Here you goAlright then, I guess I can agree to that .
GUI maker needed for BGT-WeiDU
#121
Posted 29 March 2005 - 07:44 AM
MosPack 0.92 (mirror)
Yacomo's Cave
#122
Posted 29 March 2005 - 12:24 PM
Fixed button labels & transparency issues, the rest will have to wait for tomorrow.
MosPack 0.92 (mirror)
Yacomo's Cave
#123
Posted 29 March 2005 - 01:57 PM
How about 'Baldur's Gate 1 & 2' and 'Thone of Bhaal'?I agree, but I would like to see some label on the other screens - can't be hard to add in one for each game type
Not to be too much of a bother, but would it be possible to in the main menu choose between BG 1 and 2 (Labeled "Tales of the Sword Coast" and "Shadows of Amn") and then inside "Shadows of Amn" have a sub-obtion "Throne of Bhaal" (under one of those small buttons)?
Edited by Eon Blue Apocalypse, 29 March 2005 - 02:00 PM.
#124
Posted 29 March 2005 - 05:19 PM
Actually I was wondering something like this: is it technically possible to have ToB replace the tutorial, instead of BG1, and then swap the buttons round on the initial screen? That way we'd have one option for the whole of BG1, and one option for BG2, with the expansion as a subsection, which makes more sense.How about 'Baldur's Gate 1 & 2' and 'Thone of Bhaal'?I agree, but I would like to see some label on the other screens - can't be hard to add in one for each game type
Not to be too much of a bother, but would it be possible to in the main menu choose between BG 1 and 2 (Labeled "Tales of the Sword Coast" and "Shadows of Amn") and then inside "Shadows of Amn" have a sub-obtion "Throne of Bhaal" (under one of those small buttons)?
#125
Posted 29 March 2005 - 05:20 PM
Cool - so what was wrong with transparency?Status update:
Fixed button labels & transparency issues, the rest will have to wait for tomorrow.
I'll attach the Gimp file for the menu tomorrow BTW, in case it's useful to you for the finished version, but sleep for the moment...
#126
Posted 29 March 2005 - 11:57 PM
Their function is hard-coded, so we cannot do much without changing BGMain.exe. We cannot even switch functionality like Waywocket suggested since the ToB menu has two ToB specific entries (New game and import), but is missing the Tutorial button. So I think the current solution is as good as it gets until someone discovers how to patch BGMain.exe properly
Transparency:
I am not 100% sure, since I tried a couple of things, but I think the problem was that the green used for transparency was not in palette slot 0 after import into DLTCEP. After asking DLTCEP to fix transparency AND reorder the palette everything was well
MosPack 0.92 (mirror)
Yacomo's Cave
#127
Posted 30 March 2005 - 04:00 AM
Pity about that; it did look like that might be the case, but I hoped we might be able to swap tho tutorial and input buttons or something like that.As for the buttons:
Their function is hard-coded, so we cannot do much without changing BGMain.exe. We cannot even switch functionality like Waywocket suggested since the ToB menu has two ToB specific entries (New game and import), but is missing the Tutorial button. So I think the current solution is as good as it gets until someone discovers how to patch BGMain.exe properly
Interesting, I wonder why it worked for me...Transparency:
I am not 100% sure, since I tried a couple of things, but I think the problem was that the green used for transparency was not in palette slot 0 after import into DLTCEP. After asking DLTCEP to fix transparency AND reorder the palette everything was well
Seem to be having trouble with attachments today, but I'll keep trying.
Ah, maybe it's realised it's far too large and gives me a cryptic error message rather than even trying to upload? Instead, try:
http://www-student.c...lp108/menu1.xcf
Edited by Waywocket, 30 March 2005 - 04:09 AM.
#128
Posted 30 March 2005 - 04:08 AM
How is it that you can change the text on the buttons with the CHU file? Does it reference a dialog.tlk string, because I noticed that you didn't change any strings?
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#129
Posted 30 March 2005 - 05:03 AM
Uh, I just did the text patching yesterday, it's not yet in the download posted aboveSo much has been going on here and RL has really kept me out of this, so the only thing I can remember to ask is:
How is it that you can change the text on the buttons with the CHU file? Does it reference a dialog.tlk string, because I noticed that you didn't change any strings?
I did not find a reference to the appropriate texts in any of the game files, so again this seems to be hardcoded. All I did was 'doing it the dirty way' and use STRING_SET to directly modifiy dialog.tlk - hope that those basic dialog.tlk strrefs are the same for all installs
MosPack 0.92 (mirror)
Yacomo's Cave
#130
Posted 30 March 2005 - 05:17 AM
#131
Posted 30 March 2005 - 05:20 AM
I used STRING_SET to replace TUTORIAL with BALDUR'S GATE I in BGT-WeiDU for now. Have a look at the 0.94 BETA .tp2 file...in the STRING_SET section there are a couple of string that I have commented that makes changes at the moment. Maybe you want to tell me what to do with it after you have finished this?Uh, I just did the text patching yesterday, it's not yet in the download posted aboveSo much has been going on here and RL has really kept me out of this, so the only thing I can remember to ask is:
How is it that you can change the text on the buttons with the CHU file? Does it reference a dialog.tlk string, because I noticed that you didn't change any strings?
