One of it, there're A LOT of BG1 stuff already exists in ToB installation. I think Black Isle guys were just too lazy to clean up everything, so they left some resources to make our work easier....
Yep, noted that already. For example, instead of manually 'fixing' the CREs with
DLTCEP/
NI using the information from the BP-
BGT.tp2 file, I simply extracted most of the CREs from the
BG1 installation and threw them in.
Especially for sounds. So I already have BGT installation .bat file with only necessary wavs being imported from bg1. This reduces a final install size on up to 100MB. So you can skip this small step. It's done.
That sounds good. Maybe you could just give me a file list of the WAVs since I already have a large WAV folder and my batch just copies it all over and BIFFs it straight away. I guess the .bat will do if you are willing to send it over.
But some of items, creatures, scripts(!) (and everything else) are there too partially. They are just need to be revised for changes/variations.
Already done, mostly... The important thing here is the StrRefs. I have pretty much stamped out most of these because most StrRefs for
BG1 are still contained in exactly the same position as the
BG2 dialog.tlk file. Very useful, huh?
For now I separated clearly BG1 stuff from Ascension/Baldurdash resources to make life easier, 'coz we can borrow that stuff from SoS/TDD Horred's install (he did that twice for now - proper Acs/BD-weidu for those 2 mods ). That will save a little time and efforts IMHO as well.....
Again, could you give me a filelist?
And one more.... I took a quick look at BP-BGT contents and I'm almost sure now that that is everything we need to concentrate attention at...'coz it duplicate BGT contents. May be with some alterations that should be figured out.... And it IS WeiDU
mostly, I took the first couple of days separating which files were only in
BGT, which were replaced by BP-
BGT, which were new in BP-
BGT, which were replaced by BP-
BGT-
NeJ Patch 313, and which were new in BP-
BGT-
NeJ Patch 313. Seems like I am several steps ahead of you at the moment.
@Ascension64: Are you interested in removing the XPPatcher from the new BGT install? I could code a few .tp2 lines for you that do the same stuff.
Already done. But thanks for the offer.
Just a little progress update for everybody now...
The install works quite well at the moment. A number of CREs and DLGs have references to sections of IDS that really shouldn't appear, so I am suspecting that all these files that are generating the WARNINGS from
WeiDU are NOT
BG1 (i.e. entries in GTimes.IDS, Spell.IDS, Stats.IDS, and Shoutids.IDS). Secondly, some internal labels in DLGs are missing, but they will be very easy to sort out when I fix the bug described below. They are all the errors I know of so far.
On another note, the game has some trouble running. KD, you might know something about the game freezing on the LOADING AREA screen. It seems to happen with all the
BG1 areas I try to CLUAConsole into (and starting a new game) so I suspect it might be some mismatch with tilesets or WEDs or something, but I need some suggestions here.
One thing to work on is the changed GUI. I know
CtB has a very simple one that replaced the NEW GAME button with BALDURS GATE I and the TUTORIAL button with BALDURS GATE 2. Should be very easy to do.
Currently, the package can be installed WITHOUT
BG1 installed. I know this is not ideal because it bumps up the installation size a fair bit, but the reason why this is so at the moment is because
WeiDU is unable to open
BG1 and extract files into
BG2 (as far as I know that is). Just like Bardez did, a .bat file would work at the start of the install to extract necessary files, but then whats the point of
WeiDU?
Edited by Ascension64, 08 February 2005 - 07:55 AM.