
I think it is safe to say, from the poll results, that the vast majority of people who voted prefer a dialogue-heavy NPC (in terms of quality as well as quantity), and preferably offering something fresh and unique - but only provided the NPC is believable in terms of the game setting and how they interact with existing NPCs.
That sound about right? I hope so, coz that is a near-perfect description of my aim with the Chrysta mod.
