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More accurate paperdoll animations


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#1 Iamotu

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Posted 28 February 2005 - 08:28 PM

I had a thought while playing the game the other day and came up with an "interesting" if not impossible mod idea. What if the paperdoll animations were created to show:

-a fighter wearing mage robes
-a cleric wearing mage robes
-a thief wearing various metal armors/mage robes
-a mage wearing various armors
-a monk wearing mage robes

So, is it possible? That'd be great if it were.

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#2 Aion

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Posted 28 February 2005 - 11:31 PM

Funny....I once had the very same idea.
I figure it could be done, but it'd be A LOT of work.

#3 Sir Kalthorine

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Posted 01 March 2005 - 04:51 AM

A LOT of work, yes!

By the way Iamotu... nice avatar! But for some reason it disturbingly reminds me of what a Love Child of Elijah Wood and James Cagney might look like...

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#4 Sir-Kill

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Posted 01 March 2005 - 05:27 AM

lets see you have 8 compass points that a ch. can face you have 3 different atacks (overhand, slash, and thrust) thats 24 anaimtions, aprox 8 frames for each attack secquence thats 192 frames, then you have them walking standing, and running. thats another 24+ frames (thats with out them scraching their butts and such). and you want to do 5 of them???? that would be great, but to say thats a lot of work is an understatement. :)

then (I think) you have to do one for each weapon type, err thats even more work.

Edited by Sir-Kill, 01 March 2005 - 05:29 AM.

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#5 Sir-Kill

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Posted 01 March 2005 - 05:39 AM

oh, another thing; you have to do all of that work for each race that that class can be too. like I said an understatment :)
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#6 Hendryk

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Posted 01 March 2005 - 05:40 AM

The item animations exist already. Why wouldn't a character with a fighter avatar look the same in a mage robe as a pure mage? It would seem that it would be a matter of adding to the game parameters to allow different classes access to the different paperdoll wardrobes and avatar outfits.

I have no idea how this is controlled by the game unfortunately but it wouldn't seem to call for any new graphics at all. At most renamed copies of the existing files.
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#7 SimDing0

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Posted 01 March 2005 - 06:09 AM

I don't think you could do it by copying the BAMs around, but you'd be able to do it with an animation change effect in an EFF file.
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#8 Sir-Kill

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Posted 01 March 2005 - 07:32 AM

Doh! well I guess if you wanted to do it the easy way :blink:
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#9 Hendryk

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Posted 01 March 2005 - 10:03 AM

Since the robe or armor is an integral part of each character's basic animation, a list of problems for the easy way would include:

Halflings have no mage animation at all.

Half-orcs and female dwarves and gnomes have a mage animation but no paper doll.

Male human and half-orc animations acquire, rather noticeably, a mage's beard.

So the graphic-intensive version would be to copy the BAMs out, erase the heads, hands and feet from each frame and then try to get it function in coordination with the normal avatar as though it were a shield or helmet. Along, possibly, with an actual shield or helmet.

No thanks.

A question though. If you just erased the beards as necessary, would the game accept an icon of type A5 or M5 if that's how you decided to name the new avatars? Or is there another way to get an additional set of character BAMS to work without overwriting an existing set?
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#10 Iamotu

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Posted 01 March 2005 - 02:39 PM

*tech-speak goes "WHOOSH" over Iamotu's head.* LOL

But yeah, that's cool. If anyone EVER decides to take on this task though, i wanna be the first one to know!! LOL


"By the way Iamotu... nice avatar! But for some reason it disturbingly reminds me of what a Love Child of Elijah Wood and James Cagney might look like..."

-Yeah, funny huh? :blink:

Edited by Iamotu, 01 March 2005 - 02:40 PM.

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