item pricing
#2
Posted 30 January 2005 - 08:37 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#3
Posted 01 February 2005 - 08:57 PM
Can you be more specific as to what you think is messed up and what you are trying to determine prices for?
#5
Posted 03 February 2005 - 12:19 PM
Armour
Chainmail Armour: 75gp
Full Plate Mail Armour: 4.000-10.000gp
Hide Armour: 15gp
Leather Armour: 5gp
Platemail Armour: 600gp
Splint Mail Armour: 80gp
Studded Leather Armour: 20gp
Helmet: 8gp(Basinet), 30gp(Great Helm)
Shield, Buckler: 1gp
Shield, Small: 3gp
Shield, Medium: 7gp
Shield, Body: 10gp
Ranged Weapons
Arrow: 3sp/12(Flight), 3sp/6(Sheaf)
Bolt: 1sp(Light), 2sp(Heavy), 1gp(Hand)
Sling Bullet: 1cp
Dart: 5sp
Composite Longbow: 100gp
Longbow: 75gp
Shortbow: 30gp
Crossbow, Heavy: 50gp
Crossbow, Light: 35gp
Melee Weapons
Battle Axe: 5gp
Hand or Throwing Axe: 1gp
Dagger or Dirk: 2gp
Flail: 8gp(Horseman), 15gp(Footman)
Polearm, Halberd: 10gp
Warhammer: 2gp
Club: -
Mace: 5gp(Horseman), 8gp(Footman)
Sword, Short: 10gp
Sword, Long: 15gp
Sword, Bastard: 25gp(One or Two-handed)
Sword, Two-Handed: 50gp
Sword, Scimitar: 15gp
Sling: 5cp
Spear: 8sp
Quarterstaff: -
#7
Posted 03 February 2005 - 11:24 PM
You weren't supposed to be able to buy them, like in 3rd Edition and v3.5.
#8
Posted 04 February 2005 - 06:47 AM
Well, the problem with magical items is, that AD&D or 2e AD&D, only has an experience bonus when it came to magical items. Finding magical items was a players no.1 source of getting experience.
You weren't supposed to be able to buy them, like in 3rd Edition and v3.5.
*Looks at his 1st edition books and notes both a column for XP and GP value on all magic items.*
Rules for buying them were strict, but a well DM'd campaign still made shopping a potentionally interesting adventure in itself. (Not to mention finding a store that carried all those spell components you burned up getting that XP.)
The great wolf Fenrir gapes ever at the dwelling of the gods.
#9
Posted 05 February 2005 - 08:44 AM
if you need a guideline use 5 to 20 times the XP value for creating the item, in gp. Potions may be a little less, really rare items can be alot more.
I cannot imagen a staff of the magi or a vorporal sword going for less than the price of a few warships, several hundred square miles of good land, or a castle.
That would be in pen and paper. In BG2 and most other comuter games things are far easier to get.
Edited by oralpain, 05 February 2005 - 08:45 AM.
#10
Posted 05 February 2005 - 12:30 PM