Jump to content


Photo

BGT-WeiDU


  • Please log in to reply
193 replies to this topic

#81 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 03:49 AM

So, I'm going to write a command line utility for converting BG1-style TIS to BG2 style with green water removing, WED updating and all around (with area renaming as well to be able to manage real bg1-bg2 area transfer).

...but WHY are you bothering, seriously? Okay, so Ascension64 had nearly finished his project when we came along, but we've already told you that Tutu does the conversion just fine. Sorry, but reinventing the wheel is daft when you know it already exists.
Here, we can give you plenty of notice in advance that making a small mod for Tutu is going to be easier than programming your own extraction/conversion tool. So, what's the excuse this time round? :)
And if you think your tool can do better because you know how to fix the green water in conversion? Great! Share. I'm not sure whether Japh's fixed the issue for Tutu yet or not, but it'd be useful info either way. And again, which is more efficient, helping fix an otherwise fully functional tool, or writing your own from scratch?

Edited by SimDing0, 14 February 2005 - 04:00 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#82 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 14 February 2005 - 04:00 AM

So, I'm going to write a command line utility for converting BG1-style TIS to BG2 style with green water removing, WED updating and all around (with area renaming as well to be able to manage real bg1-bg2 area transfer).

...but WHY are you bothering, seriously? Okay, so Ascension64 had already finished his project when we came along, but we've already told you that Tutu does the conversion just fine. Sorry, but reinventing the wheel is daft when you know it already exists.
Here, we can give you plenty of notice in advance that making a small mod for Tutu is going to be easier than programming your own extraction/conversion tool. So, what's the excuse this time round? :)
And if you think your tool can do better because you know how to fix the green water in conversion? Great! Share. I'm not sure whether Japh's fixed the issue for Tutu yet or not, but it'd be useful info either way.

View Post

Hehe :P Coz he likes it! j/k. If he can get the batch going, that would be cool for Tutu, coz I read a bit about the green water overlay thing at PPG. As for me, I might give Tutu a 'spin' soon.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#83 Yacomo

Yacomo

    cartographer of the realms

  • Member
  • 485 posts

Posted 14 February 2005 - 04:13 AM

The question whether this is fixed in tutu came up earlier in this thread and nobody answered :( So I guess you cannot blame KingDiamond for trying to find a solution by himself (and his knowledge in this area is pretty impressive I might add).

I am a bit confused about the 'green water bug' and tutu. According to several posts over at ppg it still exists for tutu, i.e.

http://forums.pocket...p?topic=17795.0

If this is true, KDs work would be very useful for tutu too, wouldn't it? :hug:

SimDing0, maybe you can clarify once and for all whether or not this has already been fixed for tutu?

FYI, BGT itself does not have this problem - even with 3D-acceleration enabled ;)

Edited by Yacomo, 14 February 2005 - 04:22 AM.


#84 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 04:18 AM

Last time I played, you only got green water in Tutu if you played with 3d acceleration (hence the harmless solution "turn 3d acceleration off", which everybody seems fine with so far). So yes, a solution would be useful, but I'm saying I'm unsure of whether Japheth already has one. However, assuming he doesn't, I'm also saying that I think it'd be more helpful for King Diamond to see what can be done about the existing functional conversion than to try and make his own from scratch (because another complete converter wouldn't be helpful for Tutu; information on how to fix the issue, or even some algorithms or something, would). I'm getting a little bit of "well, I'll show them there Tutu people who's boss" subtext from his post, so I'm hoping that's not the reasoning behind it. :)

Edited by SimDing0, 14 February 2005 - 04:19 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#85 cujo

cujo
  • Member
  • 216 posts

Posted 14 February 2005 - 04:47 AM

And again, which is more efficient, helping fix an otherwise fully functional tool, or writing your own from scratch?

View Post


I am wondering now why Tutu was created after BGT. Surely according to your own post it would have been better to help fix BGT then create Tutu? :unsure:

#86 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 05:06 AM

I did. I spent a great deal of time speaking to Bardez about the possibility of having BGT convert BG1 resources, and explaining how it'd work (the only obstacle to him adopting this idea himself was, in fact, that nobody with sufficient programming knowledge was available). The original BGT package included movies and didn't require a BG1 installation at all; my input altered this. And a certain Tutu teammember who shall remain nameless was the one who put together the MK3 installer.
However, it's all about effort. To make BGT a converter would require a tool written from scratch, with basically no input from the existing BGT package. This is substantially more effort than the scenario now, where the converter's already written and minor tweaks are needed. On the other hand, Weimer and Japh came along at a convenient point with an easy way to develop a converter, so we went with that (effectively the same path that would've been needed to improve BGT). We could have co-operated then and there to make BGT work with Tutu, but for whatever reason it didn't happen (I think by this stage Bardez was gone, but I'm not certain). Now, we've got another chance.

