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NWN 2


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#161 Grunker

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Posted 19 September 2006 - 12:36 PM

Yeah, but... A whole month late :(

Though ofcourse... Ultimately a more or less bugfree game is better.
"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

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#162 Proteus_za

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Posted 19 September 2006 - 12:42 PM

If its like the old one then I wont. Its not that NWN is a bad game, its just that I prefer having control over all 6 characters. So I prefer games like IWD and BG to NWN.

Wish they would make a new IWD or BG.

#163 Grunker

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Posted 19 September 2006 - 01:03 PM

You have full control of your own character + a party of three. There will be party-interaction and such.

This thread really explains the details quite precisely. The last three-four pages deals mostly with facts.
"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

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#164 Kellen

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Posted 19 September 2006 - 01:27 PM

You have full control of your own character + a party of three. There will be party-interaction and such.

This thread really explains the details quite precisely. The last three-four pages deals mostly with facts.

Really. I thought for sure we were going over the release date.
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#165 Bluenose

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Posted 20 September 2006 - 01:00 AM


According to the Vault, NWN2 has been put back again till 31st October.

http://nwvault.ign.c...ry.php?id=21253

Hopefully it won't slip again, and this is just for bug-fixing.


Well, drats..... :(

But, I would rather it be later and more bug-free, rather than me having to apply an infinite number of fix-it patches after the release.


Me too. What worries me slightly is that the toolset has also slipped slightly. That suggests it's not just a matter of applying polish to the single player campaign, but bugfixing. The toolset beta has been sent out, so I suspect there are more bugs in that than Obisdian expected, and they have more work to do than they thought. But that's just speculation on my part.

If its like the old one then I wont. Its not that NWN is a bad game, its just that I prefer having control over all 6 characters. So I prefer games like IWD and BG to NWN.

Wish they would make a new IWD or BG.


If you're familiar with the Kotor games then that's close to the control style that we're promised, and which I expect to see. Though I'd hope for more interaction between the characters too. If you want something in the IWD/BG style then I think Jason Compton et al are working on something with the engine.

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Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

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#166 Kellen

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Posted 20 September 2006 - 04:22 AM

The Broken Hourglass is currently in the works.
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#167 Archmage Silver

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Posted 20 September 2006 - 07:33 AM

... Though I'd hope for more interaction between the characters too. ...

The word from the devs is that there's going to be significant amount of PC/NPC interaction, from commenting on the actions of the player to general conversation. There's also going to be at least one male and one female romance option, so I think character interaction looks good so far.

#168 Bluenose

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Posted 20 September 2006 - 07:42 AM


... Though I'd hope for more interaction between the characters too. ...

The word from the devs is that there's going to be significant amount of PC/NPC interaction, from commenting on the actions of the player to general conversation. There's also going to be at least one male and one female romance option, so I think character interaction looks good so far.


I've seen the claims, but what actually turns out isn't always so impressive. Though if you excluded the ending then I felt Kotor 2 was a more interesting and character driven game than Kotor 1, so Obsidian do have good "form" in that respect.

Thinking about it, I have a feeling I saw a post that claimed there were romance options, as in more than one, for both male and female characters. I don't know if that was official, but I'd certainly hope so.

Back from the brink.

Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".

These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.


#169 NiGHTMARE

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Posted 20 September 2006 - 08:04 AM

OT: the ending of KotOR 2 wasn't Obsidian's fault, it was LucasArts' - they forced Obisidian to release the game before it was ready. Fortunately, Bioware don't seem to be the types to do that sort of thing.

Edited by NiGHTMARE, 20 September 2006 - 08:05 AM.


#170 Grunker

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Posted 20 September 2006 - 08:04 AM

I've said this before, and I'm starting to feel a little bit like a fanboi (;)), but Obsidian does contain some of the old Black Isle. At least that means that there is some tradition for doing things "the old RPG-way." My understanding is that many new companies either want to try new things, hence leaving out dialogue, interaction and romance, or simply believes it to be less costly not to implement those things.

Edited by Grunker, 20 September 2006 - 08:05 AM.

"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

- Yahtzee

#171 Archmage Silver

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Posted 20 September 2006 - 08:16 AM



... Though I'd hope for more interaction between the characters too. ...

The word from the devs is that there's going to be significant amount of PC/NPC interaction, from commenting on the actions of the player to general conversation. There's also going to be at least one male and one female romance option, so I think character interaction looks good so far.


I've seen the claims, but what actually turns out isn't always so impressive. Though if you excluded the ending then I felt Kotor 2 was a more interesting and character driven game than Kotor 1, so Obsidian do have good "form" in that respect.

Thinking about it, I have a feeling I saw a post that claimed there were romance options, as in more than one, for both male and female characters. I don't know if that was official, but I'd certainly hope so.

