biff-get-rest CMISC2A.BAM CMISC2B.BAM CMISC2C.BAM CMISC2F.BAM CMISC2G.BAM CMISC2H.BAM CMISC2I.BAM CMISC2K.BAM CMISC2L.BAM CMISC2M.BAM CMISC2N.BAM CMISC2P.BAM
weidu --game "%BG1PATH%" --out BG1MISC --biff-get-rest CMISC91.BAM CMISC92.BAM CMISC94.BAM CMISC95.BAM CMISC98.BAM
weidu --game "%BG1PATH%" --out BG1MISC --biff-get-rest CPLAT08.BAM

and corresponding files (if exist!!) should be removed from the installation package.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#127 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 11 May 2005 - 07:05 AM

Area_containers.rar

1) Fixes for several containers that are trapped with action traps but have trap detection difficulty set to 0 that makes possible to detect those traps (they summon different guards) what is a BS.

2) AR7261.ARE WED reference fixed.

3) GORPEL, GRETEK dialogues. Helm&Cloak battle fix.

4)
move BG1CRE\GRETEK.CRE BGMODCRE
move BG1CRE\PARGUS.CRE BGMODCRE
move BG1CRE\WILF.CRE BGMODCRE
move BG1CRE\NADER.CRE BGMODCRE
move BG1CRE\ARLIN.CRE BGMODCRE
move BG1CRE\CATURA.CRE BGMODCRE
COPY ~BGMODCRE/GRETEK.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

COPY ~BGMODCRE/PARGUS.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

COPY ~BGMODCRE/WILF.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

COPY ~BGMODCRE/NADER.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

COPY ~BGMODCRE/ARLIN.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

COPY ~BGMODCRE/CATURA.CRE~ ~override~
  WRITE_ASCII 0x248 "None"               //shout.bcs to None
  WRITE_BYTE  0x248+4 0

Otherwise all neutral ppl around will become hostile.

5) Werewolf island areas songs update.

Edited by King Diamond, 11 May 2005 - 09:11 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#128 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 12 May 2005 - 01:03 AM

A little note.

After I complete TotSC part of the mod (that is a matter of the very near future as far as I've reached werevolves already :) ) I will post an updated full mod archive with ALL above fixes included just to make a life in fix-tracking a little bit easier for all dedicated modders. I hope Ascension64 will return till that time :rolleyes:

Edited by King Diamond, 12 May 2005 - 01:03 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#129 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 12 May 2005 - 07:57 AM

Were.rar

1) GTWERVO.BCS fix - Wait(300) added as it is in BG1 to avoid infinite werevolves spawning.

2) DRADEE.D fix - had messed globals' checks

3) KAISH2.D fix - had invalid polymorfing spell reference (with ".spl")

4) KAISH2.CRE

.bat:
move BG1CRE\KAISH2.CRE BGMODCRE
tp2:
COPY ~BGMODCRE/KAISH2.CRE~ ~override~
  WRITE_ASCII 0x250 "None"               //kaisha.bcs to None
  WRITE_BYTE  0x250+4 0
to reset KAISHA.BCS using (it forces spell WIZARD_COMET for BG2 instead of KAISHAS_CHANGE in bg1 - numeric codes are equal in bg2)

5) MENDA1.D fix - fixes triggers for DUSHAI.D. That gnome will speak with you after the 1st meeting with Mendas.

6) 1 area song fix.

Edited by King Diamond, 12 May 2005 - 08:14 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#130 PolarBear

PolarBear
  • Member
  • 254 posts

Posted 13 May 2005 - 11:04 AM

A little note.

After I complete TotSC part of the mod (that is a matter of the very near future as far as I've reached werevolves already :) ) I will post an updated full mod archive with ALL above fixes included just to make a life in fix-tracking a little bit easier for all dedicated modders. I hope Ascension64 will return till that time  :rolleyes:

View Post


Yes, I guess that would be nice ;)

#131 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 13 May 2005 - 11:47 PM

A little note.

After I complete TotSC part of the mod (that is a matter of the very near future as far as I've reached werevolves already :) ) I will post an updated full mod archive with ALL above fixes included just to make a life in fix-tracking a little bit easier for all dedicated modders. I hope Ascension64 will return till that time  :rolleyes:

View Post


Yes, I guess that would be nice ;)

View Post

OK, I'm back from hell. If you like to do this KD that will be cool, but there will be no way that I will use your full archive to fix my archive because the nature of it has already changed so much before I left the scene for a bit. I was hoping you would get to the end of BG1:TotSC when I came back, so it looks like you are almost done and I can put together a near-final package when I'm finished with the journal updates. Thanks for all your work again.

As for my part of the modding, it's rolling again! :D Albeit still slowly, because exams are coming up in five weeks, and there is a lot of assessment leading up to it. For ETAs, expect another release at the end of June as the latest date. It likely won't be final because the new journal system, altered TotSC quest checking system, and slightly altered transition to BG2, and maybe other stupid typos by me will need to be tested. Also, the new version will look for translations to include in the final package as well. I'm not going to expect KD to play through the whole game again, so play Guild Wars instead KD! :lol:

Otherwise, there is stilll a long way to go yet, but I'm hoping for a near-stable release.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#132 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 14 May 2005 - 02:26 AM

OK, I'm back from hell.  If you like to do this KD that will be cool, but there will be no way that I will use your full archive to fix my archive because the nature of it has already changed so much before I left the scene for a bit.

View Post


You can do this. You can refer to the posts here to find out what's been changed and take the components from the full archive. It will be simplier 'coz I changed some components more than once :P .... and the full archive will contain the final edits. :)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#133 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 14 May 2005 - 05:55 AM

durlag.rar

1) ARD011.ARE and TRPSKEL.BAF. Fix for Skeleton Warriors creatures - now bg1 version (correction description has been introduced several posts above).

2) MISC98.ITM
TP2:
COPY_EXISTING ~MISC98.ITM~ ~override~
  SAY NAME2 ~Durlag's Goblet~

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#134 Loopus

Loopus
  • Member
  • 1 posts

Posted 14 May 2005 - 06:04 AM

Sorry for my general noobishness but where do I install the updates/fixes posted here?
thanks for your help


Loopus :rolleyes:

#135 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 18 May 2005 - 09:32 AM

ard014.rar

1) ARD014.ARE and SR.BMP. Fix for "transparent" closed doors.

2) TP2:
STRING_SET ~23972~ ~Crypt Crawler~
must be added to fix CC's name.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#136 Gaias

Gaias
  • Member
  • 69 posts

Posted 18 May 2005 - 02:29 PM

Geez... I wonder if KD is ever going to leave us players any bugs to find. :unsure: I mean, really, what are we going to post about? Praises? Appreciation? Congratulations on a job well done? Ha!!! J/K :D

#137 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 19 May 2005 - 12:24 AM

Geez... I wonder if KD is ever going to leave us players any bugs to find.  :unsure:  I mean, really, what are we going to post about? Praises? Appreciation? Congratulations on a job well done? Ha!!! J/K  :D

View Post


:P

I'll give you a clue about one nasty bug that I don't have a knowledge yet where to search. It's about sitting townsfolk female animation. It seems that it has bad PALETTE setting. Does anybody know BAM's name for that? And what is a system of animation BAMs naming...?

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#138 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 19 May 2005 - 01:04 AM

ard014.rar

1) ARD014.ARE and SR.BMP. Fix for "transparent" closed doors.

2) TP2:

STRING_SET ~23972~ ~Crypt Crawler~
must be added to fix CC's name.

View Post

In, 23972 is set, but there was a TP2 typo that patched 23974 instead.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#139 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 19 May 2005 - 08:18 AM

transition.rar

Final update on BG1 contents.

1) Transition party dissmissing fixed. That ActionOverride() for BELTBRD didn't work for me, so I've moved it to his script.

2) Edwin's dialog had a small misspelling.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#140 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 19 May 2005 - 08:40 AM

As I promised here it is a current version with all posted above fixes included. And that means, guys, that the mod is 95% bugsfree now! :D

94_Fixed_Beta.rar (11.4 Mb)

This is not a NEW version, this is an old but fixed one.

The new one will be posted by Ascension64 when he'll sort everything out....

Things to do:
1) to make more intelligent 2DA and IDS installation
2) to check different compatibility issues with existing TDD, SoS and TS
3) to check small but still existing BG2 part - if bg1 side doesn't corrupt anything there (CREs, NPCs, scripts)
4) it's necessary to decide something about mod's worldmap. The one included does suck. Yacomo's great map perfectly suits here, so may be it'll be the best solution just to make it "2 in 1" (don't forget about travel times.... :P )

And of course I recommend to install Baldurdash-WeiDU.... ;)

Edited by King Diamond, 19 May 2005 - 08:41 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme