Instalation crashes
#1
Posted 24 March 2005 - 06:13 AM
Near Text: )
unknown object CLASS specifier [LONG_BOW]
[bonehill\bafs/BHSIRIUS.BAF] ERROR at line 291 column 34-34
Near Text: )
Parsing.Parse_error
ERROR: parsing [bonehill\bafs/BHSIRIUS.BAF]: Parsing.Parse_error
ERROR: error compiling [bonehill\bafs/BHSIRIUS.BAF]: Parsing.Parse_error
ERROR: compiling [bonehill\bafs/BHSIRIUS.BAF]!
Stopping installation because of error.
It`s me again and i have nearly the same error tht i had with DTOSC
this time i have BP-BGT-Nej-CTB-DSOTSC-NTOTSC and i`m trying to install SOBH
#2
Posted 24 March 2005 - 10:10 AM
Use Notepad to open BHSIRIUS.BAF (it is in the Bonehill\BAF folder) and find all "LONG_BOW" references and change them to "MAGE_ALL". See if that works. Both are valid in a BGT-BP game since they both listed in the CLASS.IDS file. Somehow, your install of CtB has changed this.
Did you remember to run the CtB-prep.bat file found in the DSotSC folder? That had to be run before you installed CtB. If you didn't, it is possible that CtB installed thinking you have only SoS or TDD installed and not BP. If so, delete everything and start over. CtB will not uninstall correctly so you have to start from a clean build of BGT-BP (with or without NeJ).
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#3
Posted 27 March 2005 - 10:49 AM
Hi Sir BillyBob,Again CtB has done something to your install. See if this will work:
Use Notepad to open BHSIRIUS.BAF (it is in the Bonehill\BAF folder) and find all "LONG_BOW" references and change them to "MAGE_ALL". See if that works. Both are valid in a BGT-BP game since they both listed in the CLASS.IDS file. Somehow, your install of CtB has changed this.
Did you remember to run the CtB-prep.bat file found in the DSotSC folder? That had to be run before you installed CtB. If you didn't, it is possible that CtB installed thinking you have only SoS or TDD installed and not BP. If so, delete everything and start over. CtB will not uninstall correctly so you have to start from a clean build of BGT-BP (with or without NeJ).
I have installed Secrect of BoneHill on top of TDD-WeiDU, SoS-WeiDU, TS-WeiDU, NeJ-WeiDU, BGT-WeiDU and Baldurdash-Weidu and got the same error. I changed the LONG_BOW to MAGE_ALL and the script had a problem with the following line:
See([GOODCUTOFF.0.0.0.SIMULACRUM])After taking it out of the bhsirius.baf file BoneHill did install. I will keep you informed as I go through this whole monster. I have attached my BHSIRIUS.BAF file so if others have problems and don't feel certain about editing the file, put it in the BoneHill\bafs directory before installing.
PS: I am going to install DSotSC and NTotSC now, with Yacomo's worldmap and Yacomo's and Waywocket's new BGT GUI. Plus Exnem (oh BTW did you know that if you install Exnem without BGT it complains that the following creatures don't exist: WEREWOGR.CRE and WYVERN.CRE? Both are in the old BGT package), ease of use, item upgrade and 1 pixel production.
Attached Files
#4
Posted 29 March 2005 - 05:59 AM
Cujo, that may be why you are seeing this problem. You don't have Horred's changes to the CLASS.IDS file yet since he hasn't released BP 1.7 which should have all his AI in it. So in your install, BH is looking for IDS references that you don't have yet. You will have to do what I did for Tutu which is to take the scripts and dumb them down for you environment.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#5
Posted 29 March 2005 - 06:20 AM
After I have the whole installation working I will start playing this huge mod all over again and hopefully I can find out where they are incompatible and maybe even find solutions for the problems that I encounter. If I'm really stuck I'll ask for help but I won't report anything as a bug unless I can replicate it with that mod installed the correct way. :thumb: