The New Face of BP
#61
Posted 30 January 2005 - 04:35 AM
....is it compatible with a german version of BG2 ????
Not that i would hasitate to buy myself a us-version, but i do love my game the way it is
Keep on rollin' Horred :thumb:
#62
Posted 30 January 2005 - 05:57 AM
Btw, SirBillyBob, did you check it out? Any comment on it?
PS: I won't be available until next weekend, have fun meanwhile.
And keep up good work Horred !
#63
Posted 30 January 2005 - 06:19 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#64
Posted 30 January 2005 - 06:34 AM
For some reason, zip files are corrupt when I download them. I have WinRAR 3.30, do I need to upgrade again?Meanwhile I updated this thingie. Sprayed a bug, and added the neccessary .2da files to the package, so ppl don't have to export them manually. If something is wrong with it, e-mail me (lacos@hungary.org).
Btw, SirBillyBob, did you check it out? Any comment on it?
PS: I won't be available until next weekend, have fun meanwhile.
And keep up good work Horred !
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#65
Posted 30 January 2005 - 07:03 AM
Interesting. I have exactly the same WinRAR 3.30 as you SirBillyBob and I had no problems with the archive.For some reason, zip files are corrupt when I download them. I have WinRAR 3.30, do I need to upgrade again?Meanwhile I updated this thingie. Sprayed a bug, and added the neccessary .2da files to the package, so ppl don't have to export them manually. If something is wrong with it, e-mail me (lacos@hungary.org).
Btw, SirBillyBob, did you check it out? Any comment on it?
PS: I won't be available until next weekend, have fun meanwhile.
And keep up good work Horred !
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#66
Posted 30 January 2005 - 09:04 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#67
Posted 30 January 2005 - 09:25 AM
eeerrrhm, i'm sorry to ask the mighty one such simple question but...
....is it compatible with a german version of BG2 ????
Not that i would hasitate to buy myself a us-version, but i do love my game the way it is
Keep on rollin' Horred :thumb:
Not currently, but something is in the works to convert this to the .TRA system. A loyal fan has been working on a French version of BP for months now; we may convert this over. As far as German goes--you'll have to make your own, I don't Spreche de Deusche very well, despite my German ancestory (I'm sure you can see that, with my spelling).
#68 -Guest-
Posted 30 January 2005 - 10:05 AM
eeerrrhm, i'm sorry to ask the mighty one such simple question but...
....is it compatible with a german version of BG2 ????
Not that i would hasitate to buy myself a us-version, but i do love my game the way it is
Keep on rollin' Horred :thumb:
Not currently, but something is in the works to convert this to the .TRA system. A loyal fan has been working on a French version of BP for months now; we may convert this over. As far as German goes--you'll have to make your own, I don't Spreche de Deusche very well, despite my German ancestory (I'm sure you can see that, with my spelling).
You're forgiven
Guess i've to buy myself a nice english collectors set
Maybe i should try out first if it is compatible. Because the old BP did work out fine for me. If someone can live the language mixture in some dialogues.
#69
Posted 30 January 2005 - 03:34 PM
I think there's a misunderstanding here. I don't see any reason why you couldn't install a mod on your german version. After all, mods work fine with a French version, which, as far as I know, share the same exe file.Guess i've to buy myself a nice english collectors set
I assume Horred was talking about the mod itself not being in german.
As for the French translation, Horred, considering your current speed on the new BP and our speed on the translation, we'll have to switch to TRA format much before the end of the translation work. For TRA conversion, I submitted a sample BAT file some time ago in the translation forum (based on what I did for Epic Endeavours) if you're looking for a partially automated conversion.
#70
Posted 30 January 2005 - 04:59 PM
As for the French translation, Horred, considering your current speed on the new BP and our speed on the translation, we'll have to switch to TRA format much before the end of the translation work. For TRA conversion, I submitted a sample BAT file some time ago in the translation forum (based on what I did for Epic Endeavours) if you're looking for a partially automated conversion.
While they aren't yet implemented, I have made .TRA files for TDD and SoS. I suppose they are interchangeable with my current --text D files. Note that I have no experience in working with TRA's (just learned how to make them). I couldn't get the APPEND-ing D files to make .TRA's either.
I'll be releasing the first versions of these two in a couple days; I suppose the .TRA version can be added at a later date then (i.e., when the translation is done). As I've previously stated; new versions will be much easier to implement in this format, than the old-fashioned "master tlk file".
#71
Posted 30 January 2005 - 11:07 PM
I think there's a misunderstanding here. I don't see any reason why you couldn't install a mod on your german version. After all, mods work fine with a French version, which, as far as I know, share the same exe file.Guess i've to buy myself a nice english collectors set
I assume Horred was talking about the mod itself not being in german.
