Posted 16 January 2005 - 07:02 PM
Here is our favorite girl, Imoen:
SetPlayerSound("Imoen2",11037,MORALE) // No, no no, I'm not gonna end up dead in this place! I have to get out! I have to get to the surface!
SetPlayerSound("Imoen2",30726,HAPPY) // Now I remember why traveling with you was always so much fun.
SetPlayerSound("Imoen2",4338,UNHAPPY_ANNOYED) // I'll stick with you no matter what, but we should still try and be decent to people.
SetPlayerSound("Imoen2",30727,UNHAPPY_SERIOUS) // I think all this has really changed you. Come on, this isn't like us at all.
SetPlayerSound("Imoen2",-1,UNHAPPY_BREAKING_POINT) // No such index
SetPlayerSound("Imoen2",4337,LEADER) // Aww, come on. I'm not cut out for the leadership stuff.
SetPlayerSound("Imoen2",4339,TIRED) // I'm getting sleepy. Wish we could stop for a bit.
SetPlayerSound("Imoen2",4333,BORED) // If we're going to do nothing let's at least find a safer place to do it.
SetPlayerSound("Imoen2",11035,BATTLE_CRY1) // My blade will cut you down to size!
SetPlayerSound("Imoen2",30729,BATTLE_CRY2) // If I have to fight to get out of here, so be it!
SetPlayerSound("Imoen2",30730,BATTLE_CRY3) // You're not gonna keep me here!
SetPlayerSound("Imoen2",-1,BATTLE_CRY4) // No such index
SetPlayerSound("Imoen2",-1,BATTLE_CRY5) // No such index
SetPlayerSound("Imoen2",-1,ATTACK1) // No such index
SetPlayerSound("Imoen2",-1,ATTACK2) // No such index
And so on.