Edited by horred the plague, 18 March 2005 - 10:36 AM.
The New Face of BP
#141
Posted 18 March 2005 - 10:34 AM
#143
Posted 21 March 2005 - 05:46 AM
I made it through the D and E BAF files this morning. 430 BAF's left to go.
In the process, I eliminated dozens of unneeded GLOBAL variables (switched them to either AREA or LOCALS).
#144
Posted 21 March 2005 - 06:30 AM
Should I install BP now or hold off till 170 you think?
#145
Posted 21 March 2005 - 08:47 AM
Nice work man.
Should I install BP now or hold off till 170 you think?
I guess that depends on how bad you want to play it.
I'm not giving a release time, or expected release time--cause then people will nail me down to it. As this is supposed to be a fun, recreational activivty for me--I don't want that kind of stress attached to it.
Not sure if that helps your decision or not, but that's where things stand.
#146
Posted 21 March 2005 - 01:02 PM
Thanks for all your work dude
#147
Posted 22 March 2005 - 01:56 AM
No worries dude, your doing a damn good thing for us all. I think I will try and wait a while untill I get Tales then go from gobsh*te to godhood
Thanks for all your work dude
Horred
I have a pretty major question here:
I already (as you know) have a BP install and am partway through the game--I've been doing more modding of some spells than playing, so I'm not that far into the game (perhaps 20% through SOA...I've completed about maybe 10 sidequests (still in chapter 1, my Paladin is level 10; transferred from BG1 at level .
If I decide to install BP 1.70, with all the weidu mods, will I have to start a new game again or will I be able to continue my existing game? (I REALLY do NOT want to deal with those freaking spectral trolls that keep going "cannot target spells on invisible creatures", when I have no one with a flaming weapon, and then some other troll rams through my defensive wall and takes out Nalia and Aerie -.-....boy that was a HARD fight. That plus your improved AI make for a REALLY REALLY difficult time
#148
Posted 22 March 2005 - 05:47 AM
No worries dude, your doing a damn good thing for us all. I think I will try and wait a while untill I get Tales then go from gobsh*te to godhood
Thanks for all your work dude
Horred
I have a pretty major question here:
I already (as you know) have a BP install and am partway through the game--I've been doing more modding of some spells than playing, so I'm not that far into the game (perhaps 20% through SOA...I've completed about maybe 10 sidequests (still in chapter 1, my Paladin is level 10; transferred from BG1 at level .
If I decide to install BP 1.70, with all the weidu mods, will I have to start a new game again or will I be able to continue my existing game? (I REALLY do NOT want to deal with those freaking spectral trolls that keep going "cannot target spells on invisible creatures", when I have no one with a flaming weapon, and then some other troll rams through my defensive wall and takes out Nalia and Aerie -.-....boy that was a HARD fight. That plus your improved AI make for a REALLY REALLY difficult time
The hard times are what make it so fun, in most players' opinion.
You probably will have some difficulties running your old game. or at least will miss some new content (like Yacomo's new worldmap e.g.). It "should" run okay--I cannot guarantee this without 1) finish it and 2) trying that.
#149
Posted 24 March 2005 - 10:17 PM
Futurama quotes rock
#150 -Uninvited Guest-
Posted 27 March 2005 - 07:00 AM
Sorry if I could've got my answer easily by reading some of the f***ing manuals.
#151
Posted 27 March 2005 - 01:52 PM
I Ride for the King!
a.k.a. Chev
#152
Posted 27 March 2005 - 06:07 PM
...although it is not recommended at the moment. There has already been a report about TS songlist making SONGLIST.2DA too long, so I guess all I really need to say is that I haven't checked up much on compatibility since KD started with his fixes.BP 1.7 should work with the new BGT.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#153
Posted 08 April 2005 - 07:17 AM
Leaving the kits into the TDD mod isn't a bad thing now that there is a mod that allows you to remove them again. What we really need is someone crazy enough to build a program (not a mod) to install and remove kits from a game. Any C++ programmers out there looking for a good class project?
Umm, I'm already working on a silly little command line utility which helps the user to edit the k_*_*.2da files. It's almost done, if I have the time it'll be ready by the end of the day (GMT +1) . It is not a big deal though. Just a command line prog, no mouse support, etc. It collects data from kitlist.2da, and then edits the selected k_*_*.2da as the user wishes.
