How to modify food/water requirements?
#1
Posted 16 March 2005 - 07:48 PM
If you know, I am curious not only as to what specific script(s) to modify (and how) but also that this wont F up anything else to do with the mod.
Anyone have a clue?
Also I seem to recall Horred posting he removed all henchmen functionality -- do I remember correctly or am I confusing this with another mod wrt to Henchmen..?
Thx
./Dingo
#2
Posted 16 March 2005 - 09:55 PM
Anyone know what to modify if I want to permanently "shut off" the hunger/thirst requirements?
If you know, I am curious not only as to what specific script(s) to modify (and how) but also that this wont F up anything else to do with the mod.
script hc_defaults
line 158:
// Setting HUNGERSYSTEM to 0 will turn off the need for PCs to regularly consume
// food and water to avoid death by starvation or dehydration.
// Setting this to 1 will IGNORE the FOODSYSTEM flag, and it will use its
// own food system instead.
int HUNGERSYSTEM = 1;
line 228:
//Set MyFood to 0 to turn off my food system, set FoodCheck and WaterCheck to how many
//hours you want to wait before having a person eat, if a hour after this time they will
//start to take 1 hp for lack food/1 hp for lack of water every round until dead
// or eaten/drank.
int MyFood =0;
int FoodCheck = 8;
int WaterCheck = 1;
Have no clue ablut henchmen yet, as I can not get the database working, i cant play
Edited by jedi156, 16 March 2005 - 09:56 PM.
#3
Posted 16 March 2005 - 09:58 PM
Anyone know what to modify if I want to permanently "shut off" the hunger/thirst requirements?
Hey Dingo, I made the following changes to remove the food and water system:
* Modified hc_defaults
Lines:
121 ... int RESTSYSTEM = 0;
124 ... int RESTBREAK = 3;
131 ... int LIMITEDRESTHEAL = 0;
162 ... int HUNGERSYSTEM = 0;
167 ... int FATIGUESYSTEM =0;
Hope that helps ya.
udoh
#4
Posted 16 March 2005 - 10:28 PM
Anyone know what to modify if I want to permanently "shut off" the hunger/thirst requirements?
Hey Dingo, I made the following changes to remove the food and water system:
* Modified hc_defaults
Lines:
121 ... int RESTSYSTEM = 0;
124 ... int RESTBREAK = 3;
131 ... int LIMITEDRESTHEAL = 0;
162 ... int HUNGERSYSTEM = 0;
167 ... int FATIGUESYSTEM =0;
Hope that helps ya.
udoh
Try the following too:
int GIVEXP = 100000000;
int GIVEGOLD = 100000000;
int MONSTERHP = 0.0005;
int CHALLENGELEVEL = -999;
#6
Posted 17 March 2005 - 02:18 AM
Try the following too:
int GIVEXP = 100000000;
int GIVEGOLD = 100000000;
int MONSTERHP = 0.0005;
int CHALLENGELEVEL = -999;
Told ya you wouldn't like my changes to the defaults
udoh
OK so hc_defaults is where I need to poke. Stupid follow up question: once I change this, can I just save the mod in the toolset or do i have to do "build module" with all the checkboxes ticked?
(told you it was a stupid follow up question)
Also are henchmen removed or are they still in?
Thanks for your replies...
./Dingo
#7
Posted 17 March 2005 - 11:00 AM
OK so hc_defaults is where I need to poke. Stupid follow up question: once I change this, can I just save the mod in the toolset or do i have to do "build module" with all the checkboxes ticked?
(told you it was a stupid follow up question)
Thanks for your replies...
./Dingo
You do need to build module but only need the compile scripts check box ticked.
#8
Posted 18 March 2005 - 02:02 AM
Also are henchmen removed or are they still in?
Removed. I was using harkinian's henchmen before this version, and it added about 700 more files to the mix. And with all those files, a whole bunch of lag.