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Better Transition for BP-BGT-NeJ


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#41 Milandir

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Posted 16 January 2005 - 07:27 AM

Imoen, if she was in the transition, will go through a change in the dungeon.  That change will give her the new sounds and new portrait.  If she isn't in the transition, she is supposed to just be the normal Imoen that is already in that area.

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Imoen was in my party, thusly in the transition (hence she has her charming rogue-kit, not her standard BGII mage-thief). However, as I've said, all the voices are still BGI. Including Jaheira and Minsc (the latter doesn't matter actually, since Minsc's voice packs are both awesome).

#42 Sir BillyBob

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Posted 16 January 2005 - 09:47 AM

I assume you are testing Ascension's version of the transition? If so, I will leave this to him to test :P. I am looking through the original scripts.

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#43 Ascension64

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Posted 21 January 2005 - 05:26 AM

Edit no. 2: When tinkering a bit with my party composition before making the transition again, I removed Khalid from my party (not much of a vindicator, if you ask me), and replaced him with Kivan. Kivan doesn't leave my party until I enter Belt's, oddly enough.


OK, I might put this in a readme when I update the release of SBT, but absolutely EVERYONE leaves as soon as you enter the Duchal Palace IF you have finished TotSC. The EXCEPTIONS are: Imoen, Khalid, Jaheira, Minsc, and Dynaheir. As much as I don't want them to leave early (so to speak), *fallout* from BALDUR.BCS (which I really don't want to tinker with) causes them to do so, so I'm afraid it will have to stay that way for now.

Imoen was in my party, thusly in the transition (hence she has her charming rogue-kit, not her standard BGII mage-thief). However, as I've said, all the voices are still BGI. Including Jaheira and Minsc (the latter doesn't matter actually, since Minsc's voice packs are both awesome).


BGT problem. All the SetPlayerSound()'s seem to be there, but doesn't work for some reason. Needs ActionOverride()?

- Perhaps on a larger note, I can't save nor sleep. Tried ctrl-y-ing the npc's and reviving them (ctrl-r), but this has no effect, save for the parting of Imoen.


Khalid? I'll look into it. Watch this space.

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#44 Ascension64

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Posted 22 January 2005 - 02:41 AM

Imoen was in my party, thusly in the transition (hence she has her charming rogue-kit, not her standard BGII mage-thief). However, as I've said, all the voices are still BGI. Including Jaheira and Minsc (the latter doesn't matter actually, since Minsc's voice packs are both awesome).


BGT problem. All the SetPlayerSound()'s seem to be there, but doesn't work for some reason. Needs ActionOverride()?


ActionOverride() works quite well. For example, changing:

SetPlayerSound("Imoen2",11039,SELECT_ACTION2))

to

ActionOverride("Imoen2",SetPlayerSound(Myself,11039,SELECT_ACTION2))

for every SetPlayerSound() seems to do the trick. I am only speculating here, but it may have something to do with the SetPlayerSound() function requiring an Object parameter, which refers it to OBJECT.IDS. It might not work with script names, but I haven't tested that thoroughly enough to come to that conclusion yet. Making the alterations to each SetPlayerSound() above, I haven't come across any problems (like stuttering or other script functions not executing due to the ActionOverride).

UPDATE: OK, turns that too many ActionOverrides can make some of them trigger but others not, which means that the SetPlayerSound()'s will need to be done by script. This will appear in SBT release 7 but a more mainstream fix will probably be required later.

- Perhaps on a larger note, I can't save nor sleep. Tried ctrl-y-ing the npc's and reviving them (ctrl-r), but this has no effect, save for the parting of Imoen.


Khalid? I'll look into it. Watch this space.

This one is rather interesting. I believe this is also a BGT bug. Jaheira and Khalid, if imported into BG2 from BG1, seem to want to initiate the joining dialogue with the PC when they get moved to AR0602. Not sure what is causing this, but this is preventing the player from resting. Will investigate further.

UPDATE: Seems to be something to do with LeaveParty() triggering a change in dialogue as if you dropped them from the Reform Party screen.

