Bestial Animations Part 1 <beta> released!
#1
Posted 21 March 2005 - 12:55 PM
Mod Download (350 MB)
Mod Readme/Documentary (12 KB)
Discussion Forum
So what exactly is this about? What are the creature slots? Find out in the readme/documentary.
Where to report bugs or ask any questions you might have? Either (preferrably) at the forum or via e-mail (galactygon@baraban.com).
Bug reporters will recieve credit for bug-reporting, of course, since they ultimately improve the mod.
-Galactygon
#2
Posted 21 March 2005 - 12:59 PM
Lost Crossroads Bestial Animations for Baldur's Gate 2: Throne of Bhaal
Part 1, Version 1
http://galactygon.bl...lostcrossroads/
CONTENTS
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I. Summary of Features
II. (un)Installation
III. Compatibility
IV. Listing of Creature Animation Slots
IV. Version History
V. Credits/Copyright/Mod Usage
I. Summary of Features
------------------------------------------------------------
* Provides greatly increased slot capacity, filled with creatures from various other IE games (IWD1: HoW, IWD2, BG1: TotSC). A player will not notice any of these changes, but a modder will notice them.
* Adds casting animations for mummies, mindflayers, cornugons, glabrezu, tattered skeleton warriors, and yuan-ti spellcasters
* Modifies the Fire Giant appearance to something more savage and barbaric (the current ones are fit for titans, rather)
* Modifies the Pit Fiend appearance to something more close to PnP
II. (un)Installation
------------------------------------------------------------
Although installing and uninstalling this mod takes 10-20 minutes each, the process is as painless as it can be. Here are the steps to (un)install the mod:
Installing the mod:
1.) Unzip LCCreAnimP1.exe in your BGII directory (go to www.rarlab.com to download the utility to do that)
2.) Make sure the following 3 folders/files are in your BGII directory:
- Setup-LCCreAnimP1.exe
- Setup-LCCreAnimP1.tp2
- LC_Creature_Animations_P1
3.) Run Setup-LCCreAnimP1.exe
4.) Follow the instructions to install the mod
5.) Wait for 10-20 minutes while the mod installs
Uninstalling the mod:
1.) Run Setup-LCCreAnimP1.exe
2.) Follow the instructions to uninstall the mod
3.) Wait for 10-20 minutes while the mod installs
III. Compatibility
------------------------------------------------------------
For the time being, this mod is not compatible with any mod that adds extra creature animations. This includes The Darkest Day, Check the Bodies, and Big Picture.
IV. Listing of Creature Animation Slots
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Finished and Tested Creatures are in bold, while unfinished (and planned ones) are in regular font. Note that some of the currently empty spaces will also have creature animations when I get to Planescape: Torment animations.
Creatures without Individual Slots Assigned
Slot Name Hexadecimal Value Numerical Value Prefix
Ettin Slot 57360 0xe010 METN
- Axe ~ Frost Giant
- Club ~ Ettin
- Dagger ~ Cyclops
- Fail ~ Xvim/Bane Archpriest
- Halberd ~ Elemental, Magma
- Mace ~ Fomorian Giant [Hurls Rocks]
- Quarterstaff ~ Verbeeg
- Warhammer ~ Icewind Golem
Black Lich Slot 57424 0xe050 MLER
- Axe ~ White Lich/Skeleton Caster
- Club ~ IceWind Ghost
- Dagger ~ IceWind Zombie
- Fail ~ IceWind Shade
- Halberd ~ IceWind Zombie-lord
- Mace ~ Seer
- Quarterstaff ~ Black Lich
- Warhammer ~ IceWind Large Shade
Maralith Slot 57488 0xe090 MTAN
- Axe ~ Isair
- Club ~ Abishai
- Dagger ~ Lemurre
