Been playing 'the monster' (or 'the beast' as some affectionately call it) and I finally got out of the Sword Coast. Despite all the extra content added to the
BG1 world, it still felt (to quote a certain Rasheman witch)
lack-king.
So my group, what was left of it, woke up in the lovely Hotel Irenicus, where the beds were not made, no chocalate was put on the pillows, and the morning wake-up call was Imoen shouting, "Hey, wake up you!"
Thanks to the auspices of Jasper St. Baird, I now had the choice to avoid the other niceties of Hotel I. I did pick up Yoshimo and got to the exit, to be greeted by someone named Kachiko. Apparently she too did not rate Hotel I. very highly, so after using Power Word: Reload once (didn't say the right thing to keep her happy), she agreed to join us on the wonderful tour known as BGII.
But wait gentle readers. I almost forgot about
NEJ. Hmmm, well, no way my party was going to WALK back to the portal, so we decided to use the lingering magic of Jasper (better known as Ctrl-J) and the CLUA MoveToArea command to do a 2-jump hop to Icewind Dale, er,
NEJ.
After the formalities of Easthaven and Kuldahar, my party was prepared - as any average 9th-level party in
BG2 would be - to tackle the dreaded Vale of Shadows.
Now, you've notice I've been able to keep my sense of humor so far. You do have to have much patience and much belly-laughter to go thru all the bugs, errors, cheese and overpowered goodness thru-out the
BG1 portion.
So why am I posting?
The experience of the Vale of Shadows is... shameful. There is no way I can be generous enough to say it's fun, laughable, jokeable, cheesable. The setup, having waves of some of the toughest undead that YOU WILL EVER MEET IN THE ENTIRE GAME, right at the doorstep of the Vale makes no sense. Fear-inducing (protectable), magic-casting (dealable), life/level draining (unavoidably unprotectable) undead, all out for one main purpose - GET CHARNAME. Don't matter if CHARNAME is invisibile, don't matter if there are 5 other NPCS in the way, they are going to get you no matter what stands in their way.
As the purpose of this thread points out, there is no way you're gonna get thru that valley without cheating (Jasper, where are you when we need you), cheesing (I've read somewhere that people were using Exnem items. Where's the website?), or dying. I read a post where half of someone's party died in order to make it thru. Chevalier said he made it thru - ONCE - with no cheating but we don't know the state of the party afterwards.
BTW retreating back to Kuldahar does not an enjoyable time make. Why? Some of our lovely undead friends come along with you. If you run away to a supposed defensible area, my-O-my someone starts teleporting in Invisible Stalkers to get at your flanks - and their teleporting happens even when you are at the opposite side of the map. Oh my!
Let's talk about Kuldahar and how it can help you on your quest.
- There's one Mace +2. One. It's the only decent magical weapon you can afford at this stage of your Bhaalhood.
- There are TWO Prot.f.Undead scrolls. That's it.
- There are plenty of Restoration scrolls. Presuming you have enough gold to buy enough to get your party back to full strength.
- Hmm, anything to stop the lovely Holds put on you when smacked by a Shadow Fiend? Yes there is. Either Dar, Accalia or one of your own party that has Remove Paralysis. This is presuming that said players don't get held themselves.
So I too want to know: who has made it thru the old-fashion way, by actually gaming? I want details, diagrams, play-by-play. My guess is we'll be waiting a long time for this.
You know, even Vlad laughed about this in another thread, how people are still playing an outdated version of his mod. I now understand why he wants nothing to do with this version. Makes me wonder how his updated version is designed.
I'm not trashing
NEJ - hell I haven't really played it yet. But no way I'm going to continue with it because I refuse to cheat and cheese thru it. Unless someone can convince me on how to progress thru the game with a least a modicum of rolepaying, I'm going back to an earlier save, say goodbye to that Jasper jackass, and off to Athkatla my party goes.
Wild Jester, 11th level
Imoen, Charming Rogue, 12th level
Jaheira, Fighter/Justifier, 8/9
Yoshimo, Bounty Hunter, 10th level
Kachiko, Kensai/Mage, 7/10
Dar, Fighter/Cleric, 8/8