Incompatibility
#1
Posted 26 March 2005 - 10:41 PM
and after that the custom item of Kido cannot use by Kido
then I uninstall Refinement and Kido works fine again
Sorry for my poor english grammar
#2
Posted 27 March 2005 - 01:05 AM
Can you maybe attach a copy of the involved .ITM file?
Maybe we can tailor a specific tp2 action to avoid conflicts
Ever forward, my darling wind...
#3
Posted 27 March 2005 - 01:14 AM
Edit: ah, there's an upgraded weapon of him
Attached Files
Edited by ddlam, 27 March 2005 - 01:31 AM.
#4
Posted 27 March 2005 - 02:10 AM
It's the sword angel component, of course.
Well, if you're not going to have a SA as protagonist, you can simply avoid that component, the rest of the mod should work fine.
In case you want to play indeed with a SA, well, I'll have to come up with something (but I don't think it's the case, right? Being Kido Chaotic Evil and all...)
Ever forward, my darling wind...
#5
Posted 27 March 2005 - 02:16 AM
will it be fixed in next version? :^^:
#6
Posted 29 March 2005 - 11:48 AM
Ever forward, my darling wind...
#7 -Uninvited Guest-
Posted 29 March 2005 - 11:29 PM
#8
Posted 30 March 2005 - 12:12 AM
PnP Celestials
Geomantic Sorcerer Kit
#9
Posted 30 March 2005 - 01:08 AM
PnP Celestials: not to my knowledge; install Refinements, then PnP Celestials if you want the Cels improved as per the PnP mod; otherwise, don't install PnP Celestials
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#10 -Uninvited Guest-
Posted 30 March 2005 - 11:38 PM
What about NEJ2 3.1b? Should any of its components collide with those of Refinements?
#11
Posted 31 March 2005 - 01:22 AM
1) spell scrolls (or other item) usability: report item code, or if you cannot use NI, item name.
2) custom kits: it's better not to use them.
3) Anything else: bash my head, then report.
EDIT: stated clearer.
Edited by the bigg, 31 March 2005 - 01:23 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#12
Posted 31 May 2005 - 02:21 PM
Edited by Talib, 31 May 2005 - 02:24 PM.
#13
Posted 31 May 2005 - 02:30 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#14
Posted 31 May 2005 - 02:43 PM
#15
Posted 31 May 2005 - 10:53 PM
This was the very same idea I had when this problem was first reported.I don't know how much work you folks want to put into making the mod compatible with eveything under the sun but isn't there a weidu command that could detect for kido and then append his item to be restricted to skalds rather than jesters upon installing the sword angel component?
I just had troubles downloading the Kido mod, and forgot to address the issue later.
Anyway, this can be done. After all, if one uses SA, the protagonist is chosen already, so you'd have a "conflict" only if you used Kido together with a NPC Skald (I don't know any), and if you decided to equip the skald with Kido's item (which you could avoid anyway).
Reasonable answer to a surely rare problem.
We might even patch the item in order to tailor its requisites to Kido's stats, this would further reduce the (already insanely low) chances of "conflict".
As for alignment combos: @the_bigg, I plan to use my Sword Angel (currently in a TuTu game) together with Viconia and Sarevok, when I get that far
Ever forward, my darling wind...
#16
Posted 01 June 2005 - 12:31 AM
Oh yeah, how trueAnyway, this can be done. After all, if one uses SA, the protagonist is chosen already, so you'd have a "conflict" only if you used Kido together with a NPC Skald (I don't know any), and if you decided to equip the skald with Kido's item (which you could avoid anyway).
Reasonable answer to a surely rare problem.
We might even patch the item in order to tailor its requisites to Kido's stats, this would further reduce the (already insanely low) chances of "conflict".
That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or goodAs for alignment combos: @the_bigg, I plan to use my Sword Angel (currently in a TuTu game) together with Viconia and Sarevok, when I get that far
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#17
Posted 01 June 2005 - 01:33 AM
hm, what do you mean?Oh yeah, how true
You can even "try" to influence someone and fail (and in case of Viconia, there's no chance unless you have a male PC and decide to go through the romance)That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or good
Every party combo is allowed to a SA, imho
Ever forward, my darling wind...
#18
Posted 01 June 2005 - 02:02 AM
That you can patch Kido's dagger and you needn't re-write all the hack (as I was somehow thinking).hm, what do you mean?Oh yeah, how true
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#19
Posted 01 June 2005 - 11:04 PM
Blasphemy.That's because you use out-of-game knowledge to foresee that they can be saved and turned to neutral or good
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