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#61 mr2131

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Posted 28 January 2005 - 06:21 PM

Bards can go higher than the third level in spells.  It may take a few advancements to reach 4th level spells though.

The archdruid has some new equipment from DSotSC but I didn't change any dialog options or scripts.  He should only fight you if you piss him off or have Jaheria with you.  Oh, which archdruid?  The one in the tree or the one next to the mines?  Should be the same for either one though, no changes to scripts or dialogs.

Daevorn should have done his normal spell casting (lightning bolt, protections, etc).  Again, I added new equipment but didn't change him.  Not sure if these guys are trying to use their more powerful equipment instead of casting their spells.  I will have to look at their fight scripts and see if I have changed the balance in them of what to attack with.

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My son told me to quit bugging him and tossed me the manual for TOB. Says right there in black and white, Bards don't pick up 4th level spells until 10th level. Mea culpa.

The two Archdruids should not be the same. The Archdruid in the tree introduces himself as a Shadowdruiid. The Archdruid on the Cloakwood Mines map introduces himself as a Druid. Neither one of them offered any dialog options. Both had only one available response. Avoiding combat was not possible. I can uderstand this with the Shadowdruid as I had Jaheira in my party. I can't understand this for the Druid. If he was truly a Druid, he should have recognized Jaheira as an ally.

Daevorn seems to cast his protections before the actual encounter begins. I've never run into him when the protections weren't in place. He cast no offensive spells. Instead, he waded into melee. Worked out great for me. 4 of my characters are fighters and Imoen seems to have really figured out the backstab thingy. Daevorn didn't stand a chance.

Mark

Edited by mr2131, 28 January 2005 - 06:25 PM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#62 mr2131

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Posted 29 January 2005 - 06:39 AM

SBB, I know you've addressed this in the DSotSC forum, but I've run into a serious instability problem on the second screen of Jetlaya's quest. I'm getting repeated freeze-ups. Looking for pointers on possible causes and a solution that doesn't break the quest.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#63 Sir BillyBob

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Posted 29 January 2005 - 07:28 AM

The freeze up was caused by two spawnpoints that had wrong creature file names. That has been fixed awhile ago. To avoid, enter map and move straight North. Move across the top part of the map. The bad spawns are down in the middle of the area. One is just to the right of where you enter, if you came in from the bottom connection. Weird.

I will check that druid on the mines map. He is supposed to say something and you tell him that either you are there to help, or "an Archdruid? Don't make me laugh". The first option should make him leave you without a fight. No, TeamBG never put in anything into his dialog about Jaheira. Not a bad idea really.

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#64 mr2131

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Posted 29 January 2005 - 09:53 AM

The freeze up was caused by two spawnpoints that had wrong creature file names.  That has been fixed awhile ago.  To avoid, enter map and move straight North.  Move across the top part of the map.  The bad spawns are down in the middle of the area.  One is just to the right of where you enter, if you came in from the bottom connection.  Weird.

I will check that druid on the mines map.  He is supposed to say something and you tell him that either you are there to help, or "an Archdruid? Don't make me laugh".  The first option should make him leave you without a fight.  No, TeamBG never put in anything into his dialog about Jaheira.  Not a bad idea really.

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DSotSC, I have version 1.5 installed, why would it be rolling back to a previous version? How do I resolve the Ghosties little problem if I can't wander about the map?

Archdruid, I thought it made sense. I mean all of the Shadowdruids recognize Jaheira and go into attack mode. This guy should recognize her as an ally.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#65 Sir BillyBob

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Posted 29 January 2005 - 01:05 PM

As for area DSC002 (Jet's second area), since these are spawnpoints, it is possible that the problem is still there and I just haven't hit it yet (random creatures are at these spawns). DLTCEP didn't find anything wrong but that doesn't surprise me.

As for the druid, his dialog is file "DRUID2.DLG" and I see that you only have two dialog options. Both lead to a fight. Interesting. This dialog comes from the TeamBG original mod, so I guess the plan was for you to always fight him. I will see about adding a third option if you have Jaheira in the group. You will still have the option to fight if you want but it does make since that he shouldn't attack if he sees her.

As a side issue, I found that Gandolar (halfling) did have 4 Polish dialogs. I have fixed him back to the original BG1 dialog. I will have to add him to the NTotSC mod or in the next DSotSC patch.

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#66 mr2131

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Posted 29 January 2005 - 02:26 PM

As for area DSC002 (Jet's second area), since these are spawnpoints, it is possible that the problem is still there and I just haven't hit it yet (random creatures are at these spawns).  DLTCEP didn't find anything wrong but that doesn't surprise me.

