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intoxication exactly how does it work in the game?


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#1 JDH

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Posted 19 February 2005 - 11:04 AM

I was wondering how intoxication works in the game. I see that it is listed as a STATS IDS, #31 I believe. I 'm using NI and did a search of Intoxication in BCS and got some wish.BCS, but that didn't show me how it works in the game. I'm assuming that there is a number factor for it like other stats. But, I can't find an example of how it is used in the game. I know that if a PC or NPC has a few drinks at a tavern the Intox. Icon pops up on thier picture, but is it a true stat or state like when other icons pop up on their pictures. Has anbody seen or have examples of how it is used in the game?
Thanks

#2 igi

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Posted 19 February 2005 - 11:46 AM

How it's supposed to work is detailed in the manual, I think.
Your morale goes up, but THAC0 suffers a penalty, I believe.
As to weather it actually has those affects is anyone's guess.

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#3 JDH

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Posted 19 February 2005 - 12:15 PM

Thanks but that is the effect intox. has on the PC/NPC. I may have miss phrased what I am asking. So I'll try it another way ;)

If I wanted XYZ to happen only when intoxicated how would you go about scripting it? I was trying to find some examples in the game and then try to figure out how to do it myself. But, alas I haven't been able to find any examples with NI. If it works like the original D&D was suposed to it would be tied into the character's Constitution stat. the higher the constituiton the more it took to get intoxicated. How does the game read it and determine at what point the PC/NCP is intoxicated?

Edited by JDH, 19 February 2005 - 12:15 PM.


#4 -Guest-

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Posted 19 February 2005 - 12:27 PM

IntoxCon.2DA lists the modifiers for intoxication. The INTOXICATION_RATE column is how intoxicated a PC is after one drink (based on constitution). IntoxMod.2DA lists the effects for each level of intoxication (from 0-100). The "drunk" cut-off rate is 50 (so, a character with 4 constitution will be drunk after one drink, whereas a character with 15 constitution can have 5 drinks before getting drunk).

You would use CheckStat(GT|LT)(Object,IntoxAmount,INTOXICATION) to find out whether a character was drunk. So, for Player1, you could do something like CheckStatGT(Player1,49,INTOXICATION).

#5 JDH

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Posted 19 February 2005 - 01:05 PM

IntoxCon.2DA lists the modifiers for intoxication. The INTOXICATION_RATE column is how intoxicated a PC is after one drink (based on constitution). IntoxMod.2DA lists the effects for each level of intoxication (from 0-100). The "drunk" cut-off rate is 50 (so, a character with 4 constitution will be drunk after one drink, whereas a character with 15 constitution can have 5 drinks before getting drunk).

You would use CheckStat(GT|LT)(Object,IntoxAmount,INTOXICATION) to find out whether a character was drunk. So, for Player1, you could do something like CheckStatGT(Player1,49,INTOXICATION).

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Thanks, I'm assuming it works the same for NPC's. Now that I, think I see how it works I'll have to try and do something with it., prehaps I'll make a NPC that will dog-slap your PC if they get to drunk. ;) I was pidlin' around and saw intxoication as a stat but couldn't find and examples of how it was used.

Edited by JDH, 19 February 2005 - 01:06 PM.


#6 igi

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Posted 20 February 2005 - 03:42 AM

Ah, ok.
Yes, anything in the stats file can be checked with CheckStat, so just use that :-)

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