A question:
Should BALDUR.GAM be cleared/modified somehow in BP way to avoid NPCs doublespawning? By script and by game's engine based on .GAM info....
Answer a question with a question:
Who specifically is double-spawning?
Posted 22 March 2005 - 06:02 AM
A question:
Should BALDUR.GAM be cleared/modified somehow in BP way to avoid NPCs doublespawning? By script and by game's engine based on .GAM info....
Posted 22 March 2005 - 07:59 AM
Answer a question with a question:
Who specifically is double-spawning?
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 22 March 2005 - 09:14 AM
~84 BC3 BC3.mus 85 BD4 BD4.mus 86 BF3 BF3.MUS 87 BL1 BL1.mus 88 BP3 BP3.mus 89 BW1 BW1.mus 90 Cday cday.mus 91 Cnite cnite.mus 92 fday fday.mus 93 fnite fnite.mus 94 pday pday.mus 95 pnite pnite.mus 96 tday tday.mus 97 tnite tnite.mus 98 dreaM DREAm.mus 99 dung dung.mus~
ACTION_IF FILE_EXISTS ~MUSICLIS.IDS~ THEN BEGIN COPY_EXISTING ~MUSICLIS.IDS~ ~override~ /* 84,85,86 left open for TS */ APPEND ~MUSICLIS.IDS~ ~84 BC3 85 BD4 86 BF3 87 BL1 88 BP3 89 BW1 90 Cday 91 Cnite 92 fday 93 fnite 94 pday 95 pnite 96 tday 97 tnite 98 dreaM 99 dung~
Edited by King Diamond, 22 March 2005 - 09:42 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 22 March 2005 - 09:18 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 22 March 2005 - 01:09 PM
This happened in BGT-WeiDU v0.8, and thus I fixed it. The only possible problem is that when BGT installs over BP then my version of BALDUR.GAM will override the BP version, whatever that will mean...
Answer a question with a question:
Who specifically is double-spawning?
I'm asking - I don't know.... Could it be possible at all?
There's no Imoen10 anymore in BGT GAM so I can't check that issue quickly...
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 22 March 2005 - 02:43 PM
Any chance of shrinking down the list so other mods can install better? How many different tavern songs do we need?
Posted 23 March 2005 - 03:30 AM
What about not having a SONGLIST.2DA at all? Script all the music...is that possible?Any chance of shrinking down the list so other mods can install better? How many different tavern songs do we need?
All!
Would it be an idea to put the tavern songs back to back into one slot?
What do I need to do sound patching wise? Can I just recreate the file structure as before?This is NPCs update.
1) All proficiencies transferred to effects, some bugs fixed (wrong script and dialog usage).
2) Only included CREs are from BG1 part, anything else is reserved by BG2 and already exist there.
Edited by Ascension64, 23 March 2005 - 03:36 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 March 2005 - 04:57 AM
What do I need to do sound patching wise? Can I just recreate the file structure as before?This is NPCs update.
1) All proficiencies transferred to effects, some bugs fixed (wrong script and dialog usage).
2) Only included CREs are from BG1 part, anything else is reserved by BG2 and already exist there.
How could you track is there music playing already or not, especially combat music, and what time would you turn it off at??? I think it's impossible (and not worth to put some efforts on).What about not having a SONGLIST.2DA at all? Script all the music...is that possible?
Edited by King Diamond, 23 March 2005 - 05:01 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 March 2005 - 05:57 AM
What about not having a SONGLIST.2DA at all? Script all the music...is that possible?
How could you track is there music playing already or not, especially combat music, and what time would you turn it off at??? I think it's impossible (and not worth to put some efforts on).
This is NPCs update.
1) All proficiencies transferred to effects, some bugs fixed (wrong script and dialog usage).
2) Only included CREs are from BG1 part, anything else is reserved by BG2 and already exist there.
3) Following 2) - IMOEN6 and VICONI6 are BG2 charachters (!). Corresponding files must be removed from the installation package and not to be installed. There're IMOEN61 and VICONI61 instead. AR8900.BCS should spawn VICONI61 instead VICONI6.
4) Sorry, I was wrong a little about BGXZAR, BGQUAYLE, IMOEN61 etc. So AR6600, AR7900 BCS should remain original in a case of NPC spawning. All that CREs are olso included here.
6) AR0602.bcs - better transition. Imoen's char by default for the new game is IMOEN10. I think it should be IMOEN6 instead
7) Attachment 2. Gorion's death cutscene scripts fixed (smoothier than ever): switching to midnight is now performing during area reloading; now it's possible to hear everything that Gorion says ; battle music do not interfere his speach; it's raining (as it should be).
Edited by Ascension64, 23 March 2005 - 05:59 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 23 March 2005 - 06:18 AM
The SONGLIST.2DA change I haven't made yet. What to do about TS then?
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 March 2005 - 07:12 AM
Posted 23 March 2005 - 07:20 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 March 2005 - 07:27 AM
You didn't know? You should try to install more mods on top of BP-BGT thenDamn, I realize the problem only now...
100 songs limit..... Don't know if there's a way to avoid all that....
Posted 23 March 2005 - 10:40 AM
Edited by King Diamond, 23 March 2005 - 11:15 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 23 March 2005 - 02:06 PM
KD is right about the 'when to stop music' part though. I remember BG1NPC music overlapping with the area music because playsound is used instead of playsong.You didn't know? You should try to install more mods on top of BP-BGT thenDamn, I realize the problem only now...
100 songs limit..... Don't know if there's a way to avoid all that....
IIRC the workaround is to use PlaySound() instead of PlaySong(), but I do not know if it would work always and it would at least require alteration of a large number of scripts
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 24 March 2005 - 12:56 AM
KD is right about the 'when to stop music' part though. I remember BG1NPC music overlapping with the area music because playsound is used instead of playsong.You didn't know? You should try to install more mods on top of BP-BGT thenDamn, I realize the problem only now...
100 songs limit..... Don't know if there's a way to avoid all that....
IIRC the workaround is to use PlaySound() instead of PlaySong(), but I do not know if it would work always and it would at least require alteration of a large number of scripts
Posted 24 March 2005 - 01:03 AM
Yeah, but they are so slippery, it's hard to catch 'emHaven't looked, but are there other types of songs on the list besides area music? Romance music, e.g? Threse can be made to work with playsound, and a little tinkering. That's what my beef always was with ppl complaining about NPC mods. If the maker of the mod had done it this way, instead of using songlist, in the first place--there wouldn't be compatability issues like this. Why not hound them too, for a change?
Posted 24 March 2005 - 02:38 AM
Edited by King Diamond, 24 March 2005 - 06:03 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
Posted 24 March 2005 - 05:18 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
Posted 24 March 2005 - 05:19 AM
So...it is possible to script the combat music through BALDUR.BCS!!! It would need a combination of:Yeah, but they are so slippery, it's hard to catch 'emHaven't looked, but are there other types of songs on the list besides area music? Romance music, e.g? Threse can be made to work with playsound, and a little tinkering. That's what my beef always was with ppl complaining about NPC mods. If the maker of the mod had done it this way, instead of using songlist, in the first place--there wouldn't be compatability issues like this. Why not hound them too, for a change?
About the music overlapping: There is a simple 'workaround' for that already used by a couple of mods. They just call PlaySong() with the index of an 'empty' song (normally 0) before calling PlaySound().
IF AreaCheck("<area>") GlobalLT("ENDOFBG1","GLOBAL",2) GlobalTimerExpired("<songduration>") CombatCounter(1) THEN RESPONSE #20 (if 5 combat songs available) PlaySound("<song>") PlaySong(0) SetGlobalTimer("<songtimer>",<song_duration>) // a number could be used here to denote minutes seconds ... END
Edited by Ascension64, 24 March 2005 - 05:36 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)