The Hardcore rules are here, with most systems implemented and even augmented. Hunger, thirst, and fatigue are a factor here. Hunting, fishing, even pies and beercrafting. Resting is set to once every 8 hours. Bleeding to -10HP, I did a variation on the 'soul fragment' system. 2% of your XP are stored in this upon death. You can buy the fragment off from the priest at 10GP per point, or work it off in combat. Combat will only give you 30% of your earned XP until the debt is paid--the other 70% goes to pay the debt.
I used CNR for my craft system. I also added a lot of recipes--items up to +6 can be crafted. The special abilities of these items make them amongst the most powerful in the game. Inspired by Internode's "Drow Wars" craft system--the best I've seen out there. (I didn't copy it, theirs is still way better tha mine.) I've made a whole new set of "beauty icons" (gathered from arounf the vault) for thecomponents. This was my #1 complaint with CNR--it looked ugly.

The components for the "wings Quest" are also crafted. This is to both encourage use of the craft system and party (group) participation.
No "craft farms" here--the components are spread throughout the world. General rule of thumb: the better the item the ingredients make, the harder they are to get.

Kittrell's banking system runs the finance section. A great system this; includes interest, a loan officer, and an investment broker! Just in case you missed out on these in real life.

Player housing is fully functional. I even included a full line of CNR craftable furniture, in case you want to beat the rush at the crafting halls. And every house would not be complete without an ale keg...

There is a rather robust wandering monster system here; checks made hourly, and at resting time. watch your backs...

I've added an all-new epic quest to the game, with about 25 areas. Also, a northern tundra section with its own Ice Giant Jarl. About 15 new areas there.
Speaking of areas--thanks to the Leutian Kane crew for trading areas and systems with me. Glad the modding community spirit we got going in BG2 could be emanated in NWN as well! I included about 100 custom areas from that nordock's version. Puts the mod up to 588 areas! (EDIT: I've gathered there is a dispute amongst crew members/former crew members in that mod, more recently than when I did all this--if this affects my using any of these areas, please let me know ASAP. I don't see why it would; it's not like I'm profitting from this at all, just trying to expand the players' fun. Full accredidation will be given, of course--but I can make areas as easily as the next guy, if absolutely imperative...)
The CEP is part of this, with the creatures integrated into the spawns. I didn't "beautify" the areas with all their lovely placeables--trees, etc.; perhaps in the future if i can't find way too many other things to do, as per usual.... :online2long:
I recently added the PRC to the mix! Cool stuff here.... 50 new races, about 100 new prestige classes, and lots of new feats and spells. The more, the merrier, as they say. I used their in-game character creation convo, by primogenitor. Keeps dm's & players from passing .bic files back & forth in the mail. I haven't fully integrated the new races into their own starting zones yet, but I might in the future. They currently default to the surface, the drow, or the duergar. First one I'll add is DeepGnomes, and probably put the deep halflings there too. Next would be a place (in the underdark) for the humanoid races--so they aren't part of drow/duergar society.
Lots of other treats here too, both big and small. Play and discover them.
This mod will require a custom hakpak, for some new tilesets and item icons. All 3 games, CEP and PRC as well (several hak's in PRC mod). Also, NWNX2 and a MySQL server--with Fast French's NWN-FF plugin's--if you're running the server for it. You may be able to get by with MS-SQL--but as I do not have MS access, I really cannot say...

I'm no SQL expert, I roughed my way through this part with my eyes closed and a prayer book in hand--so please don't ask me about setting it up---ask the experts!

This is intended for multiplayer, server play. Solo players may find themselves in over their head. Don't say I didn't warn ye....

All the files will be available on the Vault, within a couple days. I'll post the links as soon as I have them.
Let the games begin! :thumb: