AjocMod: problem with Loron
#1
Posted 09 January 2005 - 09:56 AM
After leaving the city with Loron and killing the creatures/bandits that appear, speaking to Loron leads to his "Ah, finally some adventurers!" line, leading to him to telling you to meet him in by the City Gates.
When you travel back there (which involves first travelling to another area, since it seems to think you're stil in the City Gates area), there are two of him! Both do their normal "Good to see you made it line", and you proceed to exit the city as before.
Repeat ad nasium, until the entire City Gates area is filled with Lorons .
P.S. I have numerous other mods installed, but I don't see why any of them should interfere with this.
#2
Posted 09 January 2005 - 11:29 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#3
Posted 10 January 2005 - 12:36 AM
#4
Posted 10 January 2005 - 02:04 AM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#5
Posted 01 June 2005 - 06:00 AM
I have had exactly the same problem... I can make sure the kids know not to do the Loron quest before the Rylock encounter, but now that it has happened, is there any way of getting the Loron quest back on track?Ah, that might be it. A battle of random encouters. Yes, Loron has his own "random" encounter as you leave the gates. I'd say that's the conflict there.
Fiona
#6
Posted 17 February 2008 - 09:28 AM
Well, i dont know if the quest is over or not... i was going with Loron in City Gates and after 1 encounter, finally "we arrive to village", he said that. In that moment, cowled wizards come in and take him
So, is that all? I dont want miss any part, maybe is a time quest (in 2 days i need to rescue him... i will need to talk with someone... etc)
Any support is welcome,
Regards,
#7
Posted 25 July 2009 - 11:18 PM
Hi mates
Well, i dont know if the quest is over or not... i was going with Loron in City Gates and after 1 encounter, finally "we arrive to village", he said that. In that moment, cowled wizards come in and take him
So, is that all? I dont want miss any part, maybe is a time quest (in 2 days i need to rescue him... i will need to talk with someone... etc)
Any support is welcome,
Regards,
I have been having problems with this. The same thing with multiple Lorons at the city gates. I have done the Rylock random encounter already though (the one where you have to take him to the Harpers)
Anyone have any insight?
#8
Posted 26 July 2009 - 06:32 PM
Which version of AjocMod are you using? Can you post your WeiDU.log?I have been having problems with this. The same thing with multiple Lorons at the city gates. I have done the Rylock random encounter already though (the one where you have to take him to the Harpers)
Anyone have any insight?
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#9
Posted 03 August 2009 - 11:10 PM
Which version of AjocMod are you using? Can you post your WeiDU.log?I have been having problems with this. The same thing with multiple Lorons at the city gates. I have done the Rylock random encounter already though (the one where you have to take him to the Harpers)
Anyone have any insight?
Greetings Leomar
Sorry to be so late in replying, I forgot about this issue.
AjocMod ia 1.6.1 and the Weidu is attached.
Weidu.log 65.6K 265 downloads
Thanks for all the wonderful help from you guys at Spellhold Studios!
Vandervecken
#10
Posted 16 December 2009 - 12:33 AM
No, your WeiDU.log shows me that you use:AjocMod ia 1.6.1 and the Weidu is attached.
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.2
But I asked, because the mod gots an update in the past and normally this bug should not happen with the newer version.
v1.6.3 - Fixed Loron's Encounter with Renfeld - Deleted corrupted ar0042.are and added AG0042.are for compatibility - Moved tisunpack.exe into the folder are - Corrected Uninstaller.bat - Added README-command - Updated to WeiDU v211
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World