Baldurdash-WeiDU
#1
Posted 23 February 2005 - 11:41 AM
The progress:
All texts/strings corrections part already prepared (2.5MB .tp2), all 2DA + 90% of .are is done too.
So, stay tuned, guys....
It will be available in 2 days or earlier....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#2
Posted 23 February 2005 - 11:54 AM
#3
Posted 23 February 2005 - 12:07 PM
Edited by CamDawg, 23 February 2005 - 12:15 PM.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#4
Posted 23 February 2005 - 12:11 PM
#5
Posted 23 February 2005 - 12:14 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#6
Posted 23 February 2005 - 01:18 PM
I decided to convert it to WeiDU format...
Rene has already converted it to WeiDU 2-3 years ago.
#7
Posted 24 February 2005 - 01:05 AM
I decided to convert it to WeiDU format...
Rene has already converted it to WeiDU 2-3 years ago.
Yes, and that's why TDD, SoS, BGT and BP have its broken and duplicating each other pieces all over there I guess.....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#8
Posted 24 February 2005 - 01:06 AM
Wow, great idea. Why hasn't somebody thought of this before?
You're too shy or too slow then, guys....
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#9
Posted 24 February 2005 - 07:14 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#10
Posted 24 February 2005 - 07:27 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#11
Posted 25 February 2005 - 02:34 PM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#12
Posted 26 February 2005 - 09:07 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#13
Posted 28 February 2005 - 11:29 AM
Baldurdash-WeiDU.rar
But I suggest to everybody not to relax, 'coz some package with more fixes is coming, I think.... (will include this one + much more....)
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#14
Posted 28 February 2005 - 01:42 PM
It's ready.
Baldurdash-WeiDU.rar
But I suggest to everybody not to relax, 'coz some package with more fixes is coming, I think.... (will include this one + much more....)
Great work, KD.
Hey, a question: where will this fit into the BP installation? (At what stage?) Before or after the 3 mods have been installed, or after BP?
#15 -Guest_Gaias_*-
Posted 28 February 2005 - 05:15 PM
#16
Posted 01 March 2005 - 01:20 AM
Hey, a question: where will this fit into the BP installation? (At what stage?) Before or after the 3 mods have been installed, or after BP?
I hope it can fit at any time, 'coz I add several checks at critical points (where it ADDS items or spells to any NPC, so you won't have f.e. 'fixed' Minsk with double amount of known spells).
There're several places that could produce some incompatibility but only if some mods will mix up original ToB contents completely:
1) In dialogs, if trigger state numbers changed (I mean those "IF ~~ THEN BEGIN 2" )
2) If any of the original items, spells etc. have been renamed or modified (due to a present WeiDU lack of functionality it's impossible for example to add new effects and it's impossible to remove something - effects or abilities - at all, so I can't patch several spells ant items; should wait for a new WeiDU version )
3) if somebody will use MISC83BD.ITM and SCRL3IBD.ITM names.
4) somebody will mix up dialog.tlk
5) if original 2da entries mixed up and somebody added something for example at the top of any table.
So, if installed mods are made with a common sense it'll be 100% compatible at any stage.
One more thing... I remember you're going to lower creatures XP for BP. You don't need to do that manually and to provide a full set of .CREs. It could be done just with a single COPY_EXISTING_REGEXP block in your tp2 for ALL .cre....
You just need to decide a lowering %....And that will eliminate ANY possible creatures incompatibility with any other mod installed before BP.....
Edited by King Diamond, 01 March 2005 - 01:31 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#17
Posted 01 March 2005 - 01:24 AM
So would it be an underwhelming assumption you will be doing a weidu verson for Baldurdash BG1/ToSC in the near future?
It's not necessary. You definitely will need BG1 contents for BGT installation (if not - why did you post in this forum? ). So if you will apply Baldurdash for bg1/totsc before BGT installation you will receive PATCHED version of BGT after....
But may be I'll look at Ascension mod that has not very good WeiDU script....
Edited by King Diamond, 01 March 2005 - 01:36 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#18
Posted 01 March 2005 - 11:51 AM
I made corresponding modifications, so the updated version is available for download now at old location.
Edited by King Diamond, 01 March 2005 - 11:52 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#19
Posted 01 March 2005 - 12:16 PM
(if not - why did you post in this forum? ).
Umm... becuase I can?
And to be "enlightened" by you most "humble" explanations.
Oh yeah, and its so much easier to uninstalll such fixes if you screw up your installation order.
Edited by Gaias, 01 March 2005 - 01:44 PM.
#20
Posted 01 March 2005 - 03:34 PM
P.S: KD--you may have not considered this possibility, but I may have actually known what I was doing when I changed these in-game files, so many moons ago...
And I was throwing dice, when you were but a twinkle in your papa's eyes
Literally...
Edited by horred the plague, 01 March 2005 - 03:40 PM.