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Better Transition for BP-BGT-NeJ


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#61 Offkorn

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Posted 27 January 2005 - 04:35 AM

What is the bug exactly?  I don't use Imoen Romance at all so I have no clue.


Well, bascily, instead of the normal Romance dialogs that pop up after you first enter the portal and right before leaving the dungeon. You get a dialogue that asks her why she doesn't talk more often, and another dialogue that I don't remember the details of, but after it she gets boosted up to level 13.

Edited by Offkorn, 27 January 2005 - 05:06 AM.


#62 seanas

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Posted 27 January 2005 - 06:17 AM

it sounds like the SBT is addressing the wrong Imoen, both by the misplaced dialogue and the XP gain (which sounds suspiciously like the Chloe-Imoen bug). i posted a revised CHLOE.BCS in the Chloe forum to deal with the Chloe-Immy bug - something similar might be needed by the SBT.

and what do you mean you never have the Immy Romance installed?? here's for starting a campaign to hardwire the Immy Romance into the new BP!

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#63 Ascension64

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Posted 27 January 2005 - 06:37 AM

it sounds like the SBT is addressing the wrong Imoen, both by the misplaced dialogue and the XP gain (which sounds suspiciously like the Chloe-Imoen bug). i posted a revised CHLOE.BCS in the Chloe forum to deal with the Chloe-Immy bug - something similar might be needed by the SBT.

I'll have a look at it, even though I'm not exactly sure what you mean by this. Imoen2 is the only script name used, unless that isn't correct.

and what do you mean you never have the Immy Romance installed?? here's for starting a campaign to hardwire the Immy Romance into the new BP!

:blink: :blink: Well, I dropped Imoen Romance ever since it caused problems with the BG1 portion of the game. I might consider putting it back in as I go through SoA, but it doesn't seem likely my worldmap is different at the moment and updates to DSotSC means my order of install for the save game (in terms of preserving dialog.tlk) has to be changed.

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#64 Suluku

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Posted 27 January 2005 - 06:40 AM

here's for starting a campaign to hardwire the Immy Romance into the new BP!

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Each to their own on that one! Otherwise, the only virgins of the Sword Coast will be girls who can run faster than their brothers :w00t:

#65 Offkorn

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Posted 27 January 2005 - 06:44 AM

it sounds like the SBT is addressing the wrong Imoen, both by the misplaced dialogue and the XP gain (which sounds suspiciously like the Chloe-Imoen bug). i posted a revised CHLOE.BCS in the Chloe forum to deal with the Chloe-Immy bug - something similar might be needed by the SBT.

and what do you mean you never have the Immy Romance installed?? here's for starting a campaign to hardwire the Immy Romance into the new BP!

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Possibly, but for some reason version 9 didn't have the problem. Although version 6 and 10 do.

Well, I dropped Imoen Romance ever since it caused problems with the BG1 portion of the game.


Strange, I didn't have any issues in bg1 at all.

Edited by Offkorn, 27 January 2005 - 06:46 AM.


#66 Ascension64

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Posted 27 January 2005 - 09:21 PM

it sounds like the SBT is addressing the wrong Imoen, both by the misplaced dialogue and the XP gain (which sounds suspiciously like the Chloe-Imoen bug). i posted a revised CHLOE.BCS in the Chloe forum to deal with the Chloe-Immy bug - something similar might be needed by the SBT.

and what do you mean you never have the Immy Romance installed?? here's for starting a campaign to hardwire the Immy Romance into the new BP!

Possibly, but for some reason version 9 didn't have the problem. Although version 6 and 10 do.


It might be a sporadic problem since the only Imoen thing updated in version 10 from version 9 is the leaving block in her script that can cause her to just run away in the Duchal Palace without saying anything.

Well, I dropped Imoen Romance ever since it caused problems with the BG1 portion of the game.


I frequently check to see whether the NPCs have anything to say when in the party. Funnily enough, making the protagonist talk to Imoen after Gorion died to Sarevok caused the exact same bug you detailed.

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#67 Ascension64

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Posted 27 January 2005 - 11:15 PM

Well, I dropped Imoen Romance ever since it caused problems with the BG1 portion of the game.

I frequently check to see whether the NPCs have anything to say when in the party.  Funnily enough, making the protagonist talk to Imoen after Gorion died to Sarevok caused the exact same bug you detailed.


Well, here is the rundown of this error.

1. I make the protagonist talk to Imoen
2. Then you get the following screenshot:

3. In the 'Yeah, something up?' line (about state 2357 in IMOEN2J.DLG), you get two choices: the one on the screenshot and one that says 'No..nothing' or something similar. Pressing 'No' basically terminates the dialogue
4. The 'Huh?' line starts a cutscene 'ImAssign' which basically changes Imoen's OVERRIDE script to IMOEN2, which is NOT what the BGT transition sets (this is IMOEN)
5. Then, the following lines of code trigger, giving Immy XP.

IF
	Global("hf_XPup_Imoen","GLOBAL",0)
	XPLT(Player1,150000)
THEN
	RESPONSE #100
  AddXPObject(Myself,350000)
  SetGlobal("hf_XPup_Imoen","GLOBAL",1)
END

IF
	Global("hf_XPup_Imoen","GLOBAL",0)
	XPGT(Player1,150000)
THEN
	RESPONSE #100
  SetGlobal("hf_XPup_Imoen","GLOBAL",1)
  AddXPObject(Myself,1000000)
END

6. Very weird for my liking.

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#68 Offkorn

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Posted 27 January 2005 - 11:38 PM

Yeah, that the exact thing i'm running into now. Only that dialogue is replacing her normal Romance dialogue.

But, why are you initiating dialog with her in BG1? There's really no point to it.

Oh, and the XP is suposed to be assigned to her, but I believe only after you've rescued her from Spellhold. It just seems the order is messed up somehow, since this is apparently a post-Spellhold dialogue.

Edited by Offkorn, 28 January 2005 - 12:19 AM.


#69 Ascension64

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Posted 28 January 2005 - 04:44 AM

Yeah, that the exact thing i'm running into now. Only that dialogue is replacing her normal Romance dialogue.

But, why are you initiating dialog with her in BG1? There's really no point to it.

Oh, and the XP is suposed to be assigned to her, but I believe only after you've rescued her from Spellhold. It just seems the order is messed up somehow, since this is apparently a post-Spellhold dialogue.

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The bug seems more to be an Immy Romance thing rather than any other thing (not even a Chloe thing IMHO). That particular dialogue has no trigger and the cutscene seems to be not related at all to the response given.

UPDATE: Offkorn, I need you to second this if you can. Currently, Immy Romance causes the Minsc dialogue break bug to resurface.

Edited by Ascension64, 28 January 2005 - 05:40 AM.

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#70 Offkorn

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Posted 28 January 2005 - 05:46 AM

UPDATE:  Offkorn, I need you to second this if you can.  Currently, Immy Romance causes the Minsc dialogue break bug to resurface.

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Well, if it breaks in the transition I'm not sure, since Minsc is dead in my BGT game. But I did start a bg2 game and his dialogue was broken, and he wouldn't join.

Also, the romance worked correctly when skipping bgt, so it has to be something in the transition messing it up. Maybe forcing that leaving dialogue is what messed it up, is doing that nessisary?

#71 Ascension64

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Posted 28 January 2005 - 06:02 AM

UPDATE:  Offkorn, I need you to second this if you can.  Currently, Immy Romance causes the Minsc dialogue break bug to resurface.

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Well, if it breaks in the transition I'm not sure, since Minsc is dead in my BGT game. But I did start a bg2 game and his dialogue was broken, and he wouldn't join.

