This is the worst guide EVER. It is so badly thought ouy i believe it must be a joke.After a lot of testing, and getting to know the highly complex and very fun upgrade system, i've come to some conclusions...
the most powerful melee classes is the consular/master (sith lord)
melee? not guardian/weapon master or marader?
yep...
first, the upgrade system has made me completely revise the whole loot approach...any weapon that can be upgraded is inherently more powerful than any weapon that can't...a mandalorian disintegrater can inflict around 20-50 points of damage when fully upgraded with the best mods...you can give a weapon with keen ability, unmodded, massive criticals to augment the already powerful keen ability...yeah...its incredibly complex and i highly recommend buying the cheat guide, or waiting until someone at gamefaq has a full guide for you...
once again lightsabres are the king..cause you got 5 upgrades, which really rock...
the most powerful lightsaber combo is...
two lightsabres, off hand defensive..ossus dueling lens, expert deflection emitter, and i like using the superior ion cell for my off hand lightsabre...with a jenraux crystal, of course...with an incredible +12 to blaster deflection...
the main hand...that's where things get tricky...the guide suggests two paths to follow...for example, the telgorn jolt cell mark III has 1-9 electrical damage, the ultimate diatium cell has a constant +5 to damage...
you would think go with the first, cause 9 points beats 5 points, right? nope...
main hand , improved beam gem, refined phobium emitter, and ultimate diatium cell...
all the damage bonuses are constants (like +5) , not variables... (like a range between 1-9)
put your charname crystal and the most powerful damage crystal you can find...
get and use constantly master power attack...
and you can do over 100 damage in a single hit!!!
ok, the beam gem lenses are keen lenses, with improved threat range...(and you can't stack beam gem with nextor to get a better threat range) 19-20 threat range...so once every ten attacks or so, you get a critical hit...
+13 from the master power attack, about 10 points damage bonuses (constants, not variables, that's important...) base damage from lightsabre, constant damage bonuses from your charname crystal, strength bonuses are ALL TRIPLED!!!
critical strike is a wierd beastie...it doubles the base damage for a lightsabre, then it doubles any CONSTANTS in damage...
master power attack will do triple critical strike multiplier when you get a critical hit using it...
the constant bonuses all stack...
now this is where it gets really evil...really evil...
a jedi master has inspire followers, and you can get master battle meditation...they stack...so in theory, you can for 20 seconds hit with +10 damage and attack...
add hyper stims and echani battle stim...and for a while, you utterly outclass a sith marauder with full fury...
true, only once every ten strikes will you do this uber damage, but hey, the other strikes are no love pats either...almost as good as building lightsabres for max damage, and more than respectable...
then a critical hit happens, and i hit sion for 123 points of damage...(without inspire followers and battle meditation.. )
best of all, try this...
2 zabrak heavy blaster (keen), full upgrades(constants of course), and precise shot 5 (its hard to do this with a consular's few feats, but worth it...) rapid fire...
use inspire followers and master battle meditation, and you'll do an average of 60-80 damage, i think, and sometimes over 100 points of damage RANGED...
one last bit...don't forget consulars get master force focus and more force points than anyone else in the game...
1) You haven't taken into consideration strength modifers.
2) You haven't taken into consideration bonus damage feats that weapon master/mauraders get.
Nearly everything you said applies to any class. You seem to think that a Jedi Master is the best melee class because of inspire followers??? HAHAH The only bonus a Jedi master get from inspire followers for +10 attack/damage. Sith lord doesnt get that btw.
A sith marauder will get: +6 from combat damage feats. +1-8 for dark side mastery TWICE (for normal and prestige classes). And on top of that fury, which will add damage, add to your strength modifier as well as other stats. Those combined massively outweigh the +10 from inspire followers.
Bear in mind a sith maurader will probably have much better strength too, although i guess you could concentrate on strength with a Jedi Master.
Basically, ignore that idiot, Marauders are the best melee class, followed by Weapon masters.
BTW forgot to mention Sith marauder/weapon master also get other bonus feats that increas the attack modifier WAY beyond what a sith lord/jedi master can hope. The guy who started this thread is soooooooooooo dumb.