If this is not enough, just tell me what else it shoud do. I can make my program delete/copy files without any problem.
PolarBear,
I didn't see if you had finished that utility. I'd be *very* interested to try it if it's done and where it is. If you're still working on it, sorry, don't mean to be pushy.
#154
Posted 08 April 2005 - 03:24 PM
#155
Posted 08 April 2005 - 04:37 PM
I Ride for the King!
a.k.a. Chev
#156
Posted 08 April 2005 - 09:37 PM
Not 100% sure if this is the only reason for Kelsey's incompatibility. But if this in fact is the only problem, then all the makers of Kelsey and other mods would have to do is finally stop using PlaySong() and use PlaySound() insteadI think the incompatiblity with Kelsey is with the song list wich is full with BP-BGT. There has been some work on opening some slots on the list.
WeiDU does not make mods compatible automatically, it only helps. The mod maker still has to take care when it comes to limited engine resources or when modifying existing resources. You really cannot blame BP if such problems arise, they are simply the consequence of mod makers not caring too much about compatibility
MosPack 0.92 (mirror)
Yacomo's Cave
#157
Posted 08 April 2005 - 11:17 PM
Not 100% sure if this is the only reason for Kelsey's incompatibility. But if this in fact is the only problem, then all the makers of Kelsey and other mods would have to do is finally stop using PlaySong() and use PlaySound() insteadI think the incompatiblity with Kelsey is with the song list wich is full with BP-BGT. There has been some work on opening some slots on the list.
WeiDU does not make mods compatible automatically, it only helps. The mod maker still has to take care when it comes to limited engine resources or when modifying existing resources. You really cannot blame BP if such problems arise, they are simply the consequence of mod makers not caring too much about compatibility
No, the songlist was not the only issue. We also have a conflicting STATS.IDS file. JC is using the old expanded version, which was tested by Avenger (maker of DLTCEP) and I to have several fallacies. The one that was designed for BP works right, without side effects--if you really want to know more about this, search around the threads here or download the detectable stats package from BP Yahoo site.
#158 -Guest-
Posted 09 April 2005 - 02:06 AM
#159
Posted 09 April 2005 - 03:06 AM
So is BP-BGT using PlaySound()? (I'm also extremely sceptical that PlaySound() would work with the same effectiveness as PlaySong(). The Imoen Romance gives an excellent demonstration of it causing huge lag, for starters.)Not 100% sure if this is the only reason for Kelsey's incompatibility. But if this in fact is the only problem, then all the makers of Kelsey and other mods would have to do is finally stop using PlaySong() and use PlaySound() instead
This is funny. The people who use WeiDU and append to files where possible are the ones who don't care about compatibility?WeiDU does not make mods compatible automatically, it only helps. The mod maker still has to take care when it comes to limited engine resources or when modifying existing resources. You really cannot blame BP if such problems arise, they are simply the consequence of mod makers not caring too much about compatibility
#160
Posted 09 April 2005 - 03:36 AM
So a CtD upon startup is better? And if you have a look at the BGT-WeiDU thread you can see, that KD is indeed trying hard to free slots.So is BP-BGT using PlaySound()? (I'm also extremely sceptical that PlaySound() would work with the same effectiveness as PlaySong(). The Imoen Romance gives an excellent demonstration of it causing huge lag, for starters.)
Sim, like so often, you are trying to twist my remark here to your liking. If you read my post again, you can see that I am just saying that you still have to 'take care' - there are lots of so called WeiDU-mods out there that actually override files instead of appending to them, prepend scripts without considering their content or alter files without considering that other mods might do so as well. WeiDU cannot fix such bad practice for a modder automatically, it just does what you tell it to do. You still have to consider in which way your changes may affect other mods. And unfortunately many modders only care that their own mods work when used alone and as soon as compatibility issues arise they blame that the other mods are the cause.This is funny. The people who use WeiDU and append to files where possible are the ones who don't care about compatibility?WeiDU does not make mods compatible automatically, it only helps. The mod maker still has to take care when it comes to limited engine resources or when modifying existing resources. You really cannot blame BP if such problems arise, they are simply the consequence of mod makers not caring too much about compatibility
Edited by Yacomo, 09 April 2005 - 03:38 AM.
MosPack 0.92 (mirror)
Yacomo's Cave