Bugs for v2.00
#1
Posted 21 March 2005 - 02:11 AM
"It's not still available" is not a bug, but thank you for having informed us
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#2 -Guest - ARcher-
Posted 23 March 2005 - 03:43 PM
Following Mods (In order of install)
DungeonBeGone
Underrep
ItemUpgrade
D0Tweak
APack (All of it)
Oversight
Virtue
Drow
AshesOfEmbers (Only the item related one about armor types)
G3Tweaks (All)
#3 -Guest-
#4 -Guest-
#5 -Guest-
Posted 23 March 2005 - 03:56 PM
#6
Posted 23 March 2005 - 10:39 PM
Um, actually it should.srry, I dont think it'll let me post an image here...
While I can't answer your question, I'm positive one of the others can.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#7
Posted 24 March 2005 - 12:31 AM
Put this in bg2's main directory and then try to reinstall.
If it doesn't work, post the contents of your file {bg2}\SETUP-REFINEMENTS.DEBUG, instead of posting an image. That contains more info than an image (like the item it crashed on) and is smaller to the modem
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 24 March 2005 - 09:20 AM
BIFF may be in hard-drive CD-path...
and
Not copying [SCRL8E.ITM] to [override/SCRL8E.ITM] because condition evaluates to 0
and I don't know whether these are good/bad/expected.
I've tried attached the debug file which is 528 kb in size (35 kb zipped) but I get a message saying it's either to big or the zip extension is unacceptable. Perhaps I can e-mail it to one of you?
I will try some Shadowkeeper modified characters with large experience to see what effect these PARSE errors etc. have had. Hopefully not much, as I really like the look of Refinements. Thanks.
#9 -Guest-
Posted 24 March 2005 - 10:13 AM
#10
Posted 24 March 2005 - 10:40 AM
Don't you have a full install?Unfortunately, I get some PARSE errors in the celestials section, plus a number of lines like:
BIFF may be in hard-drive CD-path...
Just a WeiDU log. Nothing wrong with that.Not copying [SCRL8E.ITM] to [override/SCRL8E.ITM] because condition evaluates to 0
On the other hand, if you get PARSE errors you might be missing some entries in your IDS files.. please, do try again to attach only some text regarding PARSE errors, if you don't mind
I see why it worked (some other mod of yours had improved scripts for summoned critters, and our first version of the tp2 handled those uncorrectly), but Refinements is better installed last, or "as last as possible"I fixed it by just reinstalling the game and then installing the mod first.
If you can, it's better to try again with the_bigg's corrected tp2 (now, if some collegue of mine would test the things he does, now and then )
EDIT:
Hm, just change the extension of the zip file. I'll grab it, and rename it back to *.zipI've tried attached the debug file which is 528 kb in size (35 kb zipped) but I get a message saying it's either to big or the zip extension is unacceptable.
Should work fine.
Edited by Littiz, 24 March 2005 - 10:49 AM.
Ever forward, my darling wind...
#11
Posted 24 March 2005 - 11:12 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#12
Posted 24 March 2005 - 11:40 AM
Thanks
Attached Files
#13
Posted 24 March 2005 - 12:44 PM
#2: The scripts will be slightly more efficient if you have Detectable Spells installed.
(to avoid problems with the several existing versions provided by other mods, we don't include them ourselves)
I believe you just faced this circumstance: despite the number of mods installed, you miss Detectable Spells, so not all blocks can be parsed.
The scripts will work nonetheless, they'll be just a little less good.
Unless I missed something, the_bigg should confirm
Oh, and don't mind the note about BIFFs, it's just WeiDU "speaking to itself"
Summarizing, your installation should be fine
Edited by Littiz, 24 March 2005 - 12:50 PM.
Ever forward, my darling wind...
#14
Posted 24 March 2005 - 02:11 PM
Detectable Spells (v1.2.4) is the mod by Cirerrek?
So if I install this, then re-install refinements, the parse errors will go?
#15
Posted 24 March 2005 - 05:18 PM
#16
Posted 25 March 2005 - 12:49 AM
The parse errors in the debug file are:
[Refinements\Hlab\_celestials\_scripts/DEVAEVIL.BAF] PARSE ERROR at line 83 column 43-43
Near Text: )
[Class] argument [LONG_BOW] not found in [Class.IDS]
and in my override directory, the class.ids does have two entries:
202 MAGE_ALL
202 MAGE_ALL
and no entry for LONG_BOW.
Is changing one of the 202 entries enough though - I mean should the CLASS.IDS include other changes for the Refinements mod?
#17
Posted 25 March 2005 - 03:53 AM
2nd tp2 update ahead!
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#18
Posted 25 March 2005 - 07:16 AM
I'm looking forward to the high levels.
#19
Posted 25 March 2005 - 04:23 PM
PnP Celestials
Geomantic Sorcerer Kit
#20
Posted 25 March 2005 - 04:44 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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