Edited by SimDing0, 14 February 2005 - 05:18 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#87 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 14 February 2005 - 05:34 AM

To make everything clear... :)
I don't want to play TuTu - I want to play BGT and all great mods that already exist and depend on it. So call me a BGT fan-promoter then.... :D

There's only one disadvantage that exists in the present version of BGT - it's huge size. Without tilesets it will be about 20MB of downloading size. So, I'm making a tool that will allow this to happen. First, it'll be necessary to extract areas from bg1 install using WeiDU, then - convert/rename it using that utility to BGT-BP 'working space'. That's all. Everything in that process can be coded just by plane .bat file. Put there the biffing and - that's it!

If it'll help someone to make his life easier with TuTu or something else - I'll be glad too....(but let me finish the work at the moment :P )

And - YES - , Asc is right - I just like the process!!! :w00t:

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#88 cujo

cujo
  • Member
  • 216 posts

Posted 14 February 2005 - 05:37 AM

Yeah it is a shame that there are two versions for the same thing. Maybe in the future there will be only one version left.

It would be best if we only had one version and that all the mods were converted to this one platform. I agree with Ascension64 that time is the only factor and that in the end it will happen.

Once Ascension64 finishes BGT-WeiDU and King Diamond has finished his conversion program we can look at all three and take the best parts of them all to make a new BGTutu version. Although there might be a few modders out there that are not happy if they have to make changes to their mods again. :blush:

Maybe it's time we bury the BGT vs Tutu thread and start a new one where everyone discusses how to combine both and get to one platform. This would help the community the most I think. We could have a thread where everyone can post their ideas and a workroom where the modders discuss what idea they can implement and how they are going to implement them. As modders I would put forward the Tutu team and Ascension64 working together. :hug:

Hmmm maybe it's time I learn how to mod myself too. :whistling: Now if only I found the time for it.

Ascension sorry if I'm posting all this in the wrong thread but I don't want to discuss which one of the two is better. I think it's time for everyone to move on.

#89 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 05:39 AM

You want to play BG1 and BG2 and BP and whatever all as one big game.

And what have I been saying for the past how many days? This can be done with Tutu with LESS EFFORT than you people are putting in.

Please, please, please, stop with the damn mentality that BGT and Tutu do different things, so if you like how BGT does things, then you ignore Tutu. It's plain daft.

[EDIT] This was in response to King Diamond's post.

Edited by SimDing0, 14 February 2005 - 05:45 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#90 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 14 February 2005 - 05:39 AM

The sensable thing would be for me to stay as far away from this discussion as I can. Course I don't want to ruin my rep of shooting off my mouth whenever and wherever I feel like it, so:

Some very strong feelings on both sides. I will say that I have downloaded both.

I got BGT because it appealed to me more. I liked the concept and features better then Tutu. Like importing my BG1 party to BG2, playing TotSC after defeating baldie, and being compatable with DSoTSC (I don't care who thinks it is a crappy mod, I enjoy it). So my and my crappy dialup spent a few days downloading it (did I mention I love NetAnts?). I get the patches, the BGT version of Bone Hill, the BGT version of the BG1 NPC project, etc. I follow the hard to find instructions for instilation (if I had been doing BGT + BP + NEJ1, I am sure it would have been easier), and no matter what, when I try to play, I keep going to the BG2 tutorial. After five times of uninstalling everything (including BG1 TotSC & BG2 ToB) five times I gave up. I burned it all to disk to save room on my hard drive and moved on. Note - I will assume that it was an error on my end, so don't get defensive and attack me saying I don't know how to install my mods properly.

I tried TuTu next. It made my dialup much happier. I was able to get it while playing solitare. Installed seamlessly and started right up. A few bugs here and there, but even an unmodded BG has them. Note - this was a while back, and I have not tried the newest version so please don't get defensive and blame me for them. There is a little more mod content for Tutu which makes me happy, as I tend to run VERY heavily modded games. My big problem with Tutu is the fact that with it installed you HAVE to play Tutu. I share a gaming computer with my lady. She had no desire to restart BG1, improved or not. With Tutu installed, she really had no choice. I also dislike the whole uninstialltion process to start BG2.

Now I realise I have gone out of my way on both sides to try and keep myself from recieving attacks from either "side" of this discussion. If I was a modder I would work on a BG1 with the BG2 features conversion myself. I would do things a little diffrently. I would try to fix it where you played BG1 with the BG2 engine on a BG1 install. Rather then the other way around. "That would be impossible, MTS! Now STFU!" Probably right, but we can all dream, eh? My mod would naturally have the "Import Party" feature for BG2 rather then just import character. If I am gonna dream, might as well do it big.

I will be downloading the WEIDU version of BGT when it comes out and playing it. Likewise, I have been downloading the new content for Tutu as it comes out (as well as the updated versions of all the files). The problem with this discussion is that each "side" loves their mod, and believes it is a superior product. The way some of you are a little militant in your critism of the other makes it seem like if people play the other mod, you will be loosing money. It may be a compitition of sorts, but it is not a buisness compitition. Let's try to be a bit nicer to each other here, cats. Last thing I want to see is a rift in the modding community.

I think the only real solution to this whole debate, and the BGT vs Tutu discussion would be to combine them. They both have great features unique to each mod. Likewise, they have drawbacks unique to each mod. Now I know alot of you are saying "That is impossible MTS. They are fully diffrent and they could not be combined! I remember when people said that about SoS, TDD, and TS. Then a man named Horred came along and found a way to make it happen. Maybe instead of both sides wanting the other side to drop their project and work on their project, they should both work together on the BGTT (Baldur's Gate Tutu Trilogy).

Sorry for going on so long, just know that I respect almost everyone involved in this, and I would hate to see a rift in the modding community.

***EDIT*** I truly hate being the last post on a page. Especially when a new one pops up moments after your post. Makes your post get skipped over alot. Oh well.

Edited by MajorTomSawyer, 14 February 2005 - 05:49 AM.

- The transitioned former modder once known as MTS.


#91 PolarBear

PolarBear
  • Member
  • 254 posts

Posted 14 February 2005 - 05:40 AM

That's a good point.
I think ppl trust only their own code. And sometimes starting from scratch is even easier (mostly when the original code has grown too large to navigate). And to finding the lines causing bugs in a code not written by you IS hard. Btw, what causes the water go green? Who knows? IF the author of TUTU doesn't know the answer, who the hell should? Maybe the algorythm used by TUTU is wrong. Or maybe it is just glitchy. As long as nobody can answer this, the easiest thing to do for a mere mortal is to try reimplementing it and see what happens. I think King Diamond is just trying to do this.

Edit: I'm a bit late on this, i wanted to reply to (one of) Sim's post.

Edited by PolarBear, 14 February 2005 - 05:46 AM.


#92 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 05:45 AM

I think ppl trust only their own code. And sometimes starting from scratch is even easier (mostly when the original code has grown too large to navigate). And to finding the lines causing bugs in a code not written by you IS hard. Btw, what causes the water go green? Who knows? IF the author of TUTU doesn't know the answer, who the hell should? Maybe the algorythm used by TUTU is wrong. Or maybe it is just glitchy. As long as nobody can answer this, the easiest thing to do for a mere mortal is to try reimplementing it and see what happens. I think King Diamond is just trying to do this.

I assure you, it isn't easier. And the issue isn't a buggy algorithm, but a change in the engine handling of overlays which the algorithm doesn't account for.

Edited by SimDing0, 14 February 2005 - 05:54 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#93 SimDing0

SimDing0

    GROUP ICON

  • Member
  • 1654 posts

Posted 14 February 2005 - 05:49 AM

I think the only real solution to this whole debate, and the BGT vs Tutu discussion would be to combine them.

Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes.

Exactly. Combining is superior to reinventing, if anybody's prepared to listen. With help from Cam, I've made a start by integrating the BGT worldmap and interface into Tutu.

Edited by SimDing0, 14 February 2005 - 05:54 AM.

Repeating cycle of pubes / no pubes.