This is too weird. I just restarted the game and it worked again. :ermm: :ermm: :ermm:

Also, the romance worked correctly when skipping bgt, so it has to be something in the transition messing it up. Maybe forcing that leaving dialogue is what messed it up, is doing that nessisary?

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Skipping BGT as in not installing it? I'll have a look, but can you detail as exactly as you can (with a screenshot as well too if possible) the problem so I can try to recreate it on my machine? I don't have to force the leaving dialogue, but the dialogue and everything are fixed up before the Irenicus cutscene starts, so I don't believe it is the leaving dialogue that is causing a problem.

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#72 Offkorn

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Posted 28 January 2005 - 06:42 AM

Skipping BGT as in not installing it?  I'll have a look, but can you detail as exactly as you can (with a screenshot as well too if possible) the problem so I can try to recreate it on my machine?  I don't have to force the leaving dialogue, but the dialogue and everything are fixed up before the Irenicus cutscene starts, so I don't believe it is the leaving dialogue that is causing a problem.

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No, skipping it as in not playing it. Clicking the bg2 button and starting a new game, rather then the bg1 button.

Well, you said that's the only thing you changed from verion 9 to 10, and the dialogue worked in version 9. So I assume that's what it was.

I also still don't get the Irenicus cutscene for some reason with the transition. Starting a new bg2 game the cutscene works fine, just not during the transition. It's not important though, so it doesn't really matter that it skips it.

#73 Ascension64

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Posted 28 January 2005 - 06:49 PM

I also still don't get the Irenicus cutscene for some reason with the transition. Starting a new bg2 game the cutscene works fine, just not during the transition. It's not important though, so it doesn't really matter that it skips it.


Has your BGII game ever crashed? I sometimes get very weird problems with crashing, because weird information gets stuck in memory. For example, I was testing the Lyros quest (to steal the bird Montaron from the Harpers) to determine whether Xzar got properly imported. The importation worked fine but the game suddenly crashed once, and when I loaded my auto-save, a new global variable appeared... 'SPRITE_IS_DEADLYROS' = 1. This kept crashing my game further because the importation of items depends on only one Xzar present, but this caused two Xzars to appear, resulting in the crash.

Something similar to this might have occurred to you, so can I get you to CLUAConsole:GetGlobal() the following variables in both your savegames before the transition and your current one?

GetGlobal("TakeImportItems","AR0602")
GetGlobal("MinscImport","GLOBAL")
GetGlobal("JaheiraImport","GLOBAL")
GetGlobal("ImoenImport","GLOBAL")

The Irenicus cutscene depends on these to trigger.

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#74 Offkorn

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Posted 29 January 2005 - 06:21 AM

Hmmm, does Minsc need to be alive for the cutscene to happen? Since I killed him way back in BG1, so he's not in BG2.

Regardless, that's really not important. What is it that the imoen Romance works correctly.

Do you by any chance have version 9 around still? That way I can just grab the old dialogue changes from that, rather than use the new ones in version 10. And hopefully that will mesh nicely together.

#75 Ascension64

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Posted 29 January 2005 - 06:35 AM

Hmmm, does Minsc need to be alive for the cutscene to happen? Since I killed him way back in BG1, so he's not in BG2.

No, if he is dead, he will just appear the normal Minsc as if you started a normal BG2 game, but what I am suggesting is that your save game may have been corrupted somehow.

Regardless, that's really not important. What is it that the imoen Romance works correctly.

Well, I can tell you that Immy Romance actually works perfectly on my game. The two Romance dialogues are as soon as you enter the Yoshimo area and just before you leave the dungeon.

Do you by any chance have version 9 around still? That way I can just grab the old dialogue changes from that, rather than use the new ones in version 10. And hopefully that will mesh nicely together.

Hopefully, it will, but it looks more like a hit and miss at the moment.

http://members.iinet...kwong/SBT09.exe

Edited by Ascension64, 29 January 2005 - 06:40 AM.

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#76 Ascension64

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Posted 29 January 2005 - 04:31 PM

What do people think about Khalid being imported from BG1 to BG2?

IMO, it is a good idea, but it really needs to be worked on in terms of integrating Khalid with Jaheira and with Harper plots. Also, the joining and leaving dialogues will need to be changed somehow so that he and Jaheira won't leave to go back to the Friendly Arm Inn if you for some reason dropped Khalid. Thus, until such things are made, I don't believe that Khalid should be imported at all, and since he dies in Irenicus' Dungeon, I would prefer to keep him that way for now.

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#77 Offkorn

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Posted 29 January 2005 - 05:24 PM

No, if he is dead, he will just appear the normal Minsc as if you started a normal BG2 game, but what I am suggesting is that your save game may have been corrupted somehow.


Strange, it was my understanding that if I killed him and he wasn't in my party he wasn't suposed to show up in BG2 at all. Which makes sense, since I killed him.

So that's apparently what's killing the cutscene, since he's not there. Now to go see if I can get this romance to work.

EDIT: Well apparently its the _imoenbg1.baf file, although I have no idea how to exclude it from the installer, oh well.

The romance still works if I start a bg2 game so I'll just do that later.

Edited by Offkorn, 29 January 2005 - 06:47 PM.


#78 Ascension64

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Posted 29 January 2005 - 07:16 PM

No, if he is dead, he will just appear the normal Minsc as if you started a normal BG2 game, but what I am suggesting is that your save game may have been corrupted somehow.


Strange, it was my understanding that if I killed him and he wasn't in my party he wasn't suposed to show up in BG2 at all. Which makes sense, since I killed him.

So that's apparently what's killing the cutscene, since he's not there. Now to go see if I can get this romance to work.

EDIT: Well apparently its the _imoenbg1.baf file, although I have no idea how to exclude it from the installer, oh well.

The romance still works if I start a bg2 game so I'll just do that later.

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I could make it happen, but it would just have the potential to cause huge problems in the BGII game.

If Minsc isn't there for you, then that is a huge problem. When did Minsc die in your game?

Open up setup-sbt.tp2 and comment out (that is, //) these lines:

COPY_EXISTING ~imoenbg1.bcs~ ~override~
REPLACE_BCS_BLOCK ~SBT/replace/_imoenbg1.baf~ ~SBT/replace/_empty.baf~

Edited by Ascension64, 29 January 2005 - 07:18 PM.

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#79 Offkorn

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Posted 29 January 2005 - 10:28 PM

Ah, that will help, ty.

I found him in Naskel, had him join, killed him, kicked him out.

Again, it was said somewhere, I think in the bp+bgt manual, that if you killed Minsc or Jaheira and they they werent in your party that they wouldn't appear in BG2.

It makes no sense for Minsc to be in the cage since he has no reason to follow me, being dead and all. I also don't really see what problems (besides the cutscene) that this could cause. He's not important to the game in any way.

Speaking of making no sense, Mae'var sure has a short memory. Capturing me and then not recognizing me when I join his guild.

Edited by Offkorn, 29 January 2005 - 10:28 PM.


#80 horred the plague

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Posted 29 January 2005 - 10:53 PM

Again, it was said somewhere, I think in the bp+bgt manual, that if you killed Minsc or Jaheira and they they werent in your party that they wouldn't appear in BG2.

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You are correct. The only ones who should survive bg1 death are plot-dependent types, like Imoen and Edwin. Oh; Xzar the sneaky necromancer as well (the TDD plt supports this). That means, bottom line: a Dead Minsc should not be in the cage. He shouldn't be in the cutscene either, and I thought I wrote it to reflect this.
Maybe it was in the fixpack I had made while I was gone, and lost upon return to the fold. If it's not working, I'll fix this when I get there (some day).

Mae Var doesn't pay attention to faces, only coin. The thief responsible doesn't even have to "be" Mae Var, it's just something that Bardez added in for flavor.