Would anyone be interested in...
#1
Posted 19 January 2005 - 09:33 AM
#2
Posted 19 January 2005 - 09:35 AM
Gerrard of the Weatherlight
Wisdom: Distinguish the extraordinary from the spectacular
Beware My ever shifting avatar!!
#3
Posted 19 January 2005 - 09:54 AM
The Diminuitive Ones!
A selection of different-classed characters for Dwarves, Halflings and Gnomes for those of you who think Akathla ain't just for the big an' tall! We could have Gnomish Fighter/Mages! Dwarvish Cleric/Fighters! Halfling Barbarians! A real mixture of depth of NPCs... let's say... 6! Different alignments, personalities, romances JUST for the short PC!
Sound better?
#4
Posted 19 January 2005 - 10:40 AM
(Could be a vigilante sent after Jan Jansen by Trax since he has nothing official against him...)
#5
Posted 19 January 2005 - 10:44 AM
6 New NPCs
2 Dwarves (Male and Female, Good male Evil Female)
2 Halflings (Male and Female, Good male Evil Female)
2 Gnomes (Male and Female, Evil male good Female)
3 Romances, 1 for each race, undecided on gender though.
Sidequests and personal quests for each character.
#6
Posted 19 January 2005 - 11:25 AM
Most importantly, you need to believe that you are working on a worthwhile project, which people will appreciate and enjoy. Do you think the possibility of having a party under 4 foot (as far as I can see, that is only idea you have atm) is worth the effort? If so, go ahead.
This thread should also be in Mod Ideas. Would someone move it, please ?
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#7
Posted 19 January 2005 - 11:46 AM
Humans: 10
Half-Elves: 1
Elves: 2
Gnomes: 1
Dwarves: 1
Halflings: 1
Tieflings: 1
Half-Orcs: 0
Don't you think this is a *little* unfair? Not everyone wants humans humans humans, it makes me really mad. And as you can see, it did start with just a single Dwarf NPC. And isn't it good to have ambition? I want to (at least) make one NPC for each of the diminuitive races! And, heck, remember the one-day and one-week NPC challenges and mods? If it can be done in one week, then it's possible! Don't you think, Shed?
And the idea is not to have a party under 4 foot: It's about balance between the races and trying to even out the gene pool a little and, as most mods purpose is, to add further flavour and intrigue to the game, which I think this mod will do.
Besides, look at the upcoming (and sure to be great) NPC mods: Khadion, Human. Harvey, Human. Julia, Human. Kivan, Elf. Viekang, Human. See a pattern emerging here?
#8
Posted 19 January 2005 - 11:51 AM
Moved.This thread should also be in Mod Ideas. Would someone move it, please ?
EDIT:
Well, technically, Harvey is a rabbit.Harvey, Human.
Edited by SConrad, 19 January 2005 - 11:52 AM.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#9
Posted 19 January 2005 - 11:54 AM
Moved.This thread should also be in Mod Ideas. Would someone move it, please ?
EDIT:Well, technically, Harvey is a rabbit.Harvey, Human.
But you understand my reasoning, right?
#10
Posted 19 January 2005 - 12:03 PM
Khadion is a human because it fits the character I want to create. Also, I have a bit of trouble imagining Aran Linvail's stepson to be a half-orc.
Hubelpot is a human because we didn't want to turn him into a complete joke-character (which he'd be if he was a gnome).
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#11
Posted 19 January 2005 - 12:05 PM
The most common race in the Realms is human, as well as the most sociable. So having so many friendly human NPCs is expectable.Don't you think this is a *little* unfair? Not everyone wants humans humans humans, it makes me really mad.
But yes, I totally agree in adding extra dwarf and gnome NPCs, just to end the possible prejudice of dwarves being selfish (Korgan) and gnomes crazy (Jan). But I would think before adding females. Wanna know why?
Because the screen sprite looks just like the male, while the paperdoll is female! (just a simple tweaking needed)
#12
Posted 19 January 2005 - 12:10 PM
#13
Posted 19 January 2005 - 12:17 PM
Total population of Amn = 3,600,000
84% human (3,024,000)
15% halfling (540,000)
1% other (36,000)
Of this 36,000, dwarves and elves are uncommon, half-orcs and half-elves are almost unheard of (although the city of Purskul has a 20% half-orc population), and gnomes are so rare that most Amnish citizens have never even met one.
When combined with the fact that the halfling population lives almost entirely in the east of the country (it's the site of an ancient halfling nation), it would appear there are actually too many demi-humans in BG2! There certainly shouldn't be a large gnomish clan living in the middle of Athkatla
Edited by NiGHTMARE, 19 January 2005 - 12:37 PM.
#14
Posted 19 January 2005 - 12:26 PM
#15
Posted 19 January 2005 - 12:39 PM
Of course, while gnomes may be exceptionally rare in Amn, they're nowhere near as rare as aasimar, tieflings, friendly drow or adventuring undead... which is why I find it strange that there are a couple of aasimar NPC, something like six tiefling NPCs, four or five drow NPCs and a couple of undead NPCs being made or already made, yet as far as I know there's not a single gnome NPC being worked on .
BTW you do realize there are BG2 modding sites besides FW, right? Here's a few NPCs which may interest you: Alora, Yeslick, Cibbwin & Narendy.
Edited by NiGHTMARE, 19 January 2005 - 12:43 PM.
#16
Posted 19 January 2005 - 12:56 PM
EDIT: And 50% of those NPCs are brought back from BG1. How about some fresh blood?
Edited by Dunxco, 19 January 2005 - 12:57 PM.
#17
Posted 19 January 2005 - 01:01 PM
Oh, and for the record I think you should start with a female gnome NPC, since they've yet to feature in a single BG game .
Edited by NiGHTMARE, 19 January 2005 - 01:03 PM.
#18
Posted 19 January 2005 - 01:06 PM
Female Gnome you say? Any ideas for storyline/concepts? What'd be good and bad?
#19
Posted 19 January 2005 - 01:16 PM
She was to be neutral or chaotic neutral aligned, and had been thrown out of her clan for her outspoken views. Her class was to be fighter, though she would use a new archer-esque kit, with her preffered weapon being the crossbow.
I didn't really come up with anything more than that, other than it could be interesting if she were a first or second cousin of Korgan. After that, I realized I already had enough on my plate in the Lands of Intrigue mod already .
But yeah, a pro-active women's liberation dwarf or gnome NPC could be... interesting.
Edited by NiGHTMARE, 19 January 2005 - 01:18 PM.
#20
Posted 19 January 2005 - 01:26 PM
For the record, are there any women on the council of six?