Atention All modders
#1
Posted 05 January 2005 - 10:34 AM
That said I'm a hard core gamer who would love to develop baldurs gate, baldurs gate 2 and TOB into the ultimate AD&D adventure making new MODS adventures NPCS shops magic items even mundane items in spirit with the vast collection of PNP materials I possess including all the monster manuals and the encyclopedia magica's. I do have a problem I'm code illiterate and about as much use with technical computer game building as a chocolate fireguard. This is where my fellow hard core gamers and modders come in if they could help develop this project building part and maybe helping me to understand these modding tools so I can do something too (cos they are like double dutch to me ATM) I think we could really do something quite awesome. Sadly I don't bring much to such a project except ideas by the legion and playtesting ability I've done that before... Maybe noone is interested maybe they are I don't know so I figured why don't I post see if I can gather together some like minded individuals so we make BG series something to be remembered and perhaps as future projects mod it so as to encompass the birthright world which would be amazing. So anyone willing to help leave me a message and we'll see if we can patch together a team with enough skill for the job. Then I hope to use msn messenger or some other chat service as well as message boards so we can all work together to bring an exciting new balance and look to BG series and maybe even an offshoot.
I look forward to hearing from everyone interested and thank you for reading this and you time.
Sergai
#2
Posted 06 January 2005 - 01:42 AM
Hi, I'm new to the Forums and don't know much I'm afraid if this post is naughty please don't ban me just tell me what I've done wrong and I won't do it again:).
That said I'm a hard core gamer who would love to develop baldurs gate, baldurs gate 2 and TOB into the ultimate AD&D adventure making new MODS adventures NPCS shops magic items even mundane items in spirit with the vast collection of PNP materials I possess including all the monster manuals and the encyclopedia magica's. I do have a problem I'm code illiterate and about as much use with technical computer game building as a chocolate fireguard. This is where my fellow hard core gamers and modders come in if they could help develop this project building part and maybe helping me to understand these modding tools so I can do something too (cos they are like double dutch to me ATM) I think we could really do something quite awesome. Sadly I don't bring much to such a project except ideas by the legion and playtesting ability I've done that before... Maybe noone is interested maybe they are I don't know so I figured why don't I post see if I can gather together some like minded individuals so we make BG series something to be remembered and perhaps as future projects mod it so as to encompass the birthright world which would be amazing. So anyone willing to help leave me a message and we'll see if we can patch together a team with enough skill for the job. Then I hope to use msn messenger or some other chat service as well as message boards so we can all work together to bring an exciting new balance and look to BG series and maybe even an offshoot.
I look forward to hearing from everyone interested and thank you for reading this and you time.
Sergai
Your first tip is to use proper paragraphing. Makes what you're trying to say a lot easier to understand .
It sounds like you're generally enthusiastic ( ), and willing to help. What I recommend is that you download DLTCEP abd Near Infinity. These are two of the most useful tools. You will one day have to master WeiDU when you want to package your mods, but mabye you should come to that later .
You can find a host of tutorials here, on how to use those tools, and others.
Start small, pick something easy and work out how to do it. Read some tutorials and experiment. Once you have a clearer idea of how to mod, either try to be recruited by a modding project (there are plenty here) or start your own . Try to avoid setting out to make a Total Conversion (TC) at this stage.spellholdstudios.net Keep it simple and you're more likely to succeed.
If you're still stuck with any problems, one of these forums will be the place to go.
Good modding !
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#3
Posted 08 January 2005 - 04:54 PM
Hi, I'm new to the Forums and don't know much I'm afraid if this post is naughty please don't ban me just tell me what I've done wrong and I won't do it again:).
That said I'm a hard core gamer who would love to develop baldurs gate, baldurs gate 2 and TOB into the ultimate AD&D adventure making new MODS adventures NPCS shops magic items even mundane items in spirit with the vast collection of PNP materials I possess including all the monster manuals and the encyclopedia magica's. I do have a problem I'm code illiterate and about as much use with technical computer game building as a chocolate fireguard. This is where my fellow hard core gamers and modders come in if they could help develop this project building part and maybe helping me to understand these modding tools so I can do something too (cos they are like double dutch to me ATM) I think we could really do something quite awesome. Sadly I don't bring much to such a project except ideas by the legion and playtesting ability I've done that before... Maybe noone is interested maybe they are I don't know so I figured why don't I post see if I can gather together some like minded individuals so we make BG series something to be remembered and perhaps as future projects mod it so as to encompass the birthright world which would be amazing. So anyone willing to help leave me a message and we'll see if we can patch together a team with enough skill for the job. Then I hope to use msn messenger or some other chat service as well as message boards so we can all work together to bring an exciting new balance and look to BG series and maybe even an offshoot.
I look forward to hearing from everyone interested and thank you for reading this and you time.
Sergai
Your first tip is to use proper paragraphing. Makes what you're trying to say a lot easier to understand .
It sounds like you're generally enthusiastic ( ), and willing to help. What I recommend is that you download DLTCEP abd Near Infinity. These are two of the most useful tools. You will one day have to master WeiDU when you want to package your mods, but mabye you should come to that later .
You can find a host of tutorials here, on how to use those tools, and others.
Start small, pick something easy and work out how to do it. Read some tutorials and experiment. Once you have a clearer idea of how to mod, either try to be recruited by a modding project (there are plenty here) or start your own . Try to avoid setting out to make a Total Conversion (TC) at this stage. Keep it simple and you're more likely to succeed.
If you're still stuck with any problems, one of these forums will be the place to go.
Good modding !
THank you for the tips I will look into it as soon as possible
#4
Posted 13 January 2005 - 05:01 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#5
Posted 13 January 2005 - 07:07 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#6
Posted 13 January 2005 - 11:58 AM
I can't say much on how to make mods, I am still struggling up the evolutionary ladder in that department myself.
BUT I CAN tell you that the folks here on this board are REALLY REALLY smart and helpfull when it comes to answering questions and giving information.
Trust me. After all the boneheaded things I have asked, do ask and will continue to ask, I know.
Listening to SHED and SCONRAD and reading tutos are a great start.
Love it here myself
Minotaur In Maze :thumb:
They say the world is going to Hell.
They are wrong.
The world IS Hell! Always has been, always will be; except perhaps for the five percent or so of the population who can afford differently.
And, if one must reside in Hell, it is far better to do it as a minion of the Devil than as a member of the damned.
* * * * * *
LOVE SUCKS: It makes fools and slaves of us all.
But being alone and unloved is worse.
- Nancy A. Collins "Thin Walls" * * * * * *
#7
Posted 13 January 2005 - 12:31 PM
Anyone's always welcome to pm me and I'll help them as much as I can.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#9
Posted 13 January 2005 - 07:56 PM
#10
Posted 14 January 2005 - 07:40 AM
I'm not.BUT I CAN tell you that the folks here on this board are REALLY REALLY smart and helpfull when it comes to answering questions and giving information.
#11
Posted 14 January 2005 - 11:59 AM
#12
Posted 16 January 2005 - 07:18 AM
First Weidu (eeek even the name is complicated how is that pronounced anyway)
Second NPCS I'd like to put in some Sensible NPCS and fill Biowares gaps (ie Thieves Yoshimo gets boring no fighters lots of rangers??? wrong wrong wrong should be lots of fighters! they are the most common class (allegedly) )
Third Spells There are a whole host of spells in pnp not represented well we can fix some of them up (to be fair spells don't look too complicated I might do this myself)
Fourth I want some new areas not related to the plot but worth exploring Ideas: a Haunted house, A goblin camp, A Dragons territory( I know firkraag but he comes for you it would be nice to chase a Dragon or two + I have a book on dragons which would help
Fifth Stores While I think I know how to do this I don't know how to create one from Scratch I'd like to add quite a few.
sixth anything that people suggest they'd like to join in that meets my exacting standards for being in tune with AD&D (the goal after all is more like pnp less like pc game) and yes I know people are doing it but I want to try too
So if anyone is up for helping lemme know I'm going to do Items anyway on my own I'd rather get a team together and make a mod with alsorts of quality content and I will definitly need help with Weidu!!! its like double dutch!
Thanks for the messages of support all by the way!
look forward to hearing from ya all
Sergai :w00t:
#14
Posted 16 January 2005 - 09:56 AM
There is a huge difference between making a few items with IEEP (which is a defunct tool now, anyway) and making a partial conversion.
