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The New Face of BP


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#201 Andyr

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Posted 16 April 2005 - 04:59 AM

Well, I hear Horred's not entirely finished with BP-WeiDU yet so you may be waiting a while if you want it to work. :)

If you want as many extras as possible, I would suggest looking at the comprehensive modlist on http://modlist.pocketplane.net - there is a lot of content out there of high quality without BP.
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#202 ocoini

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Posted 16 April 2005 - 05:13 AM

"Vlad has made it very clear that NeJ will never be allowed to be made compatible with even BP (unless he does it himself, within his mod--and I have sincere doubts on this seeing as he's never installed BP, nor intends to)." - horred the plague



Why cant you all just work togheter!! :hug:
Get a big plan going, X person does this Y person does that make it all into 1 huge mod where every modder out there contributes into 1 package makeing everything compatible :thumb:

I wouldnt mind paying for something like this.. you could probably sell the idea to sites like gamespy and other gameing services aswell. If BG1 + 2 + hellofalotof mods gets fused up into 1 game think of the multiplayer possibilites!
I bet the the companies that made baldurs gate would support the idea aswell. they might even help distribute an "ultimat baldurs gate package". You could make some money out of this people, money for doing something you like, modding! :)

Anyways...keep up the great work modderies :)

Edited by ocoini, 16 April 2005 - 08:58 AM.


#203 Rubberduck

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Posted 21 April 2005 - 11:59 AM

"Vlad has made it very clear that NeJ will never be allowed to be made compatible with even BP (unless he does it himself, within his mod--and I have sincere doubts on this seeing as he's never installed BP, nor intends to)." - horred the plague



Why cant you all just work togheter!! :hug:
Get a big plan going, X person does this Y person does that make it all into 1 huge mod where every modder out there contributes into 1 package makeing everything compatible :thumb:

I wouldnt mind paying for something like this.. you could probably sell the idea to sites like gamespy and other gameing services aswell. If BG1 + 2 + hellofalotof mods gets fused up into 1 game think of the multiplayer possibilites!
I bet the the companies that made baldurs gate would support the idea aswell. they might even help distribute an "ultimat baldurs gate package". You could make some money out of this people, money for doing something you like, modding! :)

Anyways...keep up the great work modderies :)

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You're absolutly right :thumb:
Despite the fact that i don't like multiplayer ;)

But i guess there are some people out there willing to spend some coins for something worthwile. Imagine! Even if nobody of you ever thought of getting paid for your work, but that might be some sort of solution.

hmmmmm, but i'll take anything you finish. Problem is that you sometimes get kind of addicted to these mods :w00t: :wacko:

You know what the pope is called in Italy? - Pappa Ratzi :D

Edited by Rubberduck, 21 April 2005 - 12:01 PM.


#204 AnnabelleRose

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Posted 21 April 2005 - 12:10 PM

Methinks Bioware and Wizards might raise a few objections if mods starting being sold. The reasons modders do not have to pay fee (copyright, liscence, etc...) is because they make no profit on thse and free distribute them.

Modders start earning paychecks, things and rules would change quick.

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#205 adrich81

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Posted 21 April 2005 - 01:42 PM

Totally agree there - there is no way modders would get away with charging for mods; the publishers would be down on your arses in no time (ironically bioware start charging for their NWN mods...)

#206 ocoini

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Posted 21 April 2005 - 04:37 PM

Partnership!

You (the modders) make Ultimate Baldurs Gate package, bioware approves and helps distribute it :)

you dont really need to have it packaged (in box, with nice manual etc..) can have it all on the internet. Modders Make and maintain the game, bioware or whoever has bg rights gets its fair share.
Say you sell 100.000 copies at 10$ each... lala... I think that sounds like a reasonable amount you could sell in say a 5-10 year period. It might not be ALOT of money if there are a bunch of modders getting a slice, but its better than nothing. And it doesnt cost anything to make it, as everyone is doing it at their free time..
Best would be if the gamers pay a one time fee, and then they get free updates for life as the modders improve the game.

