Immunity to Control-Y
#1 -Guest-
Posted 10 January 2005 - 12:26 PM
How can I make an enemy immune to Ctrl-Y (like Demogorgon)? Is it possible to do this without giving the creature the minhp1.itm file (which really won't accomplish anything).
I want the creature to take absolutely no damage if control-y is used on him, but still be able to be killed.
#2
Posted 10 January 2005 - 12:50 PM
Seriously, you'll need the minhp1.itm to not get the creature killed. Then, you can just script his death, like Demogorgon.
Or, don't use cheats.
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#3
Posted 10 January 2005 - 12:51 PM
http://www.moveon.org/fox/
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#4
Posted 10 January 2005 - 12:54 PM
That's true, as well.It's kinda pointless to try to code for people who are going to be cheating, anyway.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#5
Posted 10 January 2005 - 01:05 PM
You use the scripting-action: AddCheatImmunity(CTRL+Y)
Seriously, you'll need the minhp1.itm to not get the creature killed. Then, you can just script his death, like Demogorgon.
Or, don't use cheats.
The minhp1 item with a script doesn't really work. The script would be set to kill the creature when the hp is equal to 1 and Ctrl+Y will set the hp to 1 hence causing the script to trigger.
Making the creature 100% immune to cold might work since Ctrl+Y seems to do cold damage (at least, it uses the graphic for it). I'll do some testing and try to figure this out.
#6
Posted 10 January 2005 - 02:09 PM
Technically, it is possible to do script it, but there would be a few problems.The minhp1 item with a script doesn't really work. The script would be set to kill the creature when the hp is equal to 1 and Ctrl+Y will set the hp to 1 hence causing the script to trigger.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#7
Posted 10 January 2005 - 02:17 PM
This works only on TOB iirc though.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 11 January 2005 - 04:37 PM
Basically, you need protection from everything that could possibly be bad, along with MINHP1. Protect from instant death, normal death, (especially) chunk death, all damage types, all effects that modify main character stats (so they can't get set to 0).
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#9
Posted 11 January 2005 - 04:38 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#10
Posted 11 January 2005 - 05:21 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#11
Posted 12 January 2005 - 02:41 PM
Kensai Ryu claims he was able to make an enemy immune to ctrl-y, though I examined all files of that mod, and didn't find anything interesting . If you want to check it out by yourself, the mod is Ghrothgar (sp?), a subcomponent of the Deeper Shadows mod (a mod resurrection by Hlidskiaf)
IIRC, it was the creature file that was protected. Take a look at the CRE. I have a similar creature. In the first Iron Modder, I had an unkillable Referee. Check out his effects: IronCuvR.cre. It was overkill... but I believe he is totally unkillable
Cuv