
Shadow party Ambush
#1
Posted 07 March 2005 - 03:51 PM
I keep getting ambushed by a group of "shadows" a couple of human types (inc a
magic user & fighter), a fire elemental, some earth elementals some golems ( Iron & adanamite) approx 6-8 in total they buff like mad ( all you read is "shadow cast protection from, shadoe cast blade barrier, shadow cast ect ....)and then they spawn again. I think the repeate spawn thing is a bug as I have gotten 30-40 of these @#$%^&^% after me and I can't keep up even if I ctrl Y them ACK..........
they have always attacked in waukeens at night, I thought they might be a new part of tactics but uninstalled most of that mod (toughest encounter segments)
and they still came, read through the "read me" portions of all the mods and can't find them referenced any place.
I have a bunch of mods and I want to uninstall whatever mod has these twits
as part of the program and reinstall it.
I fought them once in a previous game with a high level party and killed off the first spawn right off the bat ( cast time stop and my fighter/mage did them in)
They are hell on a lower level party
Any ideas ?????
HELP
Mitch Mc
#2
Posted 07 March 2005 - 11:15 PM
Location in Game:
Tombs under the city, 8 hours after you have been there and cleaned
out the undead mummies living there. If you have not been there
previously, you must first kill the mummies and then wait 8 hours
(game time, go sleep 1 time and you are good to go). If you have
been there previously, and the mummies are already dead, you must
first enter the area, then leave and wait 8 hours, before the cres
will spawn, since the new timer is not saved in your savegame. Rewards
include some magical items, and lots of money and a few good scrolls.
Note: This is also recommended for lvl 15+ parties, but you can try it
at any level, after you have cleared out the mummies. Not as hard as
some of the other stuff I have done, but still fun.
If you want to just stop the spawning so it runs the single time it should, console this:
SetGlobal("KR_Appeared_SHADOWS","GLOBAL",1)
Now, if you want to just end the damn thing, console this global:
Global("KR_SHADE_LORD_DEAD","GLOBAL",1)
I don't know why you're having the infinite spawn, but obviously some variable didn't get set correctly at some point. Likely a quick departure of an area at a critical time or something. Anyways, enjoy whichever solution and hopefully we can do that pint next time.

The great wolf Fenrir gapes ever at the dwelling of the gods.
#3
Posted 08 March 2005 - 11:52 AM
thanks for the shadow party responseAh, I believe that's Kensai Ryu's Deeper Shadows of Amn coming into play here. First I've heard of a respawn bug on it though. I take it you're using my version of the mod? The in-game solution is to go and kill the ShadeLord.
I have lots and lots of mods installed all "should" be compatable but
I have notice that from time to time something goes silly and the respawn thing
occours (wiemers drugers/buggers followed me out of the dungeon and
then showed up evey time I slept

also had double merchants from time to time
Planers sphere mod as well
uninstalling and reinstalling sometimes works or clean install with
different order on installing the mods
I will make sure that I am using your version but I think so as I found it
from this forum
Ah, I believe that's Kensai Ryu's Deeper Shadows of Amn coming into play here. .............................
Note: This is also recommended for lvl 15+ parties, but you can try it
at any level, after you have cleared out the mummies. Not as hard as
some of the other stuff I have done, but still fun.
try it with four or five groups going after you

Thanks
MitchMc :thumb:
Edited by mitchmc, 08 March 2005 - 11:53 AM.