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#121 horred the plague

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Posted 15 February 2005 - 07:41 AM

Unpacking 4880 tiles in SOS\TIZ/AR4300.tiz to SOS-TIS2/AR6800.tis

Is this renaming of AR4300 to AR6800 correct?

Yes, it is. You'll see why when you try and install BGT...if you do

I had a look at it and both AR4300 and AR6800 are taken up by BGT. Weird.

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Oh well, back to 4370 like I had it originally...


Internal Dialog label errors are a pain in the a$$ to track down. Usually, they are the result of a typo; all you can do is look at the file and make your best guess.

And if the fixes wait on me to do so (I'll be working on NWN for at least the rest of the week)--yes, I'll make a version 2 and a 1 ==> 2 patch. Small enough I won't bother the Wizard with it; I'll put it on the Yahoo site.

EDIT: Okay, I looked again, while I'm runnning disc cleanup. I was right in the first place about AR4300-->AR6800. It's still AR4370.are in the game--just the WED referrences AR6800, which is the same TIS as AR6800 in BGT. Both use the Friendly Arms Inn file. In fact, if you wanted to--you could skip adding this in a BP-BGT type package. It's a duplicate, and I was making my own little effort to save on duplicate filespace. Perhaps I should have done the same with the Beregost TIS file...

See--on occasion, there is an method to my madness--even if I can't recall it at the time. :D

Edited by horred the plague, 15 February 2005 - 08:41 AM.


#122 horred the plague

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Posted 15 February 2005 - 09:30 AM

Okay....while I'm still waiting for disc cleanup to finish, I made a quick-fix patch for TDD. I added weidu.exe support, tisunpack.exe, and I cleaned out the bAR2800.bcs duplicate. (If you look in the tp2 file, you'll see the proper entry, for the baf, was only a couple of lines below it.)

I didn't see these duplicate entries for the kits that you mentioned; if you know what you're talking about, and care to fix it; upload it to the yahoo site. Or, if the site won't let you, send the pack to me via e-mail and I will. ;)

SoS fix will have to wait a bit; like I said, those dialog labels are a pain to track down. Coming from SoS, I can almost 100% say that they are not quest entries, but some clever banter from one area or another.

EDIT: If you already have either of these mods installed, uninstall them before adding the fixes and run them again. Note that neither of these are mandatory, unless you did not have tisunpack/weidu in your folder, and the thing installed a complete mess for you. It was just cosmetic surgery, and anyone who has the heap of mods present is 99.5% likely to already have these files in their game folder.

Edited by horred the plague, 15 February 2005 - 09:33 AM.


#123 Andyr

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Posted 15 February 2005 - 09:41 AM

Internal Dialog label errors are a pain in the a$$ to track down. Usually, they are the result of a typo; all you can do is look at the file and make your best guess.


Most people find it a good idea to label their dialogue states with descriptive names (e.g. JanViconiaGlueChat) rather than numbers (e.g. 207) as it makes it easier to track down what goes where. :)
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#124 horred the plague

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Posted 15 February 2005 - 10:08 AM

Most people find it a good idea to label their dialogue states with descriptive names (e.g. JanViconiaGlueChat) rather than numbers (e.g. 207) as it makes it easier to track down what goes where. :)

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Well, wonderful as that is---these mods were pre-weidu, and no such thing could be done. This keen advice does not apply, in this instance.

Oh; SoS fix pack is also uploaded, with everything except these 5 label errors, taken care of.


till the next round....hehe *heads to his corner, and adjusts his boxing gloves*

#125 Andyr

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Posted 15 February 2005 - 11:39 AM

Yeh, I figured it might not be much help now, but thought I'd mention it for the future for any other modders reading this.
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#126 Ascension64

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Posted 15 February 2005 - 03:44 PM

Okay....while I'm still waiting for disc cleanup to finish, I made a quick-fix patch for TDD. I added weidu.exe support, tisunpack.exe, and I cleaned out the bAR2800.bcs duplicate. (If you look in the tp2 file, you'll see the proper entry, for the baf, was only a couple of lines below it.)

I didn't see these duplicate entries for the kits that you mentioned; if you know what you're talking about, and care to fix it; upload it to the yahoo site. Or, if the site won't let you, send the pack to me via e-mail and I will. ;)

SoS fix will have to wait a bit; like I said, those dialog labels are a pain to track down. Coming from SoS, I can almost 100% say that they are not quest entries, but some clever banter from  one area or another.

EDIT: If you already have either of these mods installed, uninstall them before adding the fixes and run them again. Note that neither of these are mandatory, unless you did not have tisunpack/weidu in your folder, and the thing installed a complete mess for you. It was just cosmetic surgery, and anyone who has the heap of mods present is 99.5% likely to already have these files in their game folder.

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There is an extremely easy way to track these things down. I did this with about 50 internal label errors in the BP-BGT-NeJ Patch 313 package.

Create a .bat file and put in the following line (modified to suit your errors):

findstr /I /C:"<string>" <files> >> <output file>
e.g. findstr /I /C:"EXTERN ~EDWINJ~ 95" *.d >> log.txt

findstr command looks for strings that match.
/I is a flag that sets to non-case-sensitive
/C:"<string>" is a literal string that you want to search for (so it takes into account spaces)
<files> are which files you want to search through (be careful putting *.* because it will look through your output file as well if it is in the same directory)
>> <output file> this causes the findstr to output to your <output file>

For the example, I am trying to find the string EXTERN ~EDWINJ~ 95 in all my .D files, without case-sensitivity, and outputting the results into log.txt. Then I would open log.txt and at the beginning of each line will be the filename with the string I am looking for along with the line that string is. I would open up the appropriate .D file and do a search for EXTERN ~EDWINJ~ 95 and then correct it. Hope this saves a lot of detective work.

[EDIT] Don't get Horreds little patches yet. I wasn't clear about where to put the WeiDU check. I'll try to upload a fixed one.

[EDIT] All the fixed ones have been upload. I've basically recoded the DOS stuff into WeiDU code so it works as normal.

Edited by Ascension64, 15 February 2005 - 04:08 PM.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#127 horred the plague

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Posted 15 February 2005 - 07:46 PM

All the fixed ones have been upload.  I've basically recoded the DOS stuff into WeiDU code so it works as normal.

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Thanks, Ascension; I've been wrestling with a bug in my NWN mod that literally appeared out of nowhere, all-@#$%ing-day-long! Driving me crazy, as I'm sure you can see. Hopefully, it's fixed now. :unsure: I'll know soon....


I deleted all of the old packages from the site, so nobody gets confused (including me). :P

P.S: Today, I officially inherited even more "things to do" in ModLand---you all will see soon enough what I mean. Don't get me wrong; I have no problem helping out an old friend in need... ;) I'm going to let them be the one to tell you, however... :ph34r:

#128 AnnabelleRose

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Posted 19 February 2005 - 04:38 PM

I am wanting to do a new install soon. Any word on TS being compatable with TDD and SoS yet? Not trying to nag anyone into rushing. Just if it is going to be a while, I was going to go ahead and skip it this install.

- The transitioned former modder once known as MTS.


#129 horred the plague

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Posted 19 February 2005 - 06:31 PM

I am wanting to do a new install soon. Any word on TS being compatable with TDD and SoS yet? Not trying to nag anyone into rushing. Just if it is going to be a while, I was going to go ahead and skip it this install.

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I released a TS compat days ago--get it from the bp yahoo site

#130 horred the plague

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Posted 28 February 2005 - 04:05 PM

Just a short progress update:

As many know, I've been swamped with my NWN mod of late. Things are tapering down there for the moment (less bugs--the rest is enhancement, which can wait a bit). I made some progress on the BP bafs today--sorted through about 80 of them. This leaves about 580 to go...and 25 D files.

I caught some of the TDD fixes I had done, and put them in the TDD-weidu folder. Thus, there will be a new version of this in the future (I needed one anyways, so the fixes on BP yahoo can get incorporated into it). I'll wait until I'm done with BP, so there won't be a long string of versions. We all know how people whine about the download times...perpetually, at times. :rolleyes:

#131 horred the plague

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Posted 16 March 2005 - 09:11 AM

Okay, here's an update, for those who have been waiting patiently/impatiently.

I "think" I finally have my NWN mod stabilized. It's been an arduous few weeks, for those who have followed that forum know.

I'm taking the rest of the week off from modding. 60+ hours a week of modding for the past few has me craving a break. Well deserved, IMHO.

After that, and barring any major issues with the NWN mod--I'll be returning full-force to BPv170. I plan to get this released, and finally be done with this. Experience has taught me this may not be the case--something inevitably gets overlooked in a project of this magnitude. But I can hold high hopes, at least. :D

Thanks for your patience (those that have demonstrated it). I didn't forget about you all. I was supposed to do the NWN mod BEFORE even doing TDD and SoS weidu, if you recall.

With the great progression in other mods (BGTweidu, BGT-Baldurdash, the great new worldmap, SirBillyBob's updates, etc)--maybe we can get a version of this out that can reach the mass appeal this project has deserved for so long. At the very least, an installation procedure that doesn't require a degree in programming and a shiny new set of prayer beads.

See you all next week (I might still check in on the forums--any modding done is "strictly" voluntary, though).

As always,

Cheers!

And Happy Gaming!

Horred

#132 bpfan

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Posted 16 March 2005 - 10:37 AM

Enjoy your break, Horred!

It't be REALLY sweet if 1.7 was out by the first week of April. My wife's gonna be out of town, I can take a few days off from work and have some uninterrupted, no-nag BP good fun!

Or not. Don't rush on my account. If you can't do it to your satisfaction, it's not like I won't find something else to entertain me.

But it really would be sweet.

#133 AnnabelleRose

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Posted 16 March 2005 - 10:59 AM

Enjoy your break, Horred!

It't be REALLY sweet if 1.7 was out by the first week of April.  My wife's gonna be out of town, I can take a few days off from work and have some uninterrupted, no-nag BP good fun!

Or not.  Don't rush on my account.  If you can't do it to your satisfaction, it's not like I won't find something else to entertain me.

But it really would be sweet.

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I could not agree more. Any estimated time on the Drow mod mods you were working on for the BP series, Horred? No rush, just curious if that is going to be part of the 1.7 release.

***EDIT*** Because I have been asked, no my snide comments on another board were not about Horred or any of the components of this project. Pleanty have tried to help me here when I have problems.

Edited by MajorTomSawyer, 16 March 2005 - 06:45 PM.

- The transitioned former modder once known as MTS.


#134 horred the plague

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Posted 16 March 2005 - 10:45 PM

Enjoy your break, Horred!

It't be REALLY sweet if 1.7 was out by the first week of April.  My wife's gonna be out of town, I can take a few days off from work and have some uninterrupted, no-nag BP good fun!

Or not.  Don't rush on my account.  If you can't do it to your satisfaction, it's not like I won't find something else to entertain me.

But it really would be sweet.

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I could not agree more. Any estimated time on the Drow mod mods you were working on for the BP series, Horred? No rush, just curious if that is going to be part of the 1.7 release.

***EDIT*** Because I have been asked, no my snide comments on another board were not about Horred or any of the components of this project. Pleanty have tried to help me here when I have problems.

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You realize you're telling me to enjoy my break, in the same breath that you're pushing for a release deadline ?!? How contradictory is that?

I'm not rushing on anybody's account, including my own. When it's done, it's done. You want deadlines set? Send me a paycheck, then we'll talk. :P

Drow mods? What gave you the idea I ever had a moment of free time to do something fun like that? Too many other requests/pleas/demands around here to do anything fun. Fun is not allowed, when I am concerned, it seems. Work, work, work, appease the masses, work some more. Occasionally get thanked for it. Then, bugs, bugs, whine, wah, you dirty %^%$^, my muppet didn't dance when he should have, etc, etc, etc. And so on, ad infinitum.

Damn, this sounds like a great hobby. Sign me up! :P

Edited by horred the plague, 16 March 2005 - 10:47 PM.


#135 Chevalier

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Posted 16 March 2005 - 10:48 PM

Thank you!!!!


Horred

I Ride for the King!


a.k.a. Chev


#136 horred the plague

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Posted 16 March 2005 - 10:50 PM

Thank you!!!!


Horred

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*Dives head-first into the nearest meat grinder* :devil:

#137 Yacomo

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Posted 16 March 2005 - 10:54 PM

:blush: :hug: :wub: :ph34r:

Edited by Yacomo, 16 March 2005 - 10:55 PM.


#138 -Guest-

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Posted 17 March 2005 - 02:59 AM

I'm not rushing on anybody's account, including my own. When it's done, it's done. You want deadlines set? Send me a paycheck, then we'll talk. tongue.gif



How much are we talking? We could take up a collection. :lol:

#139 Rubberduck

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Posted 17 March 2005 - 10:57 AM

Yeah, good idea. I'll be the investment manager in charge. Gonna make some extra bucks for you, horred. Guess i could handle that, for a little fee of course B)

#140 AnnabelleRose

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Posted 17 March 2005 - 12:56 PM

You realize you're telling me to enjoy my break, in the same breath that you're pushing for a release deadline ?!? How contradictory is that?

I'm not rushing on anybody's account, including my own. When it's done, it's done. You want deadlines set? Send me a paycheck, then we'll talk.  :P

Drow mods? What gave you the idea I ever had a moment of free time to do something fun like that? Too many other requests/pleas/demands around here to do anything fun. Fun is not allowed, when I am concerned, it seems. Work, work, work, appease the masses, work some more. Occasionally get thanked for it. Then, bugs, bugs, whine, wah, you dirty %^%$^, my muppet didn't dance when he should have, etc, etc, etc. And so on, ad infinitum.

Damn, this sounds like a great hobby. Sign me up!  :P

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A bit contradictory, I'll admit. I just get rather excited at the thought of more Horred mods.

As for paying for your mods? They would be paying for, no doubt about that.

From here:

....and see how it compares to my reworks. As I've only made it as far as chapter 3 in bg2 (I have "plans" for the underdark, so I'm taking my time--hehe)

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And from here:

Expected to be finished, and released, within the next two weeks. Shortly thereafter, I'd like to get started on the BG2 mod. SPOILER ALERT!!














Modders/artists with at least a casual knowledge of the Drow series by Gary Gygax a big plus. I'm thinking along the lines of a PnP remake.  :whistling: Maybe we can round things off with a custom adventure, involving that arch-villian Horred the Plague and his father Orcus, in the ToB portion of the game--just for kicks.  B)

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Just curious about that.

- The transitioned former modder once known as MTS.