But first you have to organize yourselves... This 1000 diffrent mods that are no-where near compatible to eachother is abit silly. Alot of very nice creative mods are going to be squeezed out by the bigger mods that has the most content and wins the bigger crowd...


If you get seriously organized under 1 roof the sky's the limit...All you need is a plan and the ability to communicate with eachother...

lala, my view atleast :)

Edited by ocoini, 22 April 2005 - 09:39 AM.


#207 -Tetchyy-

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Posted 24 April 2005 - 02:15 PM

*yawn


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(Hello world, just ldroppin' in to see whats up...)

The net is littered with software written by those whom enjoyed doin' it for free but found the task "distastefull" once they started charging for it. Believe it! Distastefull it would be for Horred, Vlad, et al. for when people pay money for something they DEMAND perfection right out of the gate. Perfection in a MOD??? Simply not possible. Nor is it in even the slightest way likely that "the playing to pay"public would be as understanding as they are now. Making MODs is a labour of love and I guarantee that love would go sour the day money became an issue.

Money and Mod-ing simply do not mesh well.

@Horred: Hey what's up? I kinda got lost when TemBG's site went the way of the DoDo. I see things have progressed well!!!!11 See ya 'round :nana:

#208 Torvald

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Posted 24 April 2005 - 04:29 PM

Awesome, Tetchyy!


What a fantastically great (and appropriate) smilie!

Edited by Torvald, 24 April 2005 - 04:31 PM.

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#209 SimDing0

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Posted 24 April 2005 - 10:57 PM

Perfection in a MOD??? Simply not possible.

Untrue. The notion that mods can't reach professional quality is rather... inaccurate.
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#210 Chevalier

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Posted 24 April 2005 - 11:35 PM

Sim,

He said Perfection, not professional. I think he is refering to the loveing care some mod makers put into their mods. BG1 and BG2 were professional quality with how many bugs? And they stoped makeing patches because they were stoped being paid.

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#211 SimDing0

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Posted 25 April 2005 - 04:29 AM

The implication I read was that perfection could only be achieved if modding is payed, which by extension means professionality. I contend that a modder can easily produce something of a similar quality ("perfection") to a game that might be released by payed "professionals".
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#212 -Tetchyy-

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Posted 25 April 2005 - 02:29 PM

The implication I read was that perfection could only be achieved if modding is payed, which by extension means professionality. I contend that a modder can easily produce something of a similar quality ("perfection") to a game that might be released by payed "professionals".

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Any inference to a lack of professionality is your own Sir. I made no such refference. In any case I certainly meant no insult and hope none was taken.

I simply and I think clearly stated that getting paid to do something is far different then doing it because you love it. I further mentioned that when people pay for something they are far less forgiving then when they know someone is doing it because they enjoy the game and want to make it better. Been to the Paradox boards lately? Matrix games? Or(eeek) OOTP? Sure, not RPG's but does that matter? When money gets into the picture people change,.....alot. Dare I mention the TeamBG MOD Disk fiasco? There are still people across the net complaining that they didn't get theirs, though I suspect half of them are just bandwagon jumpers. Still, even the bandwagoners become an issue when you are charging for a product, as they can make or break your reputation. Reputation lasts long after the truth has come and gone.

As to professionalism, how can I argue this point? MODers support games like BG looooonnnnnng after the makers move on. I wish the makers could have been as professional as the moders around here are! Fact remains though that MODS are at an extream disadvantage where a "professional look" is concerened. Why? Source code and "large sample pre release beta testing". The nature of MODing (though not the whole ball of wax, admitedly)is that you are "finding" ways to make things work which had you the source code you could do much more easily.

This brings us to Testing. Mods are tested usually by the maker and a select group of guinea pigs :P then they are realeased. How many versions does it take to get something just so?

Well now we come back to money. If people pay for the right to test, well, there may be exceptions, but the truth is most folks are just not that patient when it comes to money spent. It has nothing to do with professionalism and everything to do with a public that puts thier wallet first. Can you imagine the noise that would be made the first time a Modder says;

"I need a brake, I'm not going to make any more improvements for three months"

or

"Well, I'm in i Year 4 of University. I don't have time to do this anymore"

I can.

