OK, so people seem pretty disappointed by NWN2 from what I read here... But since I didn't mind NWN1's gameplay toooo much, and what seriously bugged me was the playability, I'd ask what's it like? Do you still get forced to control only your protagonist and send her/him first into melee before her/his cannon fodder? Are there still stupid moments when you wished you could tell your one and only melee fighter to stop bothering with the underlings and set to the task of actually fighting the big bad boss? How many companions do you get and is it enough to get a basic set of skills (i.e. fighting, thieving, magic, maybe healing) in your party? Are there cinematics or sth of the kind?
Once you've found enough NPCs, you get a choice of three characters to be in your party apart from your PC, so you can certainly set up your party to cover the four basic monster-chow categories of fighter/arcane/divine/expert.
Some of the time you'll have other characters attaching themselves to your group temporarily, and sometimes they insist on accompanying you.
You can control most NPCs directly in combat if you choose to, selecting their targets and picking any special abilities you want them to use. Pausing the game lets you set up a series of actions, so if you want your druid
NPC to cast a Call Lightning spell on the enemies, heal the dwarf, then turn into a bear and enter melee you can set that up. You've also got a lot of quickslots, not the three bars of NWN1, and you can set these up for the NPCs too. There's a similar quick menu for spellcasting that lets you view most of your spells when you call it up. If you don't choose to do that, there's a page in the character sheet where you can modify the NPCs behaviour which is worth having a look at. Personally I've found that most of the NPCs will do quite sensible things if left alone.
One criticism I'll make of the controls is that you can't drop the broadcast commands onto your quickbar, or at least I haven't found any way to. That means that if you want to issue a general command to the NPCs to stop what they're doing and rally to you, you have to go through the drop-down menu. That's something that will hopefully be fixed in a patch. It's also quite annoying that you can't set up a two-weapon fighting style on the quickbar, but have to go into your inventory to do that
.
Edit WITH SPOILERS:
As for whether it's an enjoyable game, I like it so far. It starts slowly, and the bits around your home village are dull, but it picks up as you travel towards Neverwinter and start to meet the NPCs, and once you reach Neverwinter it becomes more interesting. Several of the NPCs have quests of their own, and while you don't have to do anything there are often consequences if you don't - and for that matter if you do. Sometimes completing an NPCs side-quest gives you more options with them, such as leveling them in different classes. And completing their quests usually leads to increased influence with them. Some of the NPCs have "interesting" personalities, and they aren't reluctant to express their opinions.
Edited by Bluenose, 09 November 2006 - 02:18 AM.