Edited by Ascension64, 22 January 2005 - 05:32 AM.

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#45 -Offkorn-

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Posted 23 January 2005 - 05:33 AM

I installed the SBT version 6. But the game gets hung up after teh capture scene.

Jaheira and Imoen leave right after TotSC ends. Then Kagain, Edwin, and Viconia leave once I enter the palace. Then the capture scene starts and ends and throws me into the dungeon with a flashing black screen. Then the "movie" dialogue for the beginning of BG2 starts. After I skip that, it goes back to the flashing dungeon, after a few seconds the flashing stops, and I see me in the cage, jaheira in her cage, and the dead shadow theif on the ground.

No irenicus, no Imoen, no shadow thief getting killed. And I'm stuck in the cage.

#46 Ascension64

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Posted 23 January 2005 - 06:22 AM

I installed the SBT version 6. But the game gets hung up after teh capture scene.

Jaheira and Imoen leave right after TotSC ends. Then Kagain, Edwin, and Viconia leave once I enter the palace. Then the capture scene starts and ends and throws me into the dungeon with a flashing black screen. Then the "movie" dialogue for the beginning of BG2 starts. After I skip that, it goes back to the flashing dungeon, after a few seconds the flashing stops, and I see me in the cage, jaheira in her cage, and the dead shadow theif on the ground.

No irenicus, no Imoen, no shadow thief getting killed. And I'm stuck in the cage.

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Before I can suggest problems, I need to know when your 'savegame' was at at the time you started using SBT06, and what other mods you have installed other than BP-BGT. Why is a dead shadow thief on the ground when the shadow thief didn't get killed and irenicus didn't arrive? Have you tried the original transition yet? If so, any problems there?

Given how much I don't know about the problem, the first thing I would recommend is: have you tried it again? And for a third time?

Edited by Ascension64, 23 January 2005 - 06:31 AM.

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#47 Ascension64

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Posted 23 January 2005 - 07:02 AM

- Perhaps on a larger note, I can't save nor sleep. Tried ctrl-y-ing the npc's and reviving them (ctrl-r), but this has no effect, save for the parting of Imoen.


Khalid? I'll look into it. Watch this space.

This one is rather interesting. I believe this is also a BGT bug. Jaheira and Khalid, if imported into BG2 from BG1, seem to want to initiate the joining dialogue with the PC when they get moved to AR0602. Not sure what is causing this, but this is preventing the player from resting. Will investigate further.

UPDATE: Seems to be something to do with LeaveParty() triggering a change in dialogue as if you dropped them from the Reform Party screen.

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OK, the following script block in DPLAYER2.BCS set as the Default script for the NPCs is triggering this bug:
IF
	!InParty(Myself)
	HPGT(Myself,0)
	!Global("CheapedOut","LOCALS",1)
THEN
	RESPONSE #100
  SetLeavePartyDialogFile()
  Dialogue(Player1)
  ChangeAIScript("",DEFAULT)
END
Imoen, Jaheira, and Khalid seem to be the most vulnerable to this script block, since the others don't seem to get the problem. Setting ChangeAIScript("",DEFAULT) in the LEAVE*.DLG should fix the problem since the area scripts reset the Default script to someDPLAYER*.BCS anyway. Will be in SBT 07.

This might fix the Minsc dialogue break bug as well.

Edited by Ascension64, 25 January 2005 - 06:05 AM.

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#48 -Guest-

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Posted 23 January 2005 - 07:38 AM

Before I can suggest problems, I need to know when your 'savegame' was at at the time you started using SBT06, and what other mods you have installed other than BP-BGT.  Why is a dead shadow thief on the ground when the shadow thief didn't get killed and irenicus didn't arrive?  Have you tried the original transition yet?  If so, any problems there?

Given how much I don't know about the problem, the first thing I would recommend is: have you tried it again?  And for a third time?

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The savegame I used was right before leaving the durlag tower area.

I'm using the bp+bgt+nej mod, along with: imoen romance , banterpack, improved oasis, oversight, redemption/ascention, rouge rebalencing, unfinished buisness, ease of use, item upgrade and npc kit.

