Giantkin, you should try to compile the module with the prc command line compiler (I donīt know how to work with it, but in the PRC forums thereīs plenty of information about those problems).
Horred, I finally get the thing to work, your module is a good remake of old good Nordock, but Iīm afraid my computer is too weak to run the server, the databases, and play with it as player/DM, and I canīt use another computer for now, because we have not enough for everybody and this ends in someone not being able to play or use his computer for anything else 
So, Iīm thinking if you could give some guidelines about taking out the database thing, since in a LAN enviroment I donīt need any persistence because I always can save my game, and the databases get a lot of power juice from a computer. It seems that the original CNR 3.5 works without database inclusion, and Iīve tried to run this without mysql, but my game blows up before finishing to load the module (I think itīs because the prc cc, and with the java cc I donīt need such things). So, can you give some hints about what scripts I must take out for this to work without database support?? I know this must sound annoying for you and other players, but not everyone uses PW and server multiplaying.
Thanks
See you
Elentan

Hahaha---I spend weeks getting the database to work, and you want me to take it out, eh? It's not as easy as all that, Elantan. You need to know a few things before even attempting it. You need to track down every last line that has Persistent in it.
You need to switch them all to the BW "Campaign" database system. And then, at best--your module will run at half-ass efficiency. Good luck. Elantan--keep in mind there are plenty of mods out there that have less requirements. I wrote a top-end mod, for those that can deal with it. Not many PW mods out there (less than a dozen), while there are 1000's of non-PW mods. I won't be changing this, myself.
Giantkin--the prc clearly states that the BW compiler cannot handle it. There is an option to commandline editting. NSSEditor is what I used; you can grab it from the Vault. It's a GUI, which makes things easier on most people (myself included).
Unless you can track down what specifically is causing this "memory leak issue" you mention, I'm not going to worry about it. It works, it runs, and that is enough for now. I've got a
BG2 mod to work on. Get me specifics, and I'll address it. I'm not chasing my own tail for the next 3 weeks on this, I assure you.