A Comprehensive Listing of IE Mods

#94 PolarBear

PolarBear
  • Member
  • 254 posts

Posted 14 February 2005 - 06:09 AM

Exactly. Combining is superior to reinventing, if anybody's prepared to listen. With help from Cam, I've made a start by integrating the BGT worldmap and interface into Tutu.

View Post

I think combining their features would be the solution and NOT combining them entirely. If King Diamond really finishes his conversion tool, the size of BGT would be reduced to an acceptable rate. And then the main advantage of tutu over bgt (size) would be nullified (or at least reduced significantly).

#95 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 14 February 2005 - 06:15 AM

And what have I been saying for the past how many days? This can be done with Tutu with LESS EFFORT than you people are putting in.


Lol. Plz stop this.... at least when addressing me :P
Making such an application is NOT complicated as you may imagine (one just has to have some proper experience ;) ). I'll do even some speed and memory usage optimization... ;)

*having 30% done while writing answers here* :w00t:

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#96 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 14 February 2005 - 06:30 AM

AAARRRGGGHHH!!! Here we go again!!! I am going to have to go *off topic* and take a practical approach. How early will you have this done KD? I am currently uploading a large tilesets file to TheWizard and I need to know if I should stop it. I think that would be much more urgent than all the sublime talk that is going on here at the moment. This could REALLY be a waste of my time, and my poor ISPs resources.

I'm too tired to post comments on the recent duelings that have been happening. I'll have another read tomorrow.

And MTS, BGT-WeiDU IS released (except for this file I'm uploading of course, but you don't need it if you have btgt_mk3_112.exe).

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#97 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Modder
  • 1505 posts

Posted 14 February 2005 - 06:37 AM

I had only been paying attention to the other thread and neglecting this one. This is a bit long, but I've got a bit to catch up on.

If I may throw in my 2 cents here about Tutu v. BGT, there are currently the following mods for BGT, dark side of the sword coast, secret of bonehill and ntotsc. I don't believe any of these are compatible with Tutu (maybe dsotc is?).

View Post


DSotSC is BGT not Tutu, SoBH is available for both, and NTotSC has a BP-BGT port and may work for Tutu. As it's a BG mod, it should be convertable--but then again, so should DSotSC, and I've not heard of anyone playing NTotSC on a Tutu install.

[P.S. NOTE] If TuTu would be modified in a way suggested by Sim and got all the advantages of BGT then TuTu definitely rocks. However I really doubt that beside great ideas there are some real modders who would do this.

View Post

Well, two modders are trying. Whether they're what y'all would call real modders is subjective. :)

SimDing0, maybe you can clarify once and for all whether or not this has already been fixed for tutu?

FYI, BGT itself does not have this problem - even with 3D-acceleration enabled ;)

View Post

That's exactly why BGT is so huge--rather than finding a way to convert them to get around the green water problem, Bardez converted them manually (writing a small tool and tutorial to do so) and packaged them. This was one of my prime sticking points wuth Bardez when building the Mk3 package as I wanted to eliminate them entirely to cut down the package size. And yes, Tutu still has this issue, though if KD can put together a command-line app to do it automatically there's no reason it can not also be applied to Tutu.

And a certain Tutu teammember who shall remain nameless was the one who put together the MK3 installer.

View Post

Heh, 'tis me, no need to protect anonymity. The Mk3 package was the best I could do to implement a conversion algorithm with my limited skillset at the time--this was before I really learned how to use WeiDU and prior to my knowledge of IcewindGate and the underlying WeiMorph code.

We could have co-operated then and there to make BGT work with Tutu, but for whatever reason it didn't happen (I think by this stage Bardez was gone, but I'm not certain). Now, we've got another chance.

View Post

Bardez was not gone at the time, I think, but soon after. He came back a few times after that spellholdstudios.netand had some discussions with Ken in #teambg about how to change BGT to use a Tutu-style conversion process. Not necessarily using Tutu itself, but the idea of BGT being a conversion rather than a static package.

There's only one disadvantage that exists in the present version of BGT - it's huge size. Without tilesets it will be about 20MB of downloading size. So, I'm making a tool that will allow this to happen. First, it'll be necessary to extract areas from bg1 install using WeiDU, then - convert/rename it using that utility to BGT-BP 'working space'. That's all. Everything in that process can be coded just by plane .bat file. Put there the biffing and - that's it!