I assume the dead shadow thief is there because the game just completely skipped the irenicus cutscene.

I only tried it once so far, i'll go attempt it a few more times.

#49 -Offkorn-

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Posted 23 January 2005 - 07:50 AM

Alright, this time through, I teleported out of the cage using the cheatkeys, and imoen is trapped beind the weapon room door. It seems she wasn't able to open it. After I talked to her, things seem to be going smoothly.

But I'm still wondering why the Irenicus cutscene was just completely skipped.

#50 Offkorn

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Posted 24 January 2005 - 05:44 PM

Played through the early portions of chapter 2, and ran into a few relativly minor problems.

1. The chapter number doesn't reset when SOA starts. I didn't think this was much of a problem till I ran into chapter 6 Bodhi upon entering the graveyard. I manually changed it to 2 using NI.

2. Kagain has no continuity. The Kagain i find in SOA isn't the same one I've been using throughout BG1. Different level, and his information is wiped.

3. I also have the problem with soundsets and biographies not switching to their new versions. Portraits and dialog switch fine.

4. Edwin and Viconia chronicly try to rejoin my party once they see me. Even if I tell them no, or to wait there, they just keep running at me. And if I have them join, then kick them out, they just stand there and won't talk to me again. In Viconia's case, this doesn't really matter, since I don't care whether the fanactics attack me or not. But for Edwin, this breaks the theives' guide quest, since I can't report to him once he's in my party. Also, he doesn't have Maevar's strongbox key on him, so I think the quest is broken anyway.

#51 Ascension64

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Posted 24 January 2005 - 09:51 PM

Sorry for not replying earlier. Forgotten Wars seemed to go down twice: once yesterday (which suspiciously looked like a DDOS attack) and once today.

The savegame I used was right before leaving the durlag tower area.

I'm using the bp+bgt+nej mod, along with: imoen romance , banterpack, improved oasis, oversight, redemption/ascention, rouge rebalencing, unfinished buisness, ease of use, item upgrade and npc kit.

I assume the dead shadow thief is there because the game just completely skipped the irenicus cutscene.

I only tried it once so far, i'll go attempt it a few more times.


Was the savegame after you saw the finishing TotSC textscreen or before? I'm not sure about those mods but it sounds like an incompability issue, or something could be wrong with your install.

1. The chapter number doesn't reset when SOA starts. I didn't think this was much of a problem till I ran into chapter 6 Bodhi upon entering the graveyard. I manually changed it to 2 using NI.


Interesting error. Your AR0602.BCS may be corrupted. Can you post it here?

2. Kagain has no continuity. The Kagain i find in SOA isn't the same one I've been using throughout BG1. Different level, and his information is wiped.


If Kagain wasn't dead or in your party when you made the transition, then he will not have any continuity. Same for the other NPCs.

3. I also have the problem with soundsets and biographies not switching to their new versions. Portraits and dialog switch fine.


Fixed in SBT08. Link posted below.

4. Edwin and Viconia chronicly try to rejoin my party once they see me. Even if I tell them no, or to wait there, they just keep running at me. And if I have them join, then kick them out, they just stand there and won't talk to me again. In Viconia's case, this doesn't really matter, since I don't care whether the fanactics attack me or not. But for Edwin, this breaks the theives' guide quest, since I can't report to him once he's in my party. Also, he doesn't have Maevar's strongbox key on him, so I think the quest is broken anyway.


These may be BGT bugs. I haven't gotten that far yet, so I can't help you here at the moment. Keep watching here because I might update.

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#52 Ascension64

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Posted 24 January 2005 - 10:16 PM

Removed.

Edited by Ascension64, 01 February 2005 - 02:38 AM.

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#53 Offkorn

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Posted 26 January 2005 - 09:42 AM

Was the savegame after you saw the finishing TotSC textscreen or before?  I'm not sure about those mods but it sounds like an incompability issue, or something could be wrong with your install.


Before.

Interesting error.  Your AR0602.BCS may be corrupted.  Can you post it here?


It might be, sure.

If Kagain wasn't dead or in your party when you made the transition, then he will not have any continuity.  Same for the other NPCs.


