Is this a bug or a feature?
WeiDU.log is the same as here: http://www.shsforums...howtopic=13301#
Edited by the bigg, 09 January 2005 - 04:57 AM.
Posted 09 January 2005 - 04:52 AM
Edited by the bigg, 09 January 2005 - 04:57 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 January 2005 - 05:37 AM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 09 January 2005 - 05:51 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 January 2005 - 11:45 AM
Posted 09 January 2005 - 01:01 PM
Posted 09 January 2005 - 02:28 PM
Yeah, I know. I was just asking if this was intended or not (I.E. you let her die and/or abandon her in Chateau Irenicus, thus she doesn't want to join with you anymore, or the coder was simply lazy).That sounds like a bug. I don't have the code in front of me, but it shouldn't be too hard to alter Imoen's script so that everything gets set up correctly if she flees in Chateau Irenicus.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 09 January 2005 - 04:33 PM
Posted 09 January 2005 - 11:17 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 09 January 2005 - 11:32 PM
Hmm, we had that working before the release. I'm not certain if it's an issue for everyone or a single glitchy install I'm afraid. (Still whining about my laptop being in the shop.) Anyone want to investigate?
Posted 10 January 2005 - 01:17 AM
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1) //
LeaveAreaLUAPanic("AR0700","",[2753.868],4)
LeaveAreaLUA("AR0700","",[2753.868],4)
ActionOverride(Player2,LeaveAreaLUA("AR0700","",[2805.882],4))
ActionOverride(Player3,LeaveAreaLUA("AR0700","",[2791.820],4))
ActionOverride(Player4,LeaveAreaLUA("AR0700","",[2764.788],2))
ActionOverride(Player5,LeaveAreaLUA("AR0700","",[2781.716],0))
ActionOverride(Player6,LeaveAreaLUA("AR0700","",[2763.668],0))
Wait(1)
Explore()
MultiPlayerSync()
SetGlobal("EnteredWaukeen","AR0700",1)
TextScreen("SCENE01")
ActionOverride("Imoen2",LeaveParty())
ActionOverride("Imoen2",SetDialogue("IMOEN2"))
ActionOverride("Imoen2",ChangeAIScript("",DEFAULT))
ActionOverride("Imoen2",ChangeAIScript("IMOEN2",OVERRIDE))
ActionOverride("Imoen2",GivePartyAllEquipment())
ActionOverride("Imoen2",MoveGlobal("AR1512",Myself,[1857.1520]))
CreateCreature("CSIMOEN",[2732.831],2) // ~Imoen~
CreateCreature("CSIREN",[2557.935],0) // ~Mage~
CreateCreature("CSTHIEF1",[2740.1009],6) // ~Assassin ~
CreateCreature("CSTHIEF2",[2678.1043],6) // ~Assassin ~
CreateCreature("CSTHIEF3",[2579.1075], // ~Assassin ~
CreateCreature("CSTHIEF4",[2488.1078],10) // ~Assassin ~
CreateCreature("CSGAYL",[2671.1101],6) // ~Assassin ~
CreateCreature("AMNG1",[2736.1260],0) // ~Amnish Soldier~
SmallWait(1)
MoveViewPoint([2576.908],INSTANT)
DayNight(DAWN_END)
FadeFromColor([40.0],0)
StartCutScene("cut01a")
END
Edited by Stone Wolf, 10 January 2005 - 01:19 AM.
Posted 10 January 2005 - 02:39 AM
IF OnCreation() InMyArea("Imoen") Global("hf_Destroy_Imoen","GLOBAL",0) THEN RESPONSE #100 SetGlobal("hf_Destroy_Imoen","GLOBAL",1) ActionOverride("Imoen",DestroySelf()) END
IF True() THEN RESPONSE #100 CreateCreature("M05PCSPY",[3374.3068],0) // No such index ActionOverride("Imoen6",DestroySelf()) ActionOverride("Imoen10",DestroySelf()) CreateCreature("Imoen10",[3198.2837],0) // Imoen ActionOverride("Imoen2",SetGlobal("hf_Original_Imoen_Tag","LOCALS",1)) END
IF InParty(Myself) Global("hf_Original_Imoen_Tag","LOCALS",0) THEN RESPONSE #100 SetGlobal("hf_Original_Imoen_Tag","LOCALS",1) END IF InParty("Imoen2") !InParty(Myself) Global("hf_Hide_Old_Immy","GLOBAL",0) THEN RESPONSE #100 SetGlobal("hf_Hide_Old_Immy","GLOBAL",1) DestroySelf() END IF InParty(Myself) Global("ImoenRomanceActive","LOCALS",0) THEN RESPONSE #100 SetGlobal("ImoenRomanceActive","LOCALS",1) END IF InParty(Myself) Global("hf_Original_Imoen_Tag","GLOBAL",0) THEN RESPONSE #100 SetGlobal("hf_Original_Imoen_Tag","GLOBAL",1) Continue() END
IF Clicked([ANYONE]) Range(LastTrigger,25) InParty("Imoen2") Global("hf_Eternal_Immy","GLOBAL",0) THEN RESPONSE #100 ActionOverride("Imoen2",SetGlobal("hf_Original_Imoen_Tag","LOCALS",1)) ActionOverride("Imoen2",LeaveParty()) ActionOverride("Imoen2",SetDialog("IMOEN2")) ActionOverride("Imoen2",ChangeAIScript("",DEFAULT)) ActionOverride("Imoen2",ChangeAIScript("IMOEN2",OVERRIDE)) ActionOverride("Imoen2",MoveGlobal("AR1512",Myself,[1857.1520])) [b]SetGlobal("hf_Eternal_Immy","GLOBAL",1)[/b] END
IF InParty(Myself) Global("hf_Original_Imoen_Tag","LOCALS",0) THEN RESPONSE #100 SetGlobal("hf_Original_Imoen_Tag","LOCALS",1) END IF [b]Global("hf_Modify_Imoen","LOCALS",0)[/b] Global("hf_Original_Imoen_Tag","LOCALS",0) THEN RESPONSE #100 ClearAllActions() SetGlobal("hf_Modify_Imoen","LOCALS",1) ActionOverride("Imoen2",DestroySelf()) END
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 10 January 2005 - 02:49 AM
The great wolf Fenrir gapes ever at the dwelling of the gods.
Posted 10 January 2005 - 02:57 AM
Posted 10 January 2005 - 03:05 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 10 January 2005 - 01:01 PM
Posted 10 January 2005 - 01:25 PM
Well that's odd. I don't have an install without NEJ at the moment, but I couldn't find anywhere else that did the switch if Imoen isn't in the party when you leave CI. Hlid? You remember where that's supposed to happen?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 11 January 2005 - 12:42 AM
The great wolf Fenrir gapes ever at the dwelling of the gods.