I don't think any of these are needed at all because the levels are script-based. Am I correct?
I don't know for sure... Do you? Plz check this once again and calm me down 'coz this is important....
Unless some mastermind like horred can tell me, I'll try it out. I am quite busy with RL at the moment so I will do what I can.
1)Oopss... It seems that we forgot about all area notes and signs. None of them are valid for now....
Thanks, I'll do that.
what happened to 'I'll do that'?
So I couldn't post anything yesterday because of forum problems, so I'm posting it right now. See attachment.
1) I've updated every .are-related strings (automap notes, door names, info triggers messages and rest interrupting strings) (TP2 and setup.tra, but I didn't add every strings to .tra - only those that are in multiple use).
2) All above mentioned updates (that you've done possibly as well) are there (BGIGIBB, 2da's).
3) Creature RAT2 made damage as well so the very first rats-cleaning quest went too challenging sometimes too (although they couldn't kill you they could chew you out 1HP till death). There's a small update - number of attacks set to 0.
4) A MAJOR FIX (.bat). All files now are being gathered in \override\ directory and only then getting moved to their corresponding directories for biffing. Otherwise the original ones stay in \override\ despite all installation patching and the new ones from biff won't be used in game (!).
In the end you'll have almost empty \override\.
5) AR7500 was missed. Included now.
1. It is very interesting with the .are because every single map note StrRef has a homologue in the
BG2 dialog.tlk but since you were the one to update all of the .are's in the first place, I guess they got reverted to the BP StrRefs. I'll do a manual change of all of them to save the setup.tra and .tp2 mess.
2. Yeah, OK. Done that already, but I suppose you changed these before you posted the errors up, so thanks.
3. Hmm...interesting. I'm not sure exactly what is supposed to happen here because I got hit by the rats when I played BP-
BGT, and it hurt. Does RAT2 occur anywhere else?
UPDATE: RAT2 doesn't appear in
BG2, so fix added. Thanks.
4. I know about this and deliberately tried to avoid it, one reason being the
NeJ factor. This means that BIFFs can get VERY BIG and this tends to crash the game. So, I am going to make the installer BIFF the
NeJ stuff IF it detects it at the very start -- until someone called Vlad decides to give the go for a simple BIFFing program. When I asked that he just allow someone to make a BIFFer just so the override can become less cluttered of 1.11 GB, he didn't seem to respond.
5. You are up to there already? Just kidding. Thanks.
1) All journal entries/chapter/dream texts strrefs should be validated - many of them are broken. (I'll try to do this in some 'non-manual' way....)
This could affect many of scripts and dialogs as well...
Are you VERY SURE about this? I myself verified ALL chapter and dream texts. Also, ALL DIALOG FILES (which includes the journal entries) insert new StrRefs, so that shouldn't be a problem.
2) All Imoen CRE's are of 113 kit ID (that was a Charming rogue). It must be set to 0 (NO_KIT). Otherwise Imoen won't be able to use any item with any using restriction 'coz game won't recognize that 113.
OK, no probs. Don't bother sending a fix for this one. Its too easy to fix.
Finally, the manual fix is the better way (and I do not mind doing that) because it makes things cleaner and reduces file size overall. That is why I am trying to reduce the number extra strings that will be added to the game by using existing StrRefs wherever it is possible. But thanks for the help though -- seems like no one else except you is game to try this yet, probably with good reason too.
Edited by Ascension64, 15 March 2005 - 04:14 AM.