Some new Screen shots of oblivion
#21
Posted 26 March 2005 - 07:16 AM
#22
Posted 26 March 2005 - 07:20 AM
#24
Posted 10 April 2005 - 03:08 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#25
Posted 10 April 2005 - 05:11 PM
#26
Posted 11 April 2005 - 02:35 AM
You are absolutely right, games based on the IE engine look crummy compared to games with modern 3D graphics.Anyone who's seen these shots and stills claims the IE looks better than modern 3D RPG engines (see the BG III thread) is deluding themselves .
But on my crummy laptop at home at least IE games are playable Plus a gripe of mine is that a lot of modern games are so obsessed with how they look, they often forget about how they play (i.e. decent storyline, dialogue etc.).
Chrysta... could helping her to uncover her past threaten your own future?
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#27
Posted 11 April 2005 - 02:56 AM
#28
Posted 11 April 2005 - 02:59 AM
Is 2d really so much 'worse' than 3d? For me it's more of a different form of art. Of course using new technology is always tempting when it first appears, but I feel even in a world full of computer-generated movies like Shrek there is still a place for old-style animation movies like Cinderella.You are absolutely right, games based on the IE engine look crummy compared to games with modern 3D graphics.
The same goes for computer games. I do not think 3d is a 'must have', even Oblivion can not reach the level of detail you can achieve by a hand-drawn background image. But then, maybe I am totally nostalgic here
And when it comes to modding, then I will still prefer the IE games, since it is at least possible to create completely new area graphics for them. Creating all new graphics for a 3d game sounds more or less out of reach for a mere modder. I fear you'll have to stick to the assets the developer of the game offers you.
MosPack 0.92 (mirror)
Yacomo's Cave
#29
Posted 11 April 2005 - 04:25 AM
The same goes for computer games. I do not think 3d is a 'must have', even Oblivion can not reach the level of detail you can achieve by a hand-drawn background image. But then, maybe I am totally nostalgic here
And when it comes to modding, then I will still prefer the IE games, since it is at least possible to create completely new area graphics for them. Creating all new graphics for a 3d game sounds more or less out of reach for a mere modder. I fear you'll have to stick to the assets the developer of the game offers you.
With the technology nowadays Im sure a hand-drawn background may well look better than this, but it would certianly not be as functional or interactive as this, and have you ever tried creating new areas in Morrowind? You can do it effortlessly in the CS, it works much the same way as in NwN except more flexible.
Edited by Tom, 11 April 2005 - 04:25 AM.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#30
Posted 11 April 2005 - 05:07 AM
But that's the thing - the art in the Infinity Engine games wasn't hand-drawn, it was designed with 3D rendering software.The same goes for computer games. I do not think 3d is a 'must have', even Oblivion can not reach the level of detail you can achieve by a hand-drawn background image. But then, maybe I am totally nostalgic here
Having experience with both, I can tell you that creating new areas in a 3D game is not only easier but also considerably less time consuming than with a 2D game .Creating all new graphics for a 3d game sounds more or less out of reach for a mere modder. I fear you'll have to stick to the assets the developer of the game offers you.
For me the difference between modern 3D graphics and 2D graphics is almost akin to the difference actually walking around a real world location, and looking at a bunch of photographs of it.
Edited by NiGHTMARE, 11 April 2005 - 05:13 AM.
#31
Posted 11 April 2005 - 05:42 AM
Yes, you are right. I remember however that on Planet Baldur's Gate they posted an article on the post-processing of the IWD graphics. They had some very impressive 'before' and 'after' pics. So they did at least do some 'hand-work' for that game. Never seen an article on this topic for the BG games though.But that's the thing - the art in the Infinity Engine games wasn't hand-drawn, it was designed with 3D rendering software.
Of course, creating new areas is easier - my point was: There is a difference between creating a new area using existing assets and creating all-new art. I fear, if you want to create a new area for a 3d game including all new graphics, new objects, textures, lighting etc. you need to do much more work than 'simply' drawing a 2d background. So you will most likely have to stick to the assets that the developer offers you. So if they do not offer winter terrain, you might never be able to add a snow covered area to your mod (just as an example).Creating all new graphics for a 3d game sounds more or less out of reach for a mere modder. I fear you'll have to stick to the assets the developer of the game offers you.
Having experience with both, I can tell you that creating new areas in a 3D game is not only easier but also considerably less time consuming than with a 2D game.
See, I am mostly interested in the 'artistic' part of modding. And I hope i can learn how to do this for a 2d game - but doing it for a 3d game seems to be totally out-of-reach for me. That's the reason I would prefer a 2d game for my modding hobby instead of a 3d one. But hey, 3d software is becoming much more approachable recently, so even this may become easier in the future.
MosPack 0.92 (mirror)
Yacomo's Cave
#32
Posted 11 April 2005 - 05:52 AM
#33
Posted 11 April 2005 - 05:55 AM
No doubt about this! Sorry for becoming off-topicAt least we can all agree that Oblivion looks good now, eh?
MosPack 0.92 (mirror)
Yacomo's Cave
#34
Posted 11 April 2005 - 06:34 AM
#35
Posted 11 April 2005 - 06:47 AM
So if they do not offer winter terrain, you might never be able to add a snow covered area to your mod (just as an example).
As long as the game isn't tile-based (which Oblivion almost certainly will not be), and the game doesn't require dozens of layers for each texture (as Doom 3 does), then if you've got the talent to hand-draw and implement a 2D area, you will almost certainly be able to quickly and easily create and implement new textures, and have as many as you like .
Just as an example, I've created a Doom 2 texture pack which contains somewhere between 400-500 new textures, and it wasn't exactly hard to add them into the game (though obviously that many textures requires a considerable amount of time) .
Edited by NiGHTMARE, 11 April 2005 - 06:51 AM.
#36
Posted 19 June 2005 - 08:17 PM
Watching the trailer I'm waiting all the more anxiously for this game!
#37
Posted 19 June 2005 - 09:27 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#38
Posted 19 June 2005 - 10:34 PM
#39
Posted 07 August 2005 - 10:00 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#40
Posted 12 August 2005 - 05:40 PM
If they revamp the dialogue system as well, it'll be even better... but what are the chances of that?