- Fail ~ Harpy
- Halberd ~ pst Worm
- Mace ~ Madae
- Quarterstaff ~ Maralith
- Warhammer ~ Spinagon
Ic Troll1 57520 0xe610 MTRO
- Axe ~ Hardened Ice Troll
- Club ~ Spirit Troll
- Dagger ~ Troll
- Fail ~
- Halberd ~ Snow Troll
- Mace ~ Creeping Doom
- Quarterstaff ~ Arctic Boar
- Warhammer ~ Worg
Copper Beetle 57856 0xe200 MBET
- Axe ~ Animated Armor [axe]
- Club ~ Copper Beetle
- Dagger ~ Animated Armor [sword]
- Fail ~ Turquoise Wight
- Halberd ~ Green Wight
- Mace ~ IceWind Wererat
- Quarterstaff ~ Animated Armor [short sword]
- Warhammer ~ Werebadger
Fire Beetle 57872 0xe210 MBFI
- Axe ~ Svirfneblin [axe]
- Club ~ Svirfneblin [no axe]
- Dagger ~ Fire Beetle
- Fail ~
- Halberd ~
- Mace ~
- Quarterstaff ~ Goblin Shaman
- Warhammer ~ Goblin Leader
Black Beetle 57888 0xe220 MBBR
- Axe ~ Black Beetle
- Club ~ IceWind Umber Hulk (green)
- Dagger ~ Drowned Dead
- Fail ~
- Halberd ~
- Mace ~ Tundra Yeti
- Quarterstaff ~ IceWind Umber Hulk (brown)
- Warhammer ~
Rhinoceros Beetle 57904 0xe230 MBRH
- Axe ~ Chimera
- Club ~ Young White Dragon
- Dagger ~ Rhinoceros Beetle
- Fail ~ Feyr (Large)
- Halberd ~ Elemental Earth
- Mace ~ Remorhaz
- Quarterstaff ~ Lizard King
- Warhammer ~ Belhifet
Ic Myconid1 58880 0xe600 MMYC
- Axe ~ Myconid1
- Club ~ Myconid2
- Dagger ~ Elemental Water small
- Fail ~ Worg & goblin
- Halberd ~ Worg & goblin, greater
- Mace ~
- Quarterstaff ~
- Warhammer ~ Hook Horror
Ic Myconid2 58896 0xe610 MMY2
- Axe ~ Undead Orc
- Club ~ Dark Treant
- Dagger ~ Malarite Priest
- Fail ~ Undead Orc Shaman
- Halberd ~
- Mace ~ Brown Half-Dragon
- Quarterstaff ~ Red Half-Dragon
- Warhammer ~ Blue Half-Dragon
Neo-Orog3 (Tazok) 59168 0xe720 MNO3
- Axe ~ Neo-Orog3 (Tazok)
- Club ~ Barbian Shaman [small bone-club]
- Dagger ~
- Fail ~
- Halberd ~ IceWind Barbarian General
- Mace ~
- Quarterstaff ~ Barbian Shaman [quarterstaff]
- Warhammer ~ Barbian Shaman [hammer]
Ic Spore Colony 59904 0xea00 MSHR
- Axe ~ Spore Colony
- Club ~ Bugbear
- Dagger ~ Bugbear general
- Fail ~ Bigby's Hand
- Halberd ~
- Mace ~
- Quarterstaff ~
- Warhammer ~
Creatures with Individual Slots Assigned
Slot Name Hexadecimal Value Numerical Value Prefix
- Lizardman2 58640 0xe510 MLI2
- Lizardcaster1 58624 0xe500 MLIZ
- Tattered Skeleton 60160 0xeb00 MSKT
- Drider, Male 59920 0xea10 MSH1
- Fire Giant 57344 0xe000 MCYC
- Drider, Female 58656 0xe520 MLI3
- Basilisk 28928 0x7100 MBAS
Creatures that don't work
Slot Name Hexadecimal Value Numerical Value Prefix
- Basilisk, Greater 28929 0x7101 N/A
IV. Version History
------------------------------------------------------------
V1:
- Initial Release of the mod
V. Credits/Copyright/Mod Usage
------------------------------------------------------------
Credits
Here is the list of people who have helped (or took part) some way or another in this mod:
Developer(s):
- Galactygon
The Idea:
- Max
- Igi
Tool Programmer(s):
- Avenger (DLTCEP)
- Weimer (WeiDU)
WeiDU Help:
- Andyr
- Jastey
If you don't see yourself listed in any manner, don't hesitate to contact the mod author at galactygon@baraban.com
Copyright/Mod Usage
Using this mod for commercial purposes of any kind is strictly forbidden. Since this mod was made mostly to satisfy the needs of present-day modders, non-commercial use is permitted. However, it is reccommended the full mod is distributed rather than various parts of it. It is, of course, not forbidden to distribute various parts, but the risk of something not working is quite high when not including the entire mod.