View Post


You've just described Tutu. :)

Once Ascension64 finishes BGT-WeiDU and King Diamond has finished his conversion program we can look at all three and take the best parts of them all to make a new BGTutu version.  Although there might be a few modders out there that are not happy if they have to make changes to their mods again.  :blush:

View Post


Trust me, I'd be so much happier making one set of code changes than having to maintain two sets of mods, and I suspect other modders would be as well.

Maybe it's time we bury the BGT vs Tutu thread and start a new one where everyone discusses how to combine both and get to one platform.  This would help the community the most I think.  We could have a thread where everyone can post their ideas and a workroom where the modders discuss what idea they can implement and how they are going to implement them. As modders I would put forward the Tutu team and Ascension64 working together.  :hug:

View Post


I think the only real solution to this whole debate, and the BGT vs Tutu discussion would be to combine them. They both have great features unique to each mod. Likewise, they have drawbacks unique to each mod. Now I know alot of you are saying "That is impossible MTS. They are fully diffrent and they could not be combined! I remember when people said that about SoS, TDD, and TS. Then a man named Horred came along and found a way to make it happen. Maybe instead of both sides wanting the other side to drop their project and work on their project, they should both work together on the BGTT (Baldur's Gate Tutu Trilogy).

View Post


I think combining their features would be the solution and NOT combining them entirely. If King Diamond really finishes his conversion tool, the size of BGT would be reduced to an acceptable rate. And then the main advantage of tutu over bgt (size) would be nullified (or at least reduced significantly).

View Post



Someone has advocated this... I suggest this as a good starting point: Some random jerk's post

There were advocates for adapting BGT as a conversion rather than a package on the old BGT boards as soon as Tutu was released, and as I mentioned, Mk3 was the best I could do in making BGT a pseudo-conversion. Granted, it was better than the 1GB+ packages (or the original 3GB) but still falls well short of the mark.

Unfortunately what's being lost here is that we do have an excellent opportunity to do this and blend the strengths of both without loss of content. Building BGT as a Tutu extension does not mean we need to lose DSotSC or NTotSC, though I'm not about to say they won't need some changes. As BP and its sundry are undergoing radical tehnology shifts and WeiDU recodes, it would be ideal to also undergo a major shift for BGT to save BP et al from another recode down the line. The sooner we get them on a unified platform, the sooner modders no longer need to deal with wasting efforts for two platforms instead of one.

Edited by CamDawg, 14 February 2005 - 06:38 AM.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.


#98 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 14 February 2005 - 06:42 AM

AAARRRGGGHHH!!! Here we go again!!!  I am going to have to go *off topic* and take a practical approach.  How early will you have this done KD?  I am currently uploading a large tilesets file to TheWizard and I need to know if I should stop it.  I think that would be much more urgent than all the sublime talk that is going on here at the moment.  This could REALLY be a waste of my time, and my poor ISPs resources.


Stop it immediately! :D
Possible terms: from this evening to 1-2 days more (depends on debugging and testing process).

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#99 jcompton

jcompton
  • Modder
  • 492 posts

Posted 14 February 2005 - 07:14 AM

All this angst just to get a Branwen zombie in BG2, eh?

"Tell me again how it is you ended up writing a Kagain romance, Sim..."

#100 cujo

cujo
  • Member
  • 216 posts

Posted 14 February 2005 - 07:16 AM

AAARRRGGGHHH!!! Here we go again!!!  I am going to have to go *off topic* and take a practical approach.  How early will you have this done KD?  I am currently uploading a large tilesets file to TheWizard and I need to know if I should stop it.  I think that would be much more urgent than all the sublime talk that is going on here at the moment.  This could REALLY be a waste of my time, and my poor ISPs resources.


Stop it immediately! :D
Possible terms: from this evening to 1-2 days more (depends on debugging and testing process).

View Post


No matter what I think we should all congratulate Ascension64 and King Diamond on their work to make BGT-WeiDU and to make the conversion of the tilesets. Congratulations to both of you and I will be looking forward to playing BGT in WeiDU. :thumb:

I'll have my other mods installed on top of it again of course. These mods are SoBH, DSotSC, NTotSC. This will be a very good test to see how BGT-WeiDU is doing. Although that there are going to be a lot of people that will finish the game before me I would still love to test it and get BGT-WeiDU as bug free as possible.