As for the druid, his dialog is file "DRUID2.DLG" and I see that you only have two dialog options.  Both lead to a fight.  Interesting.  This dialog comes from the TeamBG original mod, so I guess the plan was for you to always fight him.  I will see about adding a third option if you have Jaheira in the group.  You will still have the option to fight if you want but it does make since that he shouldn't attack if he sees her.

As a side issue, I found that Gandolar (halfling) did have 4 Polish dialogs.  I have fixed him back to the original BG1 dialog.  I will have to add him to the NTotSC mod or in the next DSotSC patch.

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No hurry on Gandolar, the text of lines still comes up in English. It's been a long time since I've heard Polish spoken.

I'm thinking that it's my install because I've just had an absolutely whacko encounter on the third Jetlaya Quest screen. In any case, after getting my ass kicked by the Banshee, I tried to rest on the site, waiting for night fall to come around again. When I hit the sleep button I get immediately awakened by an encounter. On the screen, there are at least a dozen undead, looked like Ghouls or Ghasts, all of them with friendly indicators, right next to the undead are maybe three or four of the spell animations that the Cowled Wizards use. Then, just as suddenly as they were there, the screen is clear again, like nothing happened.

It didn't happen a second time and I spent the next night searching for the Banshee, because you could do that to find her again in the original. No soap. Finally got tired of looking for her and ended back at the Friendly Arm, totally unsatisfied. I created a new save game file, just in case I'd like another shot at being humiliated.

I reloaded my first save game and went back in. The CTD issue on the second Jetlaya Quest screen was still there. Reloaded again. I tried to rest on the screen and the weird undead effect happened again. Neat to watch. This time round, the Banshee was a one spell KO. Third level Sunburst, or something like that. She managed to take Khalid down with her, but I've a stash of Phoenix Down scrolls hidden away for just such occasions. Went on and took out the Dark One, on the third reload. He's a tough old bird. Where did the Glabrezu come from? The young Green Dragon has also gone down, taking Khalid with him, again, but I've run into a problem. Where in the devil is that special artifact that Morninglord Jarent wanted me to bring back for him? That and what is it? I'm drawing blanks here. Aside from Gondolar speaking Polish again, everything else seemed to be going smoothly.

Mark

Edited by mr2131, 29 January 2005 - 09:18 PM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#67 Sir BillyBob

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Posted 30 January 2005 - 06:26 AM

Where the dragon was, check the cliff walls, there will be a stairway down into a cave. Inside is a pile of treasure including the holy symbol. Oh, and two little surprises are in there two.

Not sure about the Banshee. I looked over her scripts from TeamBG and they indicated that if she wasn't dead, to make her appear again each night. I don't know if the Ethereal gets turned off or not. So maybe it is possible that she is there but you can't do anything with her?? I would like to clean up some of this code anyway. It would be better to not have her leave but to just summon help or run around the screen faster. Also, Jet carries a dialog about taking the necklace to her uncle but it never triggers because there was never a script telling her character to start a dialog. That is something else I would like to fix.

One time, she (the banshee) ran down into the cave on that screen and when I went in, she came back out. I must have gone through that transition 5 times before I finally killed her. Very irritating.

Edited by Sir BillyBob, 30 January 2005 - 06:26 AM.

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#68 horred the plague

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Posted 30 January 2005 - 09:35 AM

Where the dragon was, check the cliff walls, there will be a stairway down into a cave.  Inside is a pile of treasure including the holy symbol.  Oh, and two little surprises are in there two.

Not sure about the Banshee.  I looked over her scripts from TeamBG and they indicated that if she wasn't dead, to make her appear again each night.  I don't know if the Ethereal gets turned off or not.  So maybe it is possible that she is there but you can't do anything with her??  I would like to clean up some of this code anyway.  It would be better to not have her leave but to just summon help or run around the screen faster.  Also, Jet carries a dialog about taking the necklace to her uncle but it never triggers because there was never a script telling her character to start a dialog.  That is something else I would like to fix.

One time, she (the banshee) ran down into the cave on that screen and when I went in, she came back out.  I must have gone through that transition 5 times before I finally killed her.  Very irritating.

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In DSC002, spawnpoint #9 has an empty value in creature choice 2. That may be the problem.

As far as the in-out problem goes--it's a side effect of RunAwayFrom and the fact that bioware didn't set the flags for NPC cannot exit area in ANY of their areas I've sen. Only way to fix is to add this flag to EVERY in-game area that does not require party to transit.