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#3
Posted 21 March 2005 - 01:02 PM
PnP Celestials
Geomantic Sorcerer Kit
#4
Posted 21 March 2005 - 06:54 PM
#5 -Guest-
Posted 22 March 2005 - 01:31 AM
Mummies: Nice.Adds casting animations for mummies, mindflayers, cornugons, glabrezu, tattered skeleton warriors, and yuan-ti spellcasters
Mind Flayers: I may be mistaken, but these look identical to the animations already included (the mind flayers have G25 and G26, and they appear valid to me).
Cornugon: This may be a problem with ToB on Mac OS X, or a problem with 3D, but the animation is too wide (whenever the wings are full-span, the cornugon starts floating around on the screen and parts of the interface get drawn around it).
Glabrezu: Nice.
Tattered Skeleton: Nice.
Yuan-Ti: Nice.
#6
Posted 22 March 2005 - 01:50 AM
Me too, especially for the part that would solve the problem with the disappearing corpses (the lack of death animations).I look forward to the part 2 and 3 of this mod.
This part wasn't a good choice IMHO (as I already told in the Blackwyrm forums) - Belhifet is a unique devil, and definitely not "Pit Fiend-ish". While the original ravager avatar was totally wrong for Pit Fiends, the avatar of Belhifet isn't much better either.Modifies the Pit Fiend appearance to something more close to PnP
Edited by T.G.Maestro, 22 March 2005 - 01:53 AM.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#7
Posted 22 March 2005 - 08:16 AM
Hence the name 'Bestial Animations'.I'm glad to see this beast finally out and available.
This part wasn't a good choice IMHO (as I already told in the Blackwyrm forums) - Belhifet is a unique devil, and definitely not "Pit Fiend-ish". While the original ravager avatar was totally wrong for Pit Fiends, the avatar of Belhifet isn't much better either.
A large number of people prefer to see the Pit Fiend as Belhifet (that would include myself). Otherwise, I haven't found any other suitable animation (I don't own any Blizzard games except Warcraft I & II).
-Galactygon
Edited by Galactygon, 22 March 2005 - 08:17 AM.
#8
Posted 22 March 2005 - 08:39 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#9
Posted 22 March 2005 - 09:52 AM
I find it somewhat hard to believe, sorry. While I'd agree that a large number of people find the original ravager avatar unfitting, I think the very same number would say the same if the original avatar would be the one Belhifet uses.A large number of people prefer to see the Pit Fiend as Belhifet (that would include myself)
Diablo 2 has more than enough fitting animations. Check this link for a TRULY fitting Pit Fiend avatar.Otherwise, I haven't found any other suitable animation (I don't own any Blizzard games except Warcraft I & II).
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#10
Posted 30 March 2005 - 05:59 AM
I haven't had a chance to try this mod yet, but what I've really wanted for a long time was for someone to replace those awful ice troll animations (which are basically shrunken shadowy versions of normal BG2 trolls) with the proper ice troll animations from Icewind Dale.
Also, BioWare went through all the trouble of putting proper glabrezu animations (from Torment) in BG2, only to leave the summon glabrezu spell (which summons a deadlier Nabassu) unchanged. When I summon a glabrezu, I expect to summon a glabrezu, not a nabassu!
Edited by Longinus, 30 March 2005 - 06:02 AM.
~ Edge, Panzer Dragoon Saga
#11 -Guest-
Posted 30 March 2005 - 06:07 AM
This is fixed by one of the components of the D0Tweak pack: http://www.pocketplane.net/simAlso, BioWare went through all the trouble of putting proper glabrezu animations (from Torment) in BG2, only to leave the summon glabrezu spell (which summons a deadlier Nabassu) unchanged. When I summon a glabrezu, I expect to summon a glabrezu, not a nabassu!
#12
Posted 30 March 2005 - 06:51 AM
~ Edge, Panzer Dragoon Saga