GUI maker needed for BGT-WeiDU
#21
Posted 22 March 2005 - 01:56 AM
Hope you don't mind...
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#22
Posted 22 March 2005 - 03:38 AM
I was actually thinking that this GUI be a totally separate mod in itself, Yacomo. What do you think?
Your piccies are quite nice, Cantrip, but to me they look a little barren, if you know what I mean.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#23
Posted 22 March 2005 - 03:56 AM
http://www.candlekee.../gallery_12.htm
The artist's mail is on the page.
Oh, and on a sidenote, the second picture is Elminster's Tower, so it seems fitting for him...
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#24
Posted 22 March 2005 - 03:59 AM
Yeah, I did like that one.Oh, and on a sidenote, the second picture is Elminster's Tower, so it seems fitting for him...
Edit: Also, I've been playing with text in the Gimp, trying to get a 3D look; what do you think of the text style in the second image?
Edited by Waywocket, 22 March 2005 - 04:17 AM.
#25
Posted 22 March 2005 - 04:05 AM
Me too - already abondened that ideaI would be wary of 'borrowing' copyrighted material from other places in case it decides to slap you back. As much as I like that card art (is that like a Beta edition mountain or something for that second picture of yours?), I would rather stick with something that is a little 'safer' to use. Also, would Elm look that artificial in the final picture after processing?
And no, Elm will of course not look that artificial, rough scetches as I said, will post something a little bit more elaborate in a couple of minutes.
The BGT-Menu mod? Well honestly I do not think a lot of people would be interested in a mod consisting only of a couple of images, at least not until we really do a complete GUI overhaul. I'd prefer this being an optional component for BGT. It won't take up a lot of space, will use mospack to shrink it. And you won't have much to do, I'll give you all the tp2 you needI was actually thinking that this GUI be a totally separate mod in itself, Yacomo. What do you think?
* EDIT * Cantrip: I like those images, they simply do not seem to fit here (to me that is) but I have saved the URL in case I get to make the loading screens for the map mod one day.
Edited by Yacomo, 22 March 2005 - 04:07 AM.
MosPack 0.92 (mirror)
Yacomo's Cave
#26
Posted 22 March 2005 - 04:28 AM
Maybe we should change the credits screen as well in order to give KD a really bloody massacre B)
* EDIT * Special delivery for KD B)
YES YES YES YES !!!!!!
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#27
Posted 22 March 2005 - 05:34 AM
MosPack 0.92 (mirror)
Yacomo's Cave
#28
Posted 22 March 2005 - 05:42 AM
I see what you mean with the scroll background now. That looks great. The forest one looks better than I was expecting too.So, these are my latest variants, still not perfect, but they should give a better impression:
Anyway, maybe I'm getting a little overenthusiastic, but here's one more offering, and another attempt at buttons that use the original image (unpressed and pressed).
#29
Posted 22 March 2005 - 05:43 AM
That button effect is EXACTLY what I had in mind - good job :thumb:Is this anything like what you meant about the buttons, Yacomo? Here they're the ones I from my first image used as a bump-map for the background. Is the text a picture you found, or does it come from a font you have? It looks really nice but it might be better if it could be resized without getting too blurry. Ive not done much here except stretch the background, but I was wondering if anyone but me likes the canvas effect (or others, like cloth/oils/etc.). I think they look cool but I can see that a lot of people might not.
As you can see in my last post, I really like the canvas effect, but I may be in a minority.
What effect did you use for the background? Looks like oil, if the answer is 'none' however, then I must say that a 'blurry' source sometimes leads to really cool results
As for the text: Yes it is an image I found on a german fan-page, so we cannot resize it easily. I think however that the size is almost perfect.
As much as I like your work, this is something I do not likeEdit: Also, I've been playing with text in the Gimp, trying to get a 3D look; what do you think of the text style in the second image?
Concluding: I surrender to your ideas, think your composition is almost perfect, I would however suggest to take the scroll and label from my last screens. I'll post them separately in a couple of minutes.
MosPack 0.92 (mirror)
Yacomo's Cave
#30
Posted 22 March 2005 - 05:49 AM
You are posting too fast I was already going to surrender and now you are making me reconsider againI see what you mean with the scroll background now. That looks great. The forest one looks better than I was expecting too.So, these are my latest variants, still not perfect, but they should give a better impression:
Anyway, maybe I'm getting a little overenthusiastic, but here's one more offering, and another attempt at buttons that use the original image (unpressed and pressed).
* EDIT * I think the first buttons were way better B)
* EDIT 2 * Added original version of label as attachment
Anyway, here is the label, give it a try:
Edited by Yacomo, 22 March 2005 - 06:14 AM.
MosPack 0.92 (mirror)
Yacomo's Cave
#31
Posted 22 March 2005 - 07:49 AM
* EDIT * I would love to see how these would look like with your buttons
Edited by Yacomo, 22 March 2005 - 07:50 AM.
MosPack 0.92 (mirror)
Yacomo's Cave
#32
Posted 22 March 2005 - 07:55 AM
Way, sorry to do this to you, but I think I have finally found the ultimate background, so I couldn't resist:
* EDIT * I would love to see how these would look like with your buttons
I'll have a go at those now then (I figured you might want a different background so I think I've worked out a process for making the buttons that shouldn't take long at all . They may look the same but now they're multi-layered). Anyway, this is what I've got. I'm still having some problems around Elminster's pipe, but I don't really want to have to blur it and it's not all that bad. I've distressed the edges as well so that there isn't a sudden sharp transition from the surrounding when running in higher resolutions.
#33
Posted 22 March 2005 - 08:03 AM
Oh yes please, can't wait to see it :w00t:I'll have a go at those now then (I figured you might want a different background so I think I've worked out a process for making the buttons that shouldn't take long at all . They may look the same but now they're multi-layered). Anyway, this is what I've got. I'm still having some problems around Elminster's pipe, but I don't really want to have to blur it and it's not all that bad. I've distressed the edges as well so that there isn't a sudden sharp transition from the surrounding when running in higher resolutions.
In case you want to reassemble yourself, this is the background:
MosPack 0.92 (mirror)
Yacomo's Cave
#34
Posted 22 March 2005 - 08:05 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#35
Posted 22 March 2005 - 08:16 AM
MosPack 0.92 (mirror)
Yacomo's Cave
#36
Posted 22 March 2005 - 08:29 AM
MosPack 0.92 (mirror)
Yacomo's Cave
#38
Posted 22 March 2005 - 08:42 AM
I' d say VERY close - still not sure about the canvas effect. I would at least tone it down to 2. Maybe leave it out for Elminster or leave it out alltogether, really can't make up my mind hereAlong the same lines, how about this one?And yet another slight variation adding a drop shadow to the label:
MosPack 0.92 (mirror)
Yacomo's Cave
#39
Posted 22 March 2005 - 08:53 AM
Yeah, I was thinking something like that, but it just doesn't look quite right as a photograph. Maybe one of the paint effects, or some blurring even, but there's still something a bit wrong...I' d say VERY close - still not sure about the canvas effect. I would at least tone it down to 2. Maybe leave it out for Elminster or leave it out alltogether, really can't make up my mind here
Edit: Here it is without anything done to it.
Edited by Waywocket, 22 March 2005 - 09:05 AM.
#40
Posted 22 March 2005 - 09:07 AM
Otherwise, all the pics look great to me. A really nice change from the standard images of the game.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website