He was alive, and in my party. Not sure if the recent version fixed this or not, I didn't get out of the dungeon yet.

Attached Files



#54 Ascension64

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Posted 26 January 2005 - 04:47 PM

Interesting error.  Your AR0602.BCS may be corrupted.  Can you post it here?

It might be, sure.


OK, even though your AR0602.BCS looks to be the newer SBT version, its exactly the same as mine, so it isn't corrupt. Have you tried the transition using the classic BGT version? I know it is rather buggy (that's why SBT was made) but if you have Imoen in your party then it shouldn't freeze in the Irenicus cutscene. Just see if Irenicus shows up in the normal transition, then try it again with SBT. Let me know which one works and which one doesn't.

If Kagain wasn't dead or in your party when you made the transition, then he will not have any continuity.  Same for the other NPCs.

He was alive, and in my party. Not sure if the recent version fixed this or not, I didn't get out of the dungeon yet.


I'll have a look into this one. The only imported NPCs I have tested are Imoen, Khalid, Jaheira, Minsc, (and Dynaheir). Coran, Edwin, Kagain, Kivan, Shar-teel, Viconia, Xzar, and Yeslick haven't been tested as of yet.

Edited by Ascension64, 26 January 2005 - 04:48 PM.

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#55 Offkorn

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Posted 26 January 2005 - 07:26 PM

OK, even though your AR0602.BCS looks to be the newer SBT version, its exactly the same as mine, so it isn't corrupt.  Have you tried the transition using the classic BGT version?  I know it is rather buggy (that's why SBT was made) but if you have Imoen in your party then it shouldn't freeze in the Irenicus cutscene.  Just see if Irenicus shows up in the normal transition, then try it again with SBT.  Let me know which one works and which one doesn't.


That's because it is the new version, I just installed the new version, it still skips it though. I did try it with the standard bp+bgt+nej build first and also got this problem, that's when I came on here looking for a fix and found the SBT.

So I assume it's just a compatability issue with one of the various mods installed.

#56 Ascension64

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Posted 26 January 2005 - 07:48 PM

It possibly is Imoen Romance, though I am just speculating. I know that Imoen Romance can cause her to break in BG1, because the romance can trigger in BG1.

Whew, I'm off the hot seat at least...! :ermm:

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#57 Offkorn

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Posted 26 January 2005 - 10:29 PM

It possibly is Imoen Romance, though I am just speculating.  I know that Imoen Romance can cause her to break in BG1, because the romance can trigger in BG1.

Whew, I'm off the hot seat at least...!  :ermm:

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Well, for that anyway. Since I just ran into this:

After installing the new version, it fixed an issue with the Imoen romance dialogue I didn't even know existed. It also stopped Viconia and Edwin from chonicly trying to join my party.

But it also killed Edwin and Viconia's continuity. So now the only characters with continuity are me, Jaheira, and Imoen.

Edited by Offkorn, 26 January 2005 - 10:30 PM.


#58 Ascension64

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Posted 27 January 2005 - 12:04 AM

After installing the new version, it fixed an issue with the Imoen romance dialogue I didn't even know existed. It also stopped Viconia and Edwin from chonicly trying to join my party.


Weird. That actually surprises me. :o

But it also killed Edwin and Viconia's continuity. So now the only characters with continuity are me, Jaheira, and Imoen.


Weird also. I did a bit of work with the importation (because I actually got around to testing whether every single imported character worked or not) and made a couple of fixes. So, a new version of SBT is out. The link and readme are above about 10 scroll pages. Maybe that might miraculously fix your problem too.

Edited by Ascension64, 27 January 2005 - 12:06 AM.

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#59 Offkorn

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Posted 27 January 2005 - 01:32 AM

Alright, with version 10, Viconia, Edwin and Kagain all work perfictly.

But, the Imoen Romance dialogue is messed up again.

#60 Ascension64

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Posted 27 January 2005 - 03:41 AM

But, the Imoen Romance dialogue is messed up again.

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What is the bug exactly? I don't use Imoen Romance at all so I have no clue.

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