A good workaround, if this happens: post people from your party on both sides of the exit. Smack her on both sides of the face! :D

#69 mr2131

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Posted 30 January 2005 - 10:14 AM

Where the dragon was, check the cliff walls, there will be a stairway down into a cave.  Inside is a pile of treasure including the holy symbol.  Oh, and two little surprises are in there two.

Not sure about the Banshee.  I looked over her scripts from TeamBG and they indicated that if she wasn't dead, to make her appear again each night.  I don't know if the Ethereal gets turned off or not.  So maybe it is possible that she is there but you can't do anything with her??  I would like to clean up some of this code anyway.  It would be better to not have her leave but to just summon help or run around the screen faster.  Also, Jet carries a dialog about taking the necklace to her uncle but it never triggers because there was never a script telling her character to start a dialog.  That is something else I would like to fix.

One time, she (the banshee) ran down into the cave on that screen and when I went in, she came back out.  I must have gone through that transition 5 times before I finally killed her.  Very irritating.

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That's what I remember from my first encounter with Dark Side, but I've looked and I can't find it. When the Banshee goes ethereal, she's off the screen and you can't do anything to her. I'll take the results of my second battle with her and call it a day. I'll try again to find the stairway. Would Detect Evil and True Sight help in tracking her down?

Just got through carefully going over the area where the Dragon fell, no stairway. What was the item designation, maybe I can port it in using NI. Also, shouldn't I have met Cuccy (Not about to try and spell his name.) on the map just north of Nashkell?

Mark

Edited by mr2131, 30 January 2005 - 10:25 AM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#70 Sir BillyBob

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Posted 31 January 2005 - 03:10 PM

Cuchy will only show up if you talked to the Mayor's wife. You get to talk to her by first talking to Megan (a little girl near the barracks. She will initiate the dialog with you. If you accept to help, she walks you up to the nice house in the northeast corner of the Nashkel map. Go inside and talk to Gillian.

After you accept the quest, go up one map (same map with caves to find Ferthgil). Cuchy is on the path, halfway up the road near a tree. The original mod had him further down the map but that interferes with a spawn point and also with BG1NPC (Xan's quest if you haven't done it yet).

As for the dragon, if he is dead. Look on the map were all the blood and bodies are in that area he was in. Follow down the cliff wall and your cursor should change to a stair icon. I can't get you the coordinates until this weekend when I get home. If someone else could post them please.

Tired of Bhaal? Try some classics mods instead:
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#71 mr2131

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Posted 31 January 2005 - 06:14 PM

Cuchy will only show up if you talked to the Mayor's wife.  You get to talk to her by first talking to Megan (a little girl near the barracks.  She will initiate the dialog with you.  If you accept to help, she walks you up to the nice house in the northeast corner of the Nashkel map.  Go inside and talk to Gillian.

After you accept the quest, go up one map (same map with caves to find Ferthgil).  Cuchy is on the path, halfway up the road near a tree.  The original mod had him further down the map but that interferes with a spawn point and also with BG1NPC (Xan's quest if you haven't done it yet).

As for the dragon, if he is dead.  Look on the map were all the blood and bodies are in that area he was in.  Follow down the cliff wall and your cursor should change to a stair icon.  I can't get you the coordinates until this weekend when I get home.  If someone else could post them please.

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My son and I spent 20 minutes combing that area. We went over every pixel very slowly with the mouse, nothing showed. I can see where it was the first time Im played through Dark Side, but it's not there now.

We marched right through Downtown Nashkell, I don't remember anyone coming up to initiate dialog. I've got a really bad feeling about this.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#72 Sir BillyBob

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Posted 02 February 2005 - 05:35 PM

The entrance to the cave only opens if the game thinks the dragon is dead. If it isn't all sorts of globals don't update including Jeremy (the one in Nashkel that gave you the quest), Megan, and I think Priest Jarnet is also effected. Did a soldier walk up to you after the dragon fight? He should say something about problems in Nashkel. If that didn't happen, you do have problems.

Tired of Bhaal? Try some classics mods instead:
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#73 mr2131

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Posted 03 February 2005 - 03:13 PM

The entrance to the cave only opens if the game thinks the dragon is dead.  If it isn't all sorts of globals don't update including Jeremy (the one in Nashkel that gave you the quest), Megan, and I think Priest Jarnet is also effected.  Did a soldier walk up to you after the dragon fight?  He should say something about problems in Nashkel.  If that didn't happen, you do have problems.

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I was not approached by a soldier after the battle. I hope Horrid completes his revised versions soon. I had a devil of a time installing this beast last time, and from the sound of things, I seriously screwed something up.