It's actually official, J.E.Sawyer mentions it here: http://nwn2.warcry.c...ite=91&id=53561

Benjamin: Can Obsidian talk about the diversity of Romance dialogue in Neverwinter Nights 2? For example, how much attention has female romance dialogue received.

[OEI]JESawyer: The female romance dialoges have received the same amount of attention as the male romance dialogues. The characters involved in the romance vary highly in personality so of course the experience will feel different.


And Chris Avellone mentions it here: http://www.rpgdot.co...n=10053&ID=1220

RPGDot: Lately the discussion on the official forums has started to focus on the single player campaign. A question that has often been asked is whether or not romances will be included? Further, if they are included, are romance options going to be available for PCs of both genders? What will the impact be on the campaign and in the world as a result of romantic entanglements?

Chris Avellone: Yes, we allow romance options for male and female players, but since I am a cynic at heart, they may not come with the whole the sweeping chorus of violins and in some instances, may be unrequited or other difficulties preventing you from experiencing the now-classic Fade to Black. A lot of the romance issues are based a great deal on influence, not necessarily alignment, so the more the romantic interest trusts and confides in you, the deeper your relationship will be.



#172 Kellen

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Posted 20 September 2006 - 09:14 AM

Yes, the fun rises daily as the game gets better. For a while things were looking pretty rough -- that's what re-writing a renderer can do. But the wait has been worth it. Seeing everything come together is very exciting. Bugs are also pretty amusing. Today I cast Isaac's Lesser Missile Swarm and I could only target the ground with it. When it went off, all the missiles flew around and hit a little kid in the face. Good times.

*Snigger*
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#173 Grunker

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Posted 20 September 2006 - 12:18 PM

Yes, the fun rises daily as the game gets better. For a while things were looking pretty rough -- that's what re-writing a renderer can do. But the wait has been worth it. Seeing everything come together is very exciting. Bugs are also pretty amusing. Today I cast Isaac's Lesser Missile Swarm and I could only target the ground with it. When it went off, all the missiles flew around and hit a little kid in the face. Good times.

*Snigger*


:P
"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

- Yahtzee

#174 Bane

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Posted 21 September 2006 - 03:41 PM

Personally I dont care too much about single player since we're developing a multiplayer PW and I think that's where NWn excelled. In the same way BGII was expanded the multiplayer PW's make playability last so much longer.

The guy in charge of the project we're developing has got the beta toolset, so far the graphics are absolutely gorgeous and they've basically took all the good parts of the game and added new stuff or fixed bad stuff as they went along.
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#175 Grunker

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Posted 22 September 2006 - 12:28 AM

The singleplayer is definetely most important to me. Then the toolset. The multiplayer version will be great anyway: It was in NWN.

But as we've spoken about before, we are in dire need of a good singleplayer RPG campaign set in D&D or a similar setting, since we've not had that since BG.
"I've heard people complain that the game [the new Prince of Persia] is too easy, which seems odd to me, since I died more times than The Nameless One in a smoothie-maker."

- Yahtzee

#176 Kellen

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Posted 22 September 2006 - 04:02 AM

Hear Hear.
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#177 Archmage Silver

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Posted 23 September 2006 - 06:16 AM

But as we've spoken about before, we are in dire need of a good singleplayer RPG campaign set in D&D or a similar setting, since we've not had that since BG.

I think we're just spoiled by playing BGs. :P I mean, why couldn't we settle for a mediocre story and top-of-the-line graphics?

Just kiddin'... :lol:

#178 NiGHTMARE

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Posted 23 September 2006 - 01:57 PM

But as we've spoken about before, we are in dire need of a good singleplayer RPG campaign set in D&D or a similar setting, since we've not had that since BG.


I know a lot of people have... *ahem* "issues" with Oblivion, but what's wrong with Morrowind?

Or did you mean third person, party-based singleplayer RPGs?

Edited by NiGHTMARE, 23 September 2006 - 01:58 PM.


#179 Archmage Silver

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Posted 23 September 2006 - 03:59 PM

But as we've spoken about before, we are in dire need of a good singleplayer RPG campaign set in D&D or a similar setting, since we've not had that since BG.


I know a lot of people have... *ahem* "issues" with Oblivion, but what's wrong with Morrowind?

Or did you mean third person, party-based singleplayer RPGs?

Well, it depends on if he sees the Nirn setting being close enough to D&D... and I'd wager that the party aspect is pretty important as well.

Hmm... if we're speaking of party based RPGs, the last fairly good one I played was Temple of Elemental Evil back in 2003... I guess we really need a new one, although I don't mind playing solo.

#180 Kellen

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Posted 23 September 2006 - 04:10 PM

I must admit I haven't played BG in so long it's almost scary that I'm still on the forums.
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan