IWD 1 vs IWD2
#21
Posted 06 June 2005 - 06:02 AM
I hated the second IWD, though I can't really put a finger on why, just went overboard in too many areas I guess.
#22
Posted 18 July 2005 - 11:49 AM
IWD had a great story, but since you have to choose all 6 characters it?s just not that much fun to replay. BG has the NPC?s that add a ton of replay. IWD doesn?t have this feature and they don?t have all the d&d classes, so you have essentially the same party every time you play. I replayed IWD twice, but even with the good story and atmosphere I couldn?t get myself to do it again.
Wizardry 8 is the same feeling as IWD2. The game is about making a cool party, leveling up and combat. Sometimes these types of games are fun even though their strong points are rules, combat and character creation over story and role-playing. If anyone has played Wiz8 they might know why I can replay IWDII.
#23
Posted 19 July 2005 - 04:36 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#24
Posted 20 July 2005 - 06:47 PM
#25 -MoonElf-
Posted 21 July 2005 - 06:11 AM
What we really need is IWD1 with IWD2 rules system... and maybe fellwood .
#26 -Ashara-
Posted 22 July 2005 - 01:32 PM
I don't think I was all that fascinated by IWD1 story - in fact I have but very dim recollections of it - something about a small girl who turns into a big monstra... I have not finished IWD2 yet (in the Underdark currently), but IWD2 story so far was nothing special either, but I really liked the chapter introductions by Oswald's niece (?) and I liked the three sisters of Auril and an architect subplot.
Area wise, I think both games are comparable, with artwork and music being absolutely stunning in my view in both games. Sevred Hand is probably my most favorite place from both games so far, but the Ice Temple is close behind.
What IWD2 takes a credit for from me is for its rules and system. It is awsome. I love how it works, and my personal favorite is that my druid is now the toughest character in the whole party.
Basically, if IWD2 allowed for compelling joinable NPCs (and really, judging from the dialogue in the game, there was no lack of writting talent) it would have competed with BG1TUTU/NPC for the first place among my favorite games. As of now it comes the second after BG1, but ahead of BG2. . IWD1 falls behind BG2. But then again, I have not tried so many games... probably something like this:
BG1TUTU/NPC
IWD2
BG2
IWD1
KOTOR
NWN
PST
Arcanum
#27
Posted 27 July 2005 - 10:13 PM
Not as good? Well, probably because i heard the bg2 music many more times, i started to hate it Iwd2 has great music, actually, music is its only worthy piece.Only liked IWD2 for the "full-HP-class-complement-after-level-10".
Didn't like the "random-dropped-treasures-despite-challenging-encounters-that-aren't-worth-a-damn"
On the plus side, because of this I did get some Strength Bracers right after the goblin attack at end of Chapter 1.
But the game just reeks sometimes. Sliding XP cap doesn't help.
Music: Not as good as BG2
Graphics: Same engine.
Atmosphere: Slightly better. Jungles of Chult(did we go there? It's been 2 years) a good addition. Insane puzzle design in pyramid. Very tough fights.
I don't like fishy names like 'courteous magocracy', it sucks even after I read a few halruaa books. How could one connect two completely unrelated things, i wonder.
#28
Posted 27 July 2005 - 10:16 PM
Yeah, this hit me too. This and the sloppy dialogs (or rather story) in the second half made iwd2 a pile of ....I fought all the way to the final boss of IWD II, only to have some sort of bug kick in and make them invicible. Never got back into it for more than a few days since.
Though it started so good.
#29
Posted 28 July 2005 - 09:07 AM
Damage them enough and they go to the Pool to replenish. You have to poison it beforehand IIRC to weaken them and defeat them afte that.
Free your mind
#30
Posted 28 July 2005 - 10:06 AM
No. No, they really are defunct.
#31
Posted 28 July 2005 - 10:55 PM
I did poison the pool, but they became invisible and could not be targeted.Spoiler...
Damage them enough and they go to the Pool to replenish. You have to poison it beforehand IIRC to weaken them and defeat them afte that.
They retained invisibility after attacking too.
#32
Posted 03 August 2005 - 04:20 PM
#33
Posted 03 August 2005 - 11:02 PM
I'm happy to hear this. I hate cheats.I was frustrated to the point of cheating. The kill cheat did not work.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#34
Posted 04 August 2005 - 03:26 AM
Sounds really like a bug to me. I never had that in about a dozen fights.
Free your mind
#36
Posted 08 August 2005 - 04:29 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#37
Posted 08 August 2005 - 04:46 AM
but then again , once you dig-ty dig, there are no surprises.
What so ever ...
#38 -Guest-
Posted 31 December 2005 - 02:10 AM
I love IWD2's engine, so I'm hoping there's a mod. It really was something.
#39
Posted 17 January 2006 - 12:01 AM
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#40
Posted 17 January 2006 - 09:19 AM
I think you mean say... that aside, I'm really glad that they managed to finish both IWDs before everything went up in da boom...I just want to day...R.I.P. Black Isle...