Archive is corrupt.Small update.
Edited by Ascension64, 24 March 2005 - 05:50 AM.
Posted 24 March 2005 - 05:37 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 24 March 2005 - 06:10 AM
Archive is corrupt.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 March 2005 - 07:57 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 24 March 2005 - 08:13 AM
I have a feeling they might be from KOCH.D, which I haven't removed yet
Edited by King Diamond, 24 March 2005 - 08:14 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 March 2005 - 08:49 AM
IF Global("BP_BG1NPC4100","GLOBAL",0) LevelLT(Player1,3) THEN RESPONSE #100 SetGlobal("BP_BG1NPC4100","GLOBAL",1) CreateCreature("DYNAHE",[2529.1442],3) // Dynaheir END IF Global("BP_BG1NPC4100","GLOBAL",0) Level(Player1,3) THEN RESPONSE #100 SetGlobal("BP_BG1NPC4100","GLOBAL",1) CreateCreature("DYNAHE2",[2529.1442],3) // Dynaheir END IF Global("BP_BG1NPC4100","GLOBAL",0) OR(2) Level(Player1,4) Level(Player1,5) THEN RESPONSE #100 SetGlobal("BP_BG1NPC4100","GLOBAL",1) CreateCreature("DYNAHE4",[2529.1442],3) // Dynaheir END IF Global("BP_BG1NPC4100","GLOBAL",0) LevelGT(Player1,5) THEN RESPONSE #100 SetGlobal("BP_BG1NPC4100","GLOBAL",1) CreateCreature("DYNAHE6",[2529.1442],3) // Dynaheir END IF Global("EnteredGnoll","GLOBAL",0) THEN RESPONSE #100 StartMovie("GNOLL") // Gnoll SetGlobal("EnteredGnoll","GLOBAL",1) END
Edited by King Diamond, 24 March 2005 - 09:33 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 March 2005 - 11:03 AM
Edited by King Diamond, 24 March 2005 - 11:40 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 March 2005 - 09:23 PM
Edited by Ascension64, 24 March 2005 - 09:24 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 25 March 2005 - 03:13 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 25 March 2005 - 03:46 AM
Edited by King Diamond, 25 March 2005 - 03:47 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 25 March 2005 - 09:59 AM
Edited by King Diamond, 25 March 2005 - 10:06 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 25 March 2005 - 11:03 AM
Edited by King Diamond, 25 March 2005 - 11:06 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 25 March 2005 - 08:02 PM
1) An update on Edwin/Dynaheir/Minsc tensions... Hope I've fixed it....
There were some serious errors.
Tested in different combinations - seems Ok.
2) I noticed a strange thing. There's an effect that appears sometime: if CRE has a large portrait reference to bmpL (real Large one) it appears incorrectly in a char's stats sheet in game (drawn only top left corner of a large picture). I've seen this only for Minsc and only once but I suspect that it could appear somewhere else. So I guess it would be safe just to modify each NPC's large portrait reference to bmpM image.
You mean you can't reprogram your tileset conversion utility to do this for you?Unnoying white lines on right and bottom tileset edges removed.
Plz notice that TIS in attachment has a header that should be removed (repackaged) before biffing.
To test it in \override\ you need to have a WED there too - otherwise it'll be a crash.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 March 2005 - 03:18 AM
You mean you can't reprogram your tileset conversion utility to do this for you?
I've tested it for my current 2-3 level characters - it seems Ok. Don't know what will happen for other levels. But dialogs are fixed, so that was a main goal...Also, can you test out the FIGHT between Edwin and Dynaheir...I
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 26 March 2005 - 05:06 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 26 March 2005 - 05:20 AM
That is fine with me. I need to know what needs to be changed however. I'm thinking that the tis2bg2 parameters need to be changed in the batch conversion, but what about the world map and all sorts of other in-game script or dialogue checks for those areas? Anything else I have missed?In all this mess of conversations, I never saw either of you mention your plans for the three areas that CtB steps all over (AR3800 - AR3900). Are you going to rearrange them to other names or should I continue to include that fix in DSotSC? I'd prefer it in the original packaging of BGT so DSotSC doesn't have to be so big but also so players don't have three tilesets for one area (original, CtB's, DSotSC's).
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 March 2005 - 05:35 AM
Edited by Sir BillyBob, 26 March 2005 - 05:40 AM.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 26 March 2005 - 05:44 AM
Directory of C:\Baldur\Override
04/19/1999 10:43 AM 1,136 baresh.CRE
04/19/1999 01:43 PM 1,236 delain.CRE
04/19/1999 01:42 PM 1,236 durlyl.CRE
04/14/1999 02:06 PM 1,096 galkin.CRE
05/26/1999 10:42 AM 1,136 karoug.CRE
04/19/1999 01:30 PM 1,156 kirinh.CRE
04/20/1999 04:35 PM 1,116 tanar.CRE
03/07/2005 02:34 PM 1,160 xan6.CRE
I am somewhat reluctant to use these files you mention because it will increase the size of the BGT-WeiDU package, which is something I want to avoid. If they are .TIS, .WED, .BMP then they are fine. If there are .ARE files I will use them from the package. Could you remind me what areas change to what numbers again? It's been a long time since I have touched CtB and the compatibility patch, nor do I have the latest version of SoBH and DSotSC for that matter...As for the areas, only the Worldmap had any references to those two outdoor areas (the third is the Xvart cave). The Xvart area (AR3800) has Horred's script for adding more Xvarts but that was all. No dialogs or other scripts because there are no quests in those areas.
Edit: Woops, wrong area codes. AR3400 and AR3500 (3800 is the carnival)
The easy solutions for the areas would be to just use the files from DSotSC that KD had already built. You just need to make sure that the Worldmap you are working with will include the area name changes for these two outdoor areas.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 March 2005 - 05:58 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 26 March 2005 - 06:03 AM
Okay, now I am confused. How does a BGT area make Weidu-BGT larger? Area AR3500 is the area with the river and the polar bear. Area AR3400 is the Xvart village and AR3401 is the cave. All three areas get overwritten by CtB. So they are already in the BGT package.
I haven't tried your new install yet so I don't know what you all are working on exactly. Are you just fixing Bardez's 600MB package or is BGT-Weidu a new installer for BGT? If the second, I see why you don't want to include the TIZ files, they are 16MB each!
If CB had only changed the ARE file, this wouldn't be a big deal but he has whole new areas, tileset and all. So all the area files need to be adjusted. I suspect you could just include the ARE and WED files from the CtB compat mod or from DSotSC and have KD's tile utilty rename the other files in Bardez's package to compatible filenames in the player's override. That way, you don't have to store the TIZ files in your package.
As for the Weidu command, as far as I can tell, all --biff commands seem to ignore the override folder. I often have to copy over the updated files to where I extracted the biff files. It would be nice to have an extraction command that pulled all the latest files of an area from whereever they are in the SOA folders but I don't think Weidu does that right now.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 26 March 2005 - 06:05 AM
Edit: Woops, wrong area codes. AR3400 and AR3500 (3800 is the carnival)
The easy solutions for the areas would be to just use the files from DSotSC that KD had already built. You just need to make sure that the Worldmap you are working with will include the area name changes for these two outdoor areas.
Edited by King Diamond, 26 March 2005 - 06:13 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme