Artist Needed for Worldmap Revision
#121
Posted 23 April 2005 - 07:26 AM
#122
Posted 28 April 2005 - 08:20 AM
When you travel from AR7500 (zombies quest northern area) to AR7900 (BG bridge) the party appear at the very bottom of the map that is not correct IMHO. It would be more logically to enter the area from the northern edge...There's something with entries/exits....
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#123
Posted 28 April 2005 - 08:56 AM
Go blame Bardez or Horred or whomever made them up I'll write a proggy to fix em up one day, but not 'soon'Beside 50% of incorrect travelling times I found some small bug.
Thanks for pointing out that one, already fixed several probs of that kind. Consider it fixed for the next version B)When you travel from AR7500 (zombies quest northern area) to AR7900 (BG bridge) the party appear at the very bottom of the map that is not correct IMHO. It would be more logically to enter the area from the northern edge...There's something with entries/exits....
MosPack 0.92 (mirror)
Yacomo's Cave
#124
Posted 30 April 2005 - 09:34 PM
#125
Posted 30 April 2005 - 09:43 PM
I Ride for the King!
a.k.a. Chev
#126
Posted 06 May 2005 - 12:08 PM
Go blame Bardez or Horred or whomever made them up I'll write a proggy to fix em up one day, but not 'soon'
[
Go ahead and blame me--everybody else does!
Or, blame Bardez--he's not around to defend himself!
#127
Posted 17 May 2005 - 05:54 PM
Or, blame Bardez--he's not around to defend himself!
You're right... it's probably me who's to blame
It's been so long, who can really say? BTW--welcome back, prodigal son.
Glad to keep the mod alive--I told you they'd like it, back when I was building this version.
Who would've ever thought, back then, that people like Sir Billy Bob (and now others!) would be modding for it. I think that's one of the highest compliments for our hard work; wouldn't you agree?
Edited by horred the plague, 17 May 2005 - 05:55 PM.
#128
Posted 17 May 2005 - 11:55 PM
Hey, I do not want to blame anybody Was just getting tired of people requesting me to fix all those travel times that have been that way for sooo long...Or, blame Bardez--he's not around to defend himself!
You're right... it's probably me who's to blame
But nice to see you back Bardez, hope you like the evolution of BGT
Edited by Yacomo, 17 May 2005 - 11:55 PM.
MosPack 0.92 (mirror)
Yacomo's Cave
#129
Posted 18 May 2005 - 10:36 PM
In the mean time, I'll just have to keep working on my "smaller install package" project
I am an HONEST man, SACRIFICING of myself for betterment of others. I HUMBLY accept my tasks delt by SPIRITUALITY, and HONOR my word given unto others. JUSTICE will guide my work and my wrath, since VALOR doth guide me.
-So Sayeth Bardez, the Chaotic Neutral writer and COMPASSIONATE Avatar
#130
Posted 19 May 2005 - 12:25 AM
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#131
Posted 19 May 2005 - 04:05 AM
Not anytime soon - toying around with 3D graphics tools at the moment and that is just so much more funSo.... still... what about the travel times?
MosPack 0.92 (mirror)
Yacomo's Cave
#132
Posted 25 June 2005 - 10:26 PM
A very small update (3b) is now up on IEGMC and soon on Dragons Hoard.
Changes:
- added compatibility for upcoming BGT-WeiDU 0.99
- upgraded installer to WeiDU 184
- fixed entry point when travelling from AR7500 (Zomkbie Quest) to AR7900 (BG Bridge), party entered to the south while it should enter to the south, thanks to KingDiamon for pointing this out
- fixed the link between Garrotten and Garrotten Castle (Bonehill) that caused players problems to reach the castle
Have fun!
Yacomo
MosPack 0.92 (mirror)
Yacomo's Cave
#133
Posted 03 July 2005 - 03:56 PM
#134
Posted 04 July 2005 - 01:06 AM
MosPack 0.92 (mirror)
Yacomo's Cave
#135
Posted 13 August 2005 - 10:21 AM
first of all a big thanks for your great work
I want to make a german translation for your wonderful mod. Is it OK for you?
Modification:
BP-BGT-Worldmap-v6.6 (Download)
#136
Posted 15 August 2005 - 10:42 PM
Hi Weigo,Hi Yacomo,
first of all a big thanks for your great work
I want to make a german translation for your wonderful mod. Is it OK for you?
First, I am terribly sorry for replying late, but I am currently extremely busy with my job and other non BG-related issues
Of course you have my blessings, go ahead and do with the mod whatever you want
All the best,
Yacomo
MosPack 0.92 (mirror)
Yacomo's Cave
#138
Posted 15 September 2005 - 12:17 AM
Unfortunately the piccies were gone for good with the transition from Frogotten Wars to Spellhold Studios, so no not at the moment And they won't come back here since for some strange reason I cannot post any attachments here anymoreStill me around with questions ;-)
Are there some screenshots of the map available anywhee? I've found only a link but it oesn't work ...
thanks again,
mm75
One day when I have my own web-site however...
One note: If you just want to have a quick look, you can install it over a plain SoA install
MosPack 0.92 (mirror)
Yacomo's Cave
#139
Posted 15 September 2005 - 12:51 AM
The problem now is to catch the last file for the installation of the BIG one ...
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#140
Posted 15 September 2005 - 12:58 AM
Yes, in fact the wmp-file in the mod IS the map-file that evolved over the years to integrate the various mods thanks to several modders. I just updated the graphics and added a couple of bug-fixes as well as some other more or less fancy featuresAs soon as i can install BP+BGT+mods ... i'll install the map too. I guess it's pretty cool and it's compatible with CtB, SBH, DSotSC, correct?
MosPack 0.92 (mirror)
Yacomo's Cave