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Bout ready to kick my computer, please help


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#1 demimonde

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Posted 13 January 2005 - 09:42 AM

I'm going crazy cause I wasted ten hours trying to get this darn thing to work.

I followed every inch of the step by step install guide, and I checked and double checked the compatibliity list for nothing that was a C or P rating that people haven't commented on in the forum already. I even made sure to double check the few mod portions that I was NOT supposed to install, like the Valagar-Suna enhancement from UB. Everything looked like it was installing fine. Everything looked like it did go fine, and I was ready to try playing again.

When I tried to start up the game, I got the following message.

"An Assertion failed in ChSound.cpp at line number 4905"

Does anyone have a clue what it means and where I messed up? Ten hours of installation is too much work to go through trial and error. I can't think of where I messed up!

I just want to play the damn mod.

#2 Sara Blackhand

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Posted 13 January 2005 - 10:27 AM

I'm going crazy cause I wasted ten hours trying to get this darn thing to work.

I followed every inch of the step by step install guide, and I checked and double checked the compatibliity list for nothing that was a C or P rating that people haven't commented on in the forum already.  I even made sure to double check the few mod portions that I was NOT supposed to install, like the Valagar-Suna enhancement from UB.  Everything looked like it was installing fine.  Everything looked like it did go fine, and I was ready to try playing again.

When I tried to start up the game, I got the following message.

"An Assertion failed in ChSound.cpp at line number 4905"

Does anyone have a clue what it means and where I messed up?  Ten hours of installation is too much work to go through trial and error.  I can't think of where I messed up!

I just want to play the damn mod.

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If i recall corectly from the many times i have tried to install this monster i had the same error as you
you have problably installed a mod that adds music to the game

bp bpt nej have a full music list and adding more music gives this type of problem
there is a way to avoid that by editing one of the files but i will leave that to others to help you with that.

I am not sure if you have to make a re install or there is a way to save what you .
Just dont give up, its lots of fun when everything is set up.





bp bpt

#3 seanas

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Posted 13 January 2005 - 10:45 AM

yep, Sara is correct:

"An Assertion failed in ChSound.cpp at line number 4905"


is a maxed out songlist.

see these threads for more info:
http://www.shsforums...showtopic=11573
http://www.shsforums...showtopic=12038
http://www.shsforums...showtopic=11562

the solution isn't too painful, however: just uninstall the mod(s) that is/are causing the problem and everything will be fine. identifying which mod or mods that are causing this is a bit more tricky - check the threads i've posted for lists of mods that add to the musiclist; you also might want to post a list of other mods you've got installed on top of BP-BGT-NEJ (ie, post the contents of yr Weidu.log).

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#4 Stone Wolf

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Posted 13 January 2005 - 02:39 PM

It's also possible to get alter the mod so that it works without adding to the songlist. Music files can be played simply by calling them as a sound file (like speech) within a dialog or via script. That lets you put as much music in as you like without overloading the songlist.2da.

#5 Sir BillyBob

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Posted 13 January 2005 - 02:57 PM

Except that many of the NPC modders won't do that. Or at least, they haven't gotten around to fixing their mods yet. Since regular SOA doesn't have this problem, you won't see many of the modders jumping at the chance to "fix" their NPC so it will work correctly for BGT-BP.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#6 Stone Wolf

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Posted 13 January 2005 - 03:04 PM

Well, it shouldn't be too hard to make a compatibility patch. In scripts or dialogs, the actions "PlaySong" and "StartMusic" are the ones that call on songlist.2da. Those actions could be replaced fairly easily with "PlaySound" or similar. If the music is called in the are file, it could be changed to be called via the area script.

#7 demimonde

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Posted 13 January 2005 - 05:17 PM

I tried uninstalling Kiara-Z, Chloe, and Tashia, but still no luck. AURGH!

Someone in those threads above mentioned Imoen Romance is supposed to be safe, so do I need to uninstall that too?

I still have Kelsey on here, Nehtaniel, Hublepot, and Xan, but none of those added music to my knowledge.

In any case, since I thought I uninstalled all the mods with added music, why isn't working? Is there a better way to fix this problem? Heck is there a way to keep all the mods in without having the music list choke up?

Edited by demimonde, 13 January 2005 - 05:18 PM.


#8 -AjAX-

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Posted 13 January 2005 - 05:22 PM

I tried uninstalling Kiara-Z, Chloe, and Tashia, but still no luck.  AURGH!

Someone in those threads above mentioned Imoen Romance is supposed to be safe, so do I need to uninstall that too?

I still have Kelsey on here, Nehtaniel, Hublepot, and Xan, but none of those added music to my knowledge. 

In any case, since I thought I uninstalled all the mods with added music, why isn't working?  Is there a better way to fix this problem?  Heck is there a way to keep all the mods in without having the music list choke up?

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Never played the mod but im almost postitive kelsey added music to the game.
During the romance i think.

#9 seanas

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Posted 13 January 2005 - 05:46 PM

i think the safest way to test, unfortunately, will be to uninstall *all* other mods and test to see if it works. if not: you'll probably need to reinstall. if it does work, then add a mod, test, another, test, etc.... until you find the one that breaks it.

i wasnt aware, however, that Kelsey added music to the musiclist.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#10 Stone Wolf

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Posted 13 January 2005 - 05:48 PM

Hmm, I thought it was Kelsey too. I know it isn't the Imoen Romance though.

#11 Ascension64

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Posted 13 January 2005 - 08:11 PM

Hmm, I thought it was Kelsey too.  I know it isn't the Imoen Romance though.

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Kelsey definitely adds music to songlist.2da

--------------
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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#12 demimonde

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Posted 13 January 2005 - 10:13 PM

I ended up ditching the Cloe, Kelsey, Kiara-Z, Tashia and Nehtaniel mods. Sigh. But at least now the game seems to be working. Oh well.. so much for more romance choices. :-(

#13 Stone Wolf

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Posted 13 January 2005 - 10:50 PM

You can try adding those back in. Kelsey might be the only one that causes a problem.

#14 Ascension64

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Posted 14 January 2005 - 06:06 AM

You can try adding those back in.  Kelsey might be the only one that causes a problem.

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Um...no, I wouldn't. I know that Chloe, Kiara-Z, and Tashia also definitely add to songlist.2da

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#15 Stone Wolf

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Posted 14 January 2005 - 12:16 PM

Dang. Perhaps the mod-makers wouldn't object to a compatibility patch?

#16 demimonde

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Posted 14 January 2005 - 02:39 PM

It sure would be nice to have some kind of tweak patch for any of the C rated mods to have the music bug not come up.

#17 seanas

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Posted 14 January 2005 - 02:56 PM

that's not really likely, i would have thought.

all you need to do, however, is follow NiGHTMARE's advice and do a search in yr NPC mods (ie, in their .tp2 files), for the the three letter term mus and then add // (ie, two forward slashes) in front of each line where mus occurs, and it'll install fine - you might not get all the sound for that NPC, but they'll otherwise be fully functional.

Edited by seanas, 14 January 2005 - 02:57 PM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#18 demimonde

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Posted 14 January 2005 - 08:32 PM

You speak as if I know how to modify mod files... O_O

#19 Stone Wolf

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Posted 14 January 2005 - 09:49 PM

Pop open the tp2 file for the mods listed above. You can open them with any text editing program, since a tp2 file is just a txt file with a funky name. Then do a text search for "Mus" in the file. If you're not sure if you should comment the lines out, you can post the lines here and we'll happily tell you what to do. :)

#20 Sara Blackhand

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Posted 14 January 2005 - 10:55 PM

Pop open the tp2 file for the mods listed above.  You can open them with any text editing program, since a tp2 file is just a txt file with a funky name.  Then do a text search for "Mus" in the file.  If you're not sure if you should comment the lines out, you can post the lines here and we'll happily tell you what to do. :)

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Wouldnt it be possible to make a backup of the songlist.2da and songlists.2da
just after installing bp-bgt-nej install other mods and then copy songlist.2da and songlists.2da back.
Not everyone is to kean on messing around with installation files.