I did not find a reference to the appropriate texts in any of the game files, so again this seems to be hardcoded. All I did was 'doing it the dirty way' and use STRING_SET to directly modifiy dialog.tlk - hope that those basic dialog.tlk strrefs are the same for all installs
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#132
Posted 30 March 2005 - 05:26 AM
Thanks Sim!Yeh, the strings are hardcoded in most cases (I have a feeling a few CHU controls have strref fields, but not the majority). And I'm pretty confident that the strings are the same on all installs.
See, isn't it nicer if we all just try to get along
@Ascension64: Yes, I know I should have looked at your tp2 file long ago, but I'll take RL as an excuse. Guess we are doing the exact same thing then. You will get the complete tp2 when I am done and can then merge, melt it however you want it to be. Most important thing for me was to rename that 'Baldur's Gate 1' button to something more neutral (New game) since it's used in the ToB start screen as well, where you really cannot start a BG1 game
MosPack 0.92 (mirror)
Yacomo's Cave
#133
Posted 30 March 2005 - 05:31 AM
Heh. I kinda felt guilty after my last post, so I came here to at least try and be helpful.See, isn't it nicer if we all just try to get along
#134
Posted 30 March 2005 - 05:44 AM
Yeah, the NEW GAME button gave me problems when I first tried to change it, hence the changing of the TUTORIAL button instead.@Ascension64: Yes, I know I should have looked at your tp2 file long ago, but I'll take RL as an excuse. Guess we are doing the exact same thing then. You will get the complete tp2 when I am done and can then merge, melt it however you want it to be. Most important thing for me was to rename that 'Baldur's Gate 1' button to something more neutral (New game) since it's used in the ToB start screen as well, where you really cannot start a BG1 game
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#135
Posted 30 March 2005 - 08:05 AM
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#136
Posted 30 March 2005 - 12:52 PM
Please find RC1 attached - feel free to comment. Again, WeiDU is missing for attachment size reasons.
MosPack 0.92 (mirror)
Yacomo's Cave
#137
Posted 04 April 2005 - 05:22 AM
Hi Yacomo,Thanks for the images Cantrip, too late though, but I'll save them for future work.
Please find RC1 attached - feel free to comment. Again, WeiDU is missing for attachment size reasons.
The menu looks great but when I click on Start new BG2 game I start a BG1 game, and when I click on New game I start a BG2 game.
When quitting the game, the circle is not in the middle but to the left for me. I'm playing BG2 in a resolution of 1024x786 so this might have something to do with it.
#138
Posted 04 April 2005 - 05:57 AM
Uh, I only checked with BP-BGT, is BGT-WeiDU different? Way, can you confirm this? Ascension64?Hi Yacomo,Thanks for the images Cantrip, too late though, but I'll save them for future work.
Please find RC1 attached - feel free to comment. Again, WeiDU is missing for attachment size reasons.
The menu looks great but when I click on Start new BG2 game I start a BG1 game, and when I click on New game I start a BG2 game.
When quitting the game, the circle is not in the middle but to the left for me. I'm playing BG2 in a resolution of 1024x786 so this might have something to do with it.
Must have a look into this quit issue this evening...
MosPack 0.92 (mirror)
Yacomo's Cave
#139
Posted 04 April 2005 - 12:21 PM
It doesn't seem to want to install for me at all; I think I've fubarred my install. It'll take a while before I can get it all clean again; I'll get back to you later.Uh, I only checked with BP-BGT, is BGT-WeiDU different? Way, can you confirm this? Ascension64?
Must have a look into this quit issue this evening...
Update: The quit graphic works for me, in 800x600 and 1024x768. There must be something else affecting it. I do get the other problem though; clicking the button labelled "Start Game" takes me to SoA, and clicking the button labelled "Baldur's Gate 2" takes me to BG1. I don't know if this is an issue with the menu or if that happens in BGT-WeiDU-0.94, but I suspect the former since I had no problems with BGT-WeiDU-0.9, and I can't see why that would have changed.
Edited by Waywocket, 04 April 2005 - 03:08 PM.
#140
Posted 04 April 2005 - 10:09 PM
Checked the quit graphics as well, and they worked for me as well. So we definitely need more info hereIt doesn't seem to want to install for me at all; I think I've fubarred my install. It'll take a while before I can get it all clean again; I'll get back to you later.Uh, I only checked with BP-BGT, is BGT-WeiDU different? Way, can you confirm this? Ascension64?
Must have a look into this quit issue this evening...
Update: The quit graphic works for me, in 800x600 and 1024x768. There must be something else affecting it. I do get the other problem though; clicking the button labelled "Start Game" takes me to SoA, and clicking the button labelled "Baldur's Gate 2" takes me to BG1. I don't know if this is an issue with the menu or if that happens in BGT-WeiDU-0.94, but I suspect the former since I had no problems with BGT-WeiDU-0.9, and I can't see why that would have changed.
About the buttons: I did not change the chu at all - only thing I did was search for the 'Baldur's Gate 1' and 'Baldur's Gate 2' strings in BP-BGT and replaced them using the tp2 file with 'New Game' and 'New BG2 Game' respectively. Of course we can switch strings...
In BP-BGT this setup works however - 'New Game' takes you to BG1, 'New BG2 Game' takes you to BG2 after answering a confirmation dialog. Where is this confirmation dialog in BGT-WeiDU? Do you get it when you want to start BG1? I guess so, but I think the way BP-BGT does it is better, since it can clearly warn you when you are about to skip the BG1 part of the game.
Comments from Ascension64, King Diamond, Waywocket et al welcome!
MosPack 0.92 (mirror)
Yacomo's Cave