Imoen was in my party, thusly in the transition (hence she has her charming rogue-kit, not her standard BGII mage-thief). However, as I've said, all the voices are still BGI. Including Jaheira and Minsc (the latter doesn't matter actually, since Minsc's voice packs are both awesome).
BGT problem. All the SetPlayerSound()'s seem to be there, but doesn't work for some reason. Needs ActionOverride()?
ActionOverride() works quite well. For example, changing:
SetPlayerSound("Imoen2",11039,SELECT_ACTION2))
to
ActionOverride("Imoen2",SetPlayerSound(Myself,11039,SELECT_ACTION2))
for every SetPlayerSound() seems to do the trick. I am only speculating here, but it may have something to do with the SetPlayerSound() function requiring an Object parameter, which refers it to OBJECT.IDS. It might not work with script names, but I haven't tested that thoroughly enough to come to that conclusion yet. Making the alterations to each SetPlayerSound() above, I haven't come across any problems (like stuttering or other script functions not executing due to the ActionOverride).
UPDATE: OK, turns that too many ActionOverrides can make some of them trigger but others not, which means that the SetPlayerSound()'s will need to be done by script. This will appear in SBT release 7 but a more mainstream fix will probably be required later.
- Perhaps on a larger note, I can't save nor sleep. Tried ctrl-y-ing the npc's and reviving them (ctrl-r), but this has no effect, save for the parting of Imoen.
Khalid? I'll look into it. Watch this space.
This one is rather interesting. I believe this is also a
BGT bug. Jaheira and Khalid, if imported into
BG2 from
BG1, seem to want to initiate the joining dialogue with the PC when they get moved to AR0602. Not sure what is causing this, but this is preventing the player from resting. Will investigate further.
UPDATE: Seems to be something to do with LeaveParty() triggering a change in dialogue as if you dropped them from the Reform Party screen.
Edited by Ascension64, 22 January 2005 - 05:32 AM.