Jump to content


Photo

Raising Kachiko


  • Please log in to reply
9 replies to this topic

#1 unrelated personage

unrelated personage
  • Member
  • 13 posts

Posted 20 January 2005 - 03:11 PM

Hi guys,

I've come to the point where I have to raise Kachiko after I beat the two brothers in the fighting pit and killed or let Hitomi perform hari kiri. The problem that I encounter is that even if I cast a raise dead scroll on Kachiko, she still won't come to life. I have tried with all other party members but it was no good (Yoshimo, Sime, Aerie, Robilliard, the aquatic druid, and myself an elven assassin).
I even tried casting it on the coffin (I had a second scroll) but that had no effect either. She just stays blue and unconscious.

I only have vanilla BP installed, meaning, the things listed in the version G pdf to the letter and added to that I have installed the s_h v4 patch.
I have never been through Tortured Souls so I have no idea whether my problem is novelty or ancient news. At least I did a forum search and only found some minor info in the overall walkthrough.

Any ideas on what might have gone wrong?

#2 seanas

seanas
  • Modder
  • 1906 posts

Posted 20 January 2005 - 03:43 PM

bad luck, most likely. if you can bring yrself to do it again, then fight the brothers a second time, let hitomi kill himself and then raise kachiko. my guess is that you were probably too quick after hitomi's death to raise her - there's a bit of tricky scripting that has to occur in between hitomi's death and raising kachiko, and if yr too quick, she's not raisable.

if you can't bring yrself to do it again, then do the following checks:

CLUAConsole:GetGlobal("Sprite_is_deadHitomi","GLOBAL") - should be 1
CLUAConsole:GetGlobal("("BP_No_AreaScript_Vlad","TT0307") - should be 0.

if these values aren't 1 and 0 respectively, set them using CLUAConsole:SetGlobal("...","GLOBAL",x), where ... is the variable you want to change and x is the value you want to set it to.

then wait a little bit...

then do:
CLUAConsole:GetGlobal("Kachiko_Saved","GLOBAL") - should be 1. set it to 1 if it isn't.

then cast raise dead on Kachiko (it's gotta be raise dead, not resurrection) and she'll be back good as new.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#3 unrelated personage

unrelated personage
  • Member
  • 13 posts

Posted 21 January 2005 - 07:10 AM

Before I posted I had already tried to redo the whole fighting pit sequence and saved in between each fight and of course before finally talking to Hitomi. Those two are scary, especially the second one since he cheats beyond belief. No usage of items eh? Second wind? ..... first time through I let yoshimo use one of the katanas which gave him a lucky protection. The second time I thought it was a bit chessy to do the same again so I used Sime severelly buffed up with spells and managed with just barely 5hp left.

I tried both options but neither of them worked. I will try to look at the globals and perform the fix you suggested when I get home. I'll update this reply when it worked.

My only complaint about all these mods is that my inventory is now severely stuffed with items. Even the bag of holding that I think I bought somewhere but I can't remember where, is now filled to the tip. I've got to start selling the stuff I'm unlikely to use further. It's just that I still want to switch a character over here and there so I haven't decided what to do about that yet. :s Oh well.... at least the mods are a lot of fun.

#4 NiGHTMARE

NiGHTMARE
  • Member
  • 2328 posts

Posted 21 January 2005 - 07:21 AM

The G3 Tweak Pack includes a component called "Bottomless Bags of Holding", which allows you to store a pretty much infinite number of items in bags of holding, scroll cases, ammo belts and gem bags.

One caveat: I believe it only affects such items if they're from the unmodded game, so new bags of holding added by Big Picture will probably still have a limit.

#5 Sir BillyBob

Sir BillyBob
  • Modder
  • 5315 posts

Posted 21 January 2005 - 09:25 AM

A "bottomless" bag is also known to cause serious delays in the game. Several posts here have shown that the removal of 2000 arrows (or other such items) and the like from these bags helps if you are seeing lag in the game.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#6 unrelated personage

unrelated personage
  • Member
  • 13 posts

Posted 21 January 2005 - 09:33 AM

The G3 Tweak Pack includes a component called "Bottomless Bags of Holding", which allows you to store a pretty much infinite number of items in bags of holding, scroll cases, ammo belts and gem bags.

One caveat: I believe it only affects such items if they're from the unmodded game, so new bags of holding added by Big Picture will probably still have a limit.

View Post

Yes, these only work for the bags that are in the original game and the one I bought is modded in. Not that it would make a difference now because if I put the file in the override it would still not make it bottomless in the current game.
I used the bottomless override in one of my games but as Billy mentioned, it causes quite some lag here and there so I never used it since.



PS: yey! it works again. The area script wasn't working apparently.

Edited by unrelated personage, 21 January 2005 - 10:13 AM.


#7 horred the plague

horred the plague

    Scourge of the Seven Seas

  • Modder
  • 1899 posts

Posted 21 January 2005 - 09:37 AM

The G3 Tweak Pack includes a component called "Bottomless Bags of Holding", which allows you to store a pretty much infinite number of items in bags of holding, scroll cases, ammo belts and gem bags.

One caveat: I believe it only affects such items if they're from the unmodded game, so new bags of holding added by Big Picture will probably still have a limit.

View Post


The BP bag of holding, that you can get from Joluv at the Copper coronet, holds 256 items (instead of the default 100). I found a buffering (array-based) limit, that was causing crashes on the Spellhold item removal issue. The Unlimited mod from Ease adds to a bag that you get after my mod yanks your gear, so it isn't an issue here.

#8 -Josh-

-Josh-
  • Guest

Posted 21 January 2005 - 06:16 PM

I usually just sell all the special items that I don't plan on using to 1 particular NPC because you can always get the money to re-buy. Another reason for this is every time i have used the bottomless bag or that black hole holding thing, i have at some point in the game had all items dissapear from them.

#9 unrelated personage

unrelated personage
  • Member
  • 13 posts

Posted 25 January 2005 - 02:11 AM

Normally I put all the items in a container near the Copper Coronet but I never played the combination of these mods together and I'm trying out new NPC as I go along the path of quests. That means that I should keep at least a variant amount of gear with me in case the character I meet up with next has some special features that would go well with them. So... the bag was filling up fast. Plus I was curious about all the new items added into the games so I bought everything from all the stores.
I didn't have that much in my bag when I started for chapter 3, but by now it's filled to the top again. Oi... good thing there's a second bag to be gotten soon.

#10 -Guest_Jim_*-

-Guest_Jim_*-
  • Guest

Posted 05 March 2005 - 04:52 AM

I had the same problem not being able to raise kachiko.
in the end after i killed everyone and cast raise dead on her she wouldnt get up so i just whacked her with a sword (eg force attack her) and she woke up.

good eh?