This topic is of concern of every modder, who uses an unmodified original tileset for building his own area. I mean - unmodified GRAPHICS.
If you don't modify GRAPHICS (including overlays) it is NOT necessary to duplicate a .tis for such area. All new/altered actors will go to .are file + u can use area's .bcs effectively to make some scripting for it. But .wed reference in such new area will point to the original .tis and it WORKS! U may create 100 new areas that use only ONE .tis. It saves A LOT of download and installation space.
Remeber all those Beregosts, Candlekeeps, DSotSC areas etc.????
P.S. I may be TOTALLY wrong, but test are going well right now....
Edited by King Diamond, 14 January 2005 - 03:41 AM.