Modders have the ability to set thier own pace right now. The day they start charging for thier work that changes. The minute it changes is the minute MODers stop loving the work. I haven't even touched the "perfection" angle here, but I think you can guess where I'm going with it now...

Nobody has more respect for what MOD makers do then I. Unfortunately, I think, when people pay for something they become far less respectfull, despite promises to the contrary.


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#213 Vlad

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Posted 26 April 2005 - 02:18 PM

Well, I wouldn't mind if someone decides to donate 100 bucks to my web site as I'm not going to support it myself for the next year. ;) It's not a payment for the mod but just donation so it won't affect my passion for the modding. :D

#214 PolarBear

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Posted 30 April 2005 - 02:48 PM

Well, I hear Horred's not entirely finished with BP-WeiDU yet so you may be waiting a while if you want it to work. :)

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Btw, Horred, will BPv170 be just a weidu-conversion, or an extended/improved version of BP?

#215 Chevalier

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Posted 30 April 2005 - 04:13 PM

Knowing Horred, it will be both. He can't help but to fix things.

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#216 -Uninvited Guest-

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Posted 06 May 2005 - 05:19 AM

So how's the progress going?

#217 horred the plague

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Posted 06 May 2005 - 12:05 PM

So how's the progress going?

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Just released a (hopefully) stable version of my NWN mod. I've been concentrating on that mostly, as BP is in a much more stable state. Providing nothing crazy arises with it, I'll be putting my modding energy into BP from here on out.

As I finally got my ass back to work, I don't have the "all-day, all-night" modding time anymore. But I will keep pushing forward, at last.

No, no proposed dates or anything like that. I invoke the privilege of a for-free modder--the lack of prescribed deadlines! :P

#218 PolarBear

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Posted 06 May 2005 - 01:33 PM

Guess what, this thread has been viewed more the 10000 times up to now!

#219 Chevalier

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Posted 06 May 2005 - 02:14 PM

Yes, BP is one of the most popular Mods, directions for BG gameing. There is huge interest in BP.

Horred, a working modder with limited time for modding is much better than an out of work modder with unlimited time who is worring about bills. Not as likely to burnout! Let me know if I can help with anything (testing?). I have many differnt builds on my computer (I am currently playing RoT).

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#220 horred the plague

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Posted 10 May 2005 - 06:53 PM

Yes, BP is one of the most popular Mods, directions for BG gameing.  There is huge interest in BP.

Horred, a working modder with limited time for modding is much better than an out of work modder with unlimited time who is worring about bills.  Not as likely to burnout!  Let me know if I can help with anything (testing?).  I have many differnt builds on my computer (I am currently playing RoT).

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Well, despite the time lmitations, I made a little progress this last weekend. I got started on the Ascension scripts. To be most honest--I found them even more FUBAR'ed than I had imagined. Yes, they work, sort of--but full of errors, and long-winded ways of accomplishing things that could be done much easier. Keep in mind this mod was written years ago, before modern theories of scripting were even conceived. I'm not trying to insult the authors (including the lead designer from Bioware!)--they were pioneers of modern scripting, and should be respected as such. But one script alone took over four hours of reworking. As I feared, this part of the mod will take a lot of time. (Before you ask---No, it wil not be a seperate, optional component! I'm entirely reworking the AI for it, to my own personal standards.) But I managed to clear a good dozen scripts or so.

The bad news--as I was doing this, I made the mistake of opening a few other scripts from the game. And, of course, I found a whole new set of errors! This seems like an endless circle. At least, for an obsessive perfectionist such as myself.

Just thought I'd let you all know that progress has been made. I've suspended my NWN modding for the meantime, and my efforts (with the little time that I have to dedicate) are being pointed in BP's direction. Thanks for your patience (those that are being patient :unsure: ), and stay tuned for more news as it comes.

Cheers! And happy gaming