As for the French translation, Horred, considering your current speed on the new BP and our speed on the translation, we'll have to switch to TRA format much before the end of the translation work. For TRA conversion, I submitted a sample BAT file some time ago in the translation forum (based on what I did for Epic Endeavours) if you're looking for a partially automated conversion.
No, there is no misunderstanding. I know that it works with my german version. I played the whole game with the OLD BP on top of my german installation. I was just wondering wether there are problems regarding the new weidu version.
Let's put it this way, i believe for the sake of stability and compability a us-version would definitly be a wise solution.
And i get a chance to listen to some (hopefully) sexy voices of my favourite female npc
#72
Posted 31 January 2005 - 02:09 PM
Adapting Epic Endeavours to TRA usage brought me some experience in that field. I think it's much easier than making a complete WeiDU conversion.While they aren't yet implemented, I have made .TRA files for TDD and SoS. I suppose they are interchangeable with my current --text D files. Note that I have no experience in working with TRA's (just learned how to make them). I couldn't get the APPEND-ing D files to make .TRA's either.
I'll be releasing the first versions of these two in a couple days; I suppose the .TRA version can be added at a later date then (i.e., when the translation is done). As I've previously stated; new versions will be much easier to implement in this format, than the old-fashioned "master tlk file".
The --traify option is handy when you have the mod in D of BAF files. It may not be worth trying to create the TRA files when extracting DLG into D files.
As you say, TRA version can be made later on, when the need arise. Considering all what you're already doing, you can leave translation work (and TRA conversion) to people interested in it, namely us translators.
#73
Posted 31 January 2005 - 04:02 PM
Considering all what you're already doing, you can leave translation work (and TRA conversion) to people interested in it, namely us translators.
Thanks. My frying pan is already full of fish, and I have more fish on the counter waiting. Any less concerns are highly welcome.
#74
Posted 01 February 2005 - 12:37 AM
#75 -Eden-Not Logged-
Posted 03 February 2005 - 06:11 AM
With luck i will be able to grab the two dl before i leave for Paris tomorow, if not ill be good to wait one month and grad the completion with the new Weidu BP..
Excellent work btw Horred, all my gratitude for this dedication !
#76
Posted 03 February 2005 - 11:44 AM
Amazing work! Now I have to look into tp2 to learn how to use that weidu stuff properly......
(last update: 02-12-2008)
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SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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BP Animations Scheme
#77
Posted 03 February 2005 - 02:00 PM
You're welcome.Thanks. My frying pan is already full of fish, and I have more fish on the counter waiting. Any less concerns are highly welcome.
I'll have a look at the job when I download the brand new WeiDU version.
I'm afraid the most difficult part will now be to copy/paste all strings from the translated dialog.tlk file into the tra files, not extracting the texts into tra files itself.
#78
Posted 04 February 2005 - 07:44 AM
Any news? I've downloaded the WEIDU versions of SOS and TDD and was curious to hear of what was planned for next. I'm guessing a WEIDU of BGT, but at this point I'd settle for a beta of BP 170. Nevermind, you told a previous poster that it'd be about a month. Hanging in there and waiting as patiently as I can.
On another front, what resources would I have to gather together to create an NPC mod. I'd like to have Keira Silverstrings available in BG2. I can't work with graphics, but I think I can handle much of the rest. Well maybe, it's worth a try, anyway.
Mark
Edited by mr2131, 04 February 2005 - 07:47 AM.
Slouches towards Bethlehem to be born."
W.B. Yeats
May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.
Happy Trails . . .
Mark
#79
Posted 04 February 2005 - 10:26 AM
All you need are some dialogs and the CRE files. Are you planning to have her transition over or will she leave before then and show up somewhere in Amn?
Do you want to require the install of DSotSC? It wouldn't be necessary but might make her storyline easier to understand depending on what you are planning to do.
There are several good topics over on the tutorial forum about making an NPC.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#80
Posted 04 February 2005 - 12:01 PM
Mark,
All you need are some dialogs and the CRE files. Are you planning to have her transition over or will she leave before then and show up somewhere in Amn?
Do you want to require the install of DSotSC? It wouldn't be necessary but might make her storyline easier to understand depending on what you are planning to do.
There are several good topics over on the tutorial forum about making an NPC.
Dialogs and the CRE files . . . OK. My first though had been to have her show up somewhere in Athkatla. The next thing I need to do is to really go over her storyline, before I start trying to piece together dialog. I'd also like to work on some interactions with other characters, to "flesh her out" a bit.
Mark
Slouches towards Bethlehem to be born."
W.B. Yeats
May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.
Happy Trails . . .
Mark