what you expect to se in the third game?
#61
Posted 17 June 2005 - 04:02 PM
#62 -Gavin-
Posted 28 June 2005 - 12:04 AM
Eh. Large scale battles? Don't think the engine can handle it (But the rendered cutscenes can)
More Henchmen. Don't just give us ooh, we added 1 extra.
Give us 5(at a minimum)
Relevant dodge animations. Honestly, your character does a drunken dance in melee, whether or not he gets hit.
Add robes. That curl.
If you find an exploit that's cool (i.e. Mandalorian armour in KOTOR1, please script it in before shipping to give some more depth)
Don't know about the romance bit, haven't played to finish.
Better UI(Hell, every game needs this)
Make a graphically scalable engine, that doesn't slow down on a mid-range P4 2.xGHz machine with a Radeon 9x/Nvidia GeForceFX 5x graphic card, and speeds up on better specced systems (what happened to all that LOD scaling and mip-mapping L33T tech?)
Don't make an absolute port, upgrade the textures and add more A.I. scripts.
Give the masks some cool reflective effects during battle, i.e. eyes glow red when you do a critical.
Alright you guys have asked for it, i've got it through an inside source stuff has leaked out at Obsidian, so just listen cause i knough what i'm talking about not some crack pot theory.....it is slanted to be called....Star Wars Knights of the Old Republic III: Darth Red......it will be called this because on the journey past the outer rim...they discover a planet called Sithari, a planet that holds the true lords of the sith....lead by a very dark sith Darth Red.......don't debate just read and wait for the game......
#63 -Anonymous-
Posted 28 September 2005 - 10:47 AM
[quote name='Aristothenes' date='Mar 23 2005, 07:32 AM']Eh. Large scale battles? Don't think the engine can handle it (But the rendered cutscenes can)
More Henchmen. Don't just give us ooh, we added 1 extra.
Give us 5(at a minimum)
Relevant dodge animations. Honestly, your character does a drunken dance in melee, whether or not he gets hit.
Add robes. That curl.
If you find an exploit that's cool (i.e. Mandalorian armour in KOTOR1, please script it in before shipping to give some more depth)
Don't know about the romance bit, haven't played to finish.
Better UI(Hell, every game needs this)
Make a graphically scalable engine, that doesn't slow down on a mid-range P4 2.xGHz machine with a Radeon 9x/Nvidia GeForceFX 5x graphic card, and speeds up on better specced systems (what happened to all that LOD scaling and mip-mapping L33T tech?)
Don't make an absolute port, upgrade the textures and add more A.I. scripts.
Give the masks some cool reflective effects during battle, i.e. eyes glow red when you do a critical.
[right][/right]
#64
Posted 29 September 2005 - 07:39 AM
- Yahtzee
#65 -Anonymous-
#66
Posted 30 September 2005 - 04:51 AM
- Yahtzee
#67
Posted 30 September 2005 - 05:24 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#68 -Anonymous-
Posted 30 September 2005 - 09:03 PM
Absolutely, Grunker.
I guess it depends on how the guy looks....but what would you call the main Sith Lord, i guess Darth Valak...like Malak's brother or something...or matbe Darth Apocolipse....these are terrible, maybe we should just leave it to the writers...any ideas
#69
Posted 01 October 2005 - 05:58 AM
As for me, my SL-names always sound like shit, so I'll spare ye
- Yahtzee