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Sleeping outside Nalias Keep crashes the game.


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#1 Rattledagger

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Posted 08 January 2005 - 01:34 PM

After at last cleaned some room for BP, is also back to playing a little... B)

Appart for the NeJ-part of s&h v4 doesn't work, either refusing to install, or totally screwing up dialogues if digs up the "missing" file, haven't had any unexpected insidents except Jaheira wasn't in her cage... but this probably is my own fault since she didn't survive BG1...

Anyway, after zig-zagging my way, came at last to Nalias Keep. Good, the door is back as it should, and entered. The trolls inside is still not my favourites, but anyway, collected all pieces of the flail and went outside opening the gate... and after clearing everything out found out it was time to sleep...

crash.

Appart for a couple of times suddenly being back at the desktop, this is actually 1st crash there had to "close" the game afterwards since started playing again. Re-tried, even worse, had to start TaskManager to actually have an opportunity to kill the game.

Thinking back, crashing outside Nalia's keep was the same problem as happened before the door was "lost" by the v3.13-patch or something, and digging a little also found the solution for the crash.


To fix the buggy Nalia's keep, dig out a non BP-install (actually you only need the chitin.key) and extract ar1300.are from AREAS.BIF...

For v5 of the patch, distribute original, working version instead of all the buggy supplied by BP...
Since all the "extra" BP-monsters is part of ar1300.bcs, there isn't really any reason to not use the original, especially since this version isn't buggy. ;)

#2 seanas

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Posted 08 January 2005 - 02:49 PM

i've never had any problems with AR1300.are in a BP or BP-NEJ install. BP-BGT-NEJ is known to have problems with this area, but it's afault added by BGT - it doesn't show up (usually... and it never has for me) in a BP or BP-NEJ install. not sure why the NEJ fixes don't work either - although i *am* changing the ACTION_IF file for v5.

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#3 Azazello

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Posted 28 July 2005 - 10:55 AM

FYI, I also ran into this bug. I'm gonna do the extract-ar1300.are thingy to fix it.

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#4 Sir BillyBob

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Posted 28 July 2005 - 03:54 PM

Are there any bad spawn points? I have found that DLTCEP doesn't always catch bad settings here, just bad CRE files. I usually set the type of spawn to 1 (revealed) or 2 (sleep), or the other way around. But leaving them as Unknown (not at 0-Unknown) seems to cause some really weird sh--.

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#5 masteraleph

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Posted 28 July 2005 - 04:45 PM

I know that TDD adds some monster spawns outside. Are the spawn points all good on that?