I finally gave up on the DSotSC Quests and headed north. I ended up on the Fields of the Dead Map. Terrific battle in front of the ruined temple. After clearing out the Orc Spellcasters, I did some nosing around. The temple door highlighted as a ?, so I clicked on it to read the blurb. So much for that. Note to self, leave temple door alone until I have key. Any after reloading, I'm back on the Zombie map, getting set to have at them Orcs again. I have no idea whether it's running corectly or not, but it's still a pretty neat adventure, so far.

Mark

Edited by mr2131, 03 February 2005 - 03:16 PM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#74 russ

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Posted 03 February 2005 - 07:05 PM

The entrance to the cave only opens if the game thinks the dragon is dead.  If it isn't all sorts of globals don't update including Jeremy (the one in Nashkel that gave you the quest), Megan, and I think Priest Jarnet is also effected.  Did a soldier walk up to you after the dragon fight?  He should say something about problems in Nashkel.  If that didn't happen, you do have problems.

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I was not approached by a soldier after the battle. I hope Horrid completes his revised versions soon. I had a devil of a time installing this beast last time, and from the sound of things, I seriously screwed something up.

I finally gave up on the DSotSC Quests and headed north. I ended up on the Fields of the Dead Map. Terrific battle in front of the ruined temple. After clearing out the Orc Spellcasters, I did some nosing around. The temple door highlighted as a ?, so I clicked on it to read the blurb. So much for that. Note to self, leave temple door alone until I have key. Any after reloading, I'm back on the Zombie map, getting set to have at them Orcs again. I have no idea whether it's running corectly or not, but it's still a pretty neat adventure, so far.

Mark

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I just reached the forest dragon quest and ran into the same problem you have been having. The first thing to do when you run into these problems is (I use Near Infinity) check the .are .bcs .cre .dlg files to see if something is missing or if something was overwritten by another mod. Then compare with that mods folder in your game directory. When I did this I saw that ar4600 is incomplete not only in my game but also in the mod folder. It does not contain the transit point to dsc006.are. However, it does contain the return point from that area. Since this is not a major plot point I would recommend using your cheat console to MoveToArea ("dsc006"). I don't think it's worth the trouble to try and fix the .are file since with everything that's happening in BP we will all have to reinstall these mods soon anyway. Once there you can continue the quest you received from the morninglord and return to the forest dragon map. (dsc006.are doesn't have any problems). Also if you don't get the soldier approaching you (I think he will be on the center of the ar4600 map) you can CreateCreature("dstorqui") after you return from dsc006 and have killed the forest dragon. Actually he doesn't do much he just says something that makes you want to find out about the mayor in Nashkell. I hope you have a save game which allows you to do this. The mayor in Nashkell starts you on what I think is the best part of DSotSC.

BTW, if you decide to continue DSotSC, you will also have a problem on this map later in the game. If you can't get to an area that you should be able to get to (I'm trying not to spoil here) then MoveToArea("dsc010") and it should work ok.

#75 mr2131

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Posted 03 February 2005 - 08:01 PM

I just reached the forest dragon quest and ran into the same problem you have been having. The first thing to do when you run into these problems is (I use Near Infinity) check the .are .bcs .cre .dlg files to see if something is missing or if something was overwritten by another mod. Then compare with that mods folder in your game directory. When I did this I saw that ar4600 is incomplete not only in my game but also in the mod folder. It does not contain the transit point to dsc006.are. However, it does contain the return point from that area. Since this is not a major plot point I would recommend using your cheat console to MoveToArea ("dsc006"). I don't think it's worth the trouble to try and fix the .are file since with everything that's happening in BP we will all have to reinstall these mods soon anyway. Once there you can continue the quest you received from the morninglord and return to the forest dragon map. (dsc006.are doesn't have any problems). Also if you don't get the soldier approaching you (I think he will be on the center of the ar4600 map) you can CreateCreature("dstorqui") after you return from dsc006 and have killed the forest dragon. Actually he doesn't do much he just says something that makes you want to find out about the mayor in Nashkell. I hope you have a save game which allows you to do this. The mayor in Nashkell starts you on what I think is the best part of DSotSC.

BTW, if you decide to continue DSotSC, you will also have a problem on this map later in the game. If you can't get to an area that you should be able to get to (I'm trying not to spoil here) then MoveToArea("dsc010") and it should work ok.

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If CLUA myself into dsc006 am I going to have to fight the Dragon again? I've kicked his ass three times running now, losing Khalid each time, amazingly enough. I won't be in town until Sunday, but I'm going to try and run through the Fields of the Dead screen before I go dragon hunting. On second thought, I don't have a save game left from before the Dragon snuffed it. Pulling the Lazarus act with him might mess up something else.

Mark
"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#76 Sir BillyBob

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Posted 03 February 2005 - 08:13 PM

I just confirmed that in DLTCEP. Weird... I remember deleting the transitions to DSC010 since the area is now on the Worldmap but I think I would have remembered deleting the transition to DSC006. Must have been too much bourbon. I will get that fixed and posted as soon as I get this computer rebuilt this weekend.

Tired of Bhaal? Try some classics mods instead:
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#77 russ

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Posted 03 February 2005 - 10:15 PM

[/quote]

If CLUA myself into dsc006 am I going to have to fight the Dragon again? I've kicked his ass three times running now, losing Khalid each time, amazingly enough. I won't be in town until Sunday, but I'm going to try and run through the Fields of the Dead screen before I go dragon hunting. On second thought, I don't have a save game left from before the Dragon snuffed it. Pulling the Lazarus act with him might mess up something else.

Mark
[right]View Post[/right]
[/quote]

About your question, I don't want to spoil you on what will happen when you go to dsc006. dsc006 is a cave close to where the forest dragon is. About your savegame, as long as your playing a save game where you have already killed the forest dragon you should be fine (you don't have to kill the dragon over again). Remember, you're going to dsc006 to finish the quest from the morninglord (kill the dragon, retrieve relic).

Having now finished the cycle another heads up for you. At this point you should be getting or have gotten a mace from Otho Truehammer. Some dialogs will happen and you'll end up taking the mace to the morninglord's temple. In my game Jarent doesn't show up (I think because of a local variable problem). If you have the same problem clua "dsjaren" into the morninglord temple and he'll finish the mace for you.

#78 mr2131

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Posted 04 February 2005 - 06:34 AM

[quote name='russ' date='Feb 3 2005, 10:05 PM']
[/quote]

If CLUA myself into dsc006 am I going to have to fight the Dragon again? I've kicked his ass three times running now, losing Khalid each time, amazingly enough. I won't be in town until Sunday, but I'm going to try and run through the Fields of the Dead screen before I go dragon hunting. On second thought, I don't have a save game left from before the Dragon snuffed it. Pulling the Lazarus act with him might mess up something else.

Mark
[right]View Post[/right]
[/quote]

About your question, I don't want to spoil you on what will happen when you go to dsc006. dsc006 is a cave close to where the forest dragon is. About your savegame, as long as your playing a save game where you have already killed the forest dragon you should be fine (you don't have to kill the dragon over again). Remember, you're going to dsc006 to finish the quest from the morninglord (kill the dragon, retrieve relic).

Having now finished the cycle another heads up for you. At this point you should be getting or have gotten a mace from Otho Truehammer. Some dialogs will happen and you'll end up taking the mace to the morninglord's temple. In my game Jarent doesn't show up (I think because of a local variable problem). If you have the same problem clua "dsjaren" into the morninglord temple and he'll finish the mace for you.
[right]View Post[/right]
[/quote]

Thanks Russ. I'll try and look into it after I come back Sunday night. Heading off to Little Rock early this afternoon.

SBB: It's good to know that I'm not completely senile, yet. Doddering old fool, probably. I won't be able to look into the rest of the DS Quests until Sunday night. Talk to ya' then.

Mark

Edited by mr2131, 04 February 2005 - 06:39 AM.

"What rough beast, Its hour come round at last,
Slouches towards Bethlehem to be born."

W.B. Yeats

May the sun be always in the eyes of your enemies,
and may your feet always find the correct path.

Happy Trails . . .

Mark

#79 Sir BillyBob

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Posted 04 February 2005 - 10:31 AM

The reason why Jarnet isn't at the temple is because he is still at the inn waiting for you to return the holy symbol he needs. Once he gets that, he leaves you and appears inside the temple. So by not giving him the symbol, you would have to CLUA him into the temple.

Tired of Bhaal? Try some classics mods instead:
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#80 russ

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Posted 04 February 2005 - 10:46 AM

The reason why Jarnet isn't at the temple is because he is still at the inn waiting for you to return the holy symbol he needs.  Once he gets that, he leaves you and appears inside the temple.  So by not giving him the symbol, you would have to CLUA him into the temple.

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I am sorry, I didn't make it clear. I was just anticipating what would happen to mr2131's game based on my experience. Having played dsotc a few times I run thru the meet and greet parts very quickly and that's why I didn't mention the fact that I had already turned the relic over to Jarent at the burning wizard. When I looked through the temple area file and other scripts which result in Jarent appearing at the temple I didn't notice anything wrong with them and I don't know how to check for local variables using NI or DLTCEP so that's why I suggested that may be where the problem is. Now that I think about these posts are in the wrong forum. Sorry. And thanks for getting all this together.