Setting out with the general intention of making a p&p mod that corrects everything missed out of BG2 and that makes your breakfast will not get you far. You don't yet know enough modding to manage it. You would likely give up in frustration, and we don't want that . Even a tiny fraction of what you're talking about would take a lot more time and modding expertise than you, or even most people, have.
There's a proverb: "Learn to walk before you run." Now, lots of people here (myself included) would be happy to teach you the basics, how to "walk", but if you attempt running, you'll only fall over .
Again, start small, learn some skills, and work your way up gradually to more challening projects. If you want specific assistance on how to use a tool, create a desired effect, or even on a project, fine.
However, you aren't the first person to express enthusiasm to create "the best mod evar, adding 400 NPCs, 10000 items, 550000000 spells and a nine way dragon fight!!!!!!111". Typically, such a loose concept for a mod is proposed by someone with no real idea how to accomplish it; anyone who could do it knows better. Set yourself some limits, and then you stand a good chance of learning something, moving on, and becoming a happy and productive modder
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#15
Posted 16 January 2005 - 03:20 PM
First Weidu (eeek even the name is complicated how is that pronounced anyway)
There are quite a few Weidu gurus around. Just remember to do a forum search and a text search within the Weidu readme before asking. It saves time.
Second NPCS I'd like to put in some Sensible NPCS and fill Biowares gaps (ie Thieves Yoshimo gets boring no fighters lots of rangers??? wrong wrong wrong should be lots of fighters! they are the most common class (allegedly) )
NPCs take a lot of work, if you're going to be writing dialog. Bear that in mind before you start making a list of new NPCs you'd like to make.
Third Spells There are a whole host of spells in pnp not represented well we can fix some of them up (to be fair spells don't look too complicated I might do this myself)
*cough*choke*splutter*
Not complicated? Some spells you can do fairly easily, but others get quite challenging. Spells are (on average) a little harder to do than items. Maybe I'm biased, though, having done over 150 spells myself.
Fourth I want some new areas not related to the plot but worth exploring Ideas: a Haunted house, A goblin camp, A Dragons territory( I know firkraag but he comes for you it would be nice to chase a Dragon or two + I have a book on dragons which would help
Ho boy! Making new areas is very time consuming, and takes a good bit of skill. You can try to use tilesets people have uploaded, but if you're making new areas you'll probably have to learn a 3D graphics program like 3DSMax. Areas make the rest look easy.
Fifth Stores While I think I know how to do this I don't know how to create one from Scratch I'd like to add quite a few.
Stores aren't really that complex. I'd suggest starting with a store that's in the game, and then replacing all the items with the new stuff. Then just rename the sto file to what you want it to be and set up the trigger to open the store. Actually, I'd suggest basing your stuff off in-game files as often as possible. It's easier to change a few fields than to make each file from scratch.
Read what Shed said about starting small, and take that advice to heart. Try making some items, including some more complex items. Make sure to do a wand, a staff with daily abilities, an item that summons a creature, and perhaps a talking item. Then make a store for them. Then try some spells, with the easiest coming first. Once you get a handle on that you can start with creatures, scripting, etc.
#16
Posted 16 January 2005 - 04:05 PM
First Weidu (eeek even the name is complicated how is that pronounced anyway)
Why-Dee-You, I am told.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#17
Posted 16 January 2005 - 05:43 PM
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!
Like dealing with terrorists by giving them explosives. -NotMrT
If you don't know where you're going, any road will take you there.
#18
Posted 16 January 2005 - 05:47 PM
oh a Side Question I tried DLCEP but it kept asking for a file which I just don't have anywhere on my BG2 install something about effs?
Oh and I have been able to get some of my items to appear on ribald in the adventure Mart but I couldn't get there name to appear on the selling list for some reason no idea why?
#19
Posted 16 January 2005 - 06:40 PM
#20
Posted 17 January 2005 - 06:38 AM
Is it asking for effects descriptions? If so, you have to set the path to them on the settings page. The file will be in the DLTCEP directory. There's a guide to setting up DLTCEP here: http://www.shsforums...topic=10756&hl=
Thanks once Again DLCEP is working now that one had got me foxed incidently it doesn't like the items I made so back to the drawing board for them